Breakout Chester – Forsaken. Game Date 26/05/2017
“You and your friends have been invited to your family cabin by a distant relative. As you start to look around you realise things aren’t as they seem. You have been invited to a ceremony you never wanted to be a part of…”
The theming in Forsaken was impressive, the most immersive of all the Breakout rooms we’ve done so far, and a marked “step up” in terms of immersion, this really felt like we were locked in a log cabin! The opening of the room helps with the immersion too, I won’t ruin it, but it’s a nice touch to get you started.
There was nothing out of place, and the room wasn’t cluttered, yet there was still a lot to look at and search through! It’s not the most massive space, so that’s something to be aware of when selecting your team size.
One thing I’ve noted in my other reviews of Breakout is the lack of “finishing” in the rooms, with exposed wires and the like being present… there was NONE of that in Forsaken, the room was finished very well, and clearly a lot of time and expertise has been put into this room, it was really lovely.
AND IT HAS MICROPHONES!!!! I was SO happy when our Game Host told us, it makes such a difference!
LOTS of puzzles in this room, were all logical and solvable, with all different types. Observation, Searching, Logic, Physical (nothing too taxing) with a few unique puzzles that were lovely to solve.
A mostly “padlocked” room, with good variety in the padlocks and therefore the puzzles.
There were some touches of tech that didn’t drive the puzzles, they only served to supplement them.
All the puzzles had nice Ah-Ha moments, there was one puzzle that stumped us, but not due to any fault of the room… we just tripped over it, the solution was logical.
All in all a very enjoyable and playable room, once things start rolling they really just keep on ramping up speed, the flow was very good.
I would take a small team if you’re experienced (as this is a “Breakout” 4 star, I would say this is spot on) it would also serve as a good room for relative newbies as a “stepping stone” to work up to Breakout’s harder rooms! I would be conscious of the size of this room and personally wouldn’t take more than 4…. 5 at a PUSH. (due to limitations on size not lack of things to do!)
Clues were delivered via a screen (which was cleverly disguised as a TV) with an appropriate sound
Jenna was our host, and was all the way from Manchester! She was lovely, friendly and ran our game well, only hinting us when we well and truly needed it!
Did we escape?
Yes, in 55 minutes (would have been quicker if we’d not locked ourselves out of the safe twice!)
2 Players £34
3 Players £42
4 Players £52
5 Players £60