Break Escape – Nerve Klinik

Break Escape – Nerve Klinik. Game Date 30/11/2017. Team: Amy, Ian & Simon

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Theme:

A simple premise, our friend “Sarah” had gone missing presumably at the hands of Dr Greuber, who seemed like a bit of a mad man, after making an appointment to meet him, could we infiltrate his nerve klinik and try to find out what has happened to our friend?

Theming was spot on, dark, dingy, creepy, bloodstained, oppressive… everything you would come to expect from psychopathic killer doctor’s operating room, leading on to his personal quarters which were, in stark contrast to the “ward” – immaculate yet still suitable creepy and atmospheric.
Jump scares, scary confined spaces, haunted rooms and other special effects give Nerve Klinik the perfect scare factor, whilst not as terrifying at 13utcher, Nerve Klinik got a few good screams out of me, and lots of tension, which combined with the wonderful immersiveness and reality of the world we were put into for an hour made for a very enjoyable experience.
A large spacious room which will easily hold the maximum group size, be aware that there are moments of darkness, tight spaces and crouching (but this only adds to the fun!)

Game Play:
A game which swooped effortlessly between linear and open, bringing us together as a team at critical moments of the game, before leaving us to explore and solve individually.
Puzzles ranged from logic, observation, word, physical, codebreaking, searching, meta puzzles, segregation.. there really was a puzzle for every skill set in this room.
The puzzles all had wonderful ah-ha moments, and were perfectly logical and solvable. The finale puzzle was an absolute joy and, being a meta puzzle was brilliant how all the pieces that we had been working on the whole game came together to create a huge, satisfying conclusion.
The flow was fast paced and exciting, with plenty of twists, turns and surprises throughout which kept us guessing, engaged and at times, terrified for the entire game.
This is a scary game, with the pace of the game being used to keep you at a level of tension that is unsettling but which doesn’t effect game play, allowing you to enjoy the brilliant puzzles within.
What more can I say, a pretty much flawless room that entertainment, puzzles, perplexed and scared us (well mainly me, I did lots of screaming) told a story and took us on a journey.
A tricky room, newbies may find themselves scratching their head, enthusiasts will enjoy the complex puzzles and finesse in this room. A must play.

Clue System:
Clues were delivered in a unique way, with lights giving the clues on a chart of sorts (I’m being vague as it’s such a good clue system, but working out how to use it is part of the fun of the room!)
There was also a taunting, cheeky voice that could converse with us, tell us off and take the mickey in a fantastically sarcastic way that fitted well with the room (a little humour breaking up the scary was welcome!)

Game Host:
Jak & Tom were our gamehosts and were lovely as always, welcoming and we could and did, chat for HOURS about escaping! Their passion is clear and it shines through in their hosting and games. They ran our game perfectly

Did we escape?
Yes, in 46 minutes!

Website: http://www.breakescape.co.uk/
Price:
2 Players £45 Off Peak / £50 Peak
3 Players £55 Off Peak / £60 Peak
4 Players £65 Off Peak / £70 Peak
5 Players £75 Off Peak / £80 Peak
6 Players £85 Off Peak / £90 Peak

 

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Hour Escape – Escape the Gallery

Hour Escape – Escape the Gallery. Game Date 30/11/17. Team: Amy, Ian & Simon

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Theme:
“You and your team have been caught stealing a priceless work of art.
Security are holding you until the police arrive in 60 minutes.
Do you have what it takes to escape the gallery in time”

A nicely decorated and well lit room, with a LOT of goodies to look at an search through (more on that later) clean, and spacious the room will easily accommodate the full team numbers.
The decoration was simple yet done very well, with the areas of the game having distinct feels to them. Whilst nothing was a wow moment, the room felt like a lot of time and energy had been put into getting the atmosphere just right.
In the later stages of the game there was lots of “eye candy” to look at, after all you’re in an art gallery! Which was nice, and the space did capture the feel of an art gallery.

Game Play:
A fairly open game that was two-fold.
Goal 1 was to escape the gallery, and goal 2 was to collect as much money and jewels as possible whilst we were escaping (we are thieves after all, it says so in the story) – This lead to a game which was almost of 2 halves. The first half being incredibly search heavy, with a couple of nice logic puzzles thrown in.
The 2nd being almost entirely “physically” search free (whist you could still technically search for the whole game, the intensiveness and amount of work needed to complete the 2nd half of the game really constricts your search efforts, especially in a smaller team)
The second half of the game consisted of a task that was somewhat repetitive in nature, visual and observational. That being said, it is a task that can technically be done solely by 1 team member whilst there are a couple of puzzles to keep the others busy along the way.
The flow was nice and fast paced certainly in the early stages with masses of searching and the rewards of finding (and the enjoyment of making an unholy mess) but the pace and fervour tailed off in the latter parts of the game leaving us with some word and math puzzles to effect our escape.
A good room for bigger groups who can really give the place a good once over, the bigger the group the better for this room!

Clue System:
Clues were delivered via a screen

Game Host:
Dan was our game host, and he was clearly passionate about his rooms! He ran our game well, giving us plenty of nudges in the right direction

Did we escape?
Yes, in 53 minutes, with about half the goods!

Website: http://hourescape.co.uk
Price:
2 Players £38
3 Players £48
4 Players £60
5 Players £75
6 Players £90

Escape Asylum – Cirque Du Slay

Escape Asylum – Cirque Du Slay. Game Date 30/11/2017. Team: Amy, Ian & Simon
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Theme:
“MoMo’s Circus has come to town, what could be more exciting? Everyone’s favourite clown is back!

The lights, the colours, the sound of people having fun…. until you see the blood.

You and your friends can either run, or try to be heroes. The choice is yours.

Who will be his next victim?”

Theming was fairly standard in this room and contained all the tropes you would encounter in a circus, cages, hook a duck, clowns etc etc. The room was quite dark so it was hard to appreciate the detail in the room, and so it felt that the room was lacking some finishing touches. The atmosphere was creepy, and there was some great interaction with the clown in the latter parts of the game. The room was suitably big enough for 4-5 people. There are elements of crawling and tight spaces which are apparent from start of the game.

Game Play:
A linear game that consisted of a good mix of puzzles, skill, physical, logic, word, riddles and searching.
Puzzles were fair in their logic, and all bar one had good solid answers.
There was one puzzle which we got right first time, yet colour discrepancies (a colour puzzle in a dimly lit room is never a joy to do!) left us rethinking our answer and as a little confusing!
The room was fun, with the physical challenges being the stand out of the room, even if they were rather evil at times.
The flow was decent and we kept moving forward at most times, there were a couple of time we slowed but this was down to a failed search and the complications with the colour puzzle.
The nature of a couple of the puzzles left only 1 person to accomplish the task, whilst the others looked on, this didn’t effect our group of 3 too much but could become problematic for larger groups
A decent room that brushes with scares, and would be enjoyable as an introduction to jumpier people who want to try a scarier themed room as there are a couple of good scares but nothing heart stopping!

Clue System:
Clues were delivered via a loudspeaker in the room, at the request of the player, and I really didn’t like that upon requesting for a hint we were asked to do star jumps! This didn’t sit right with me, as I feel that a hint should be given to push you along in the room with no negative connotations, and it did make us think again before asking for another hint (in fact… I don’t think we did after asking for the first!) – it was disheartening.

Game Host:
Dan was our game host and was friendly and made us feel very welcome. He ran our game very well and did give us nudges in the right direction at times.

Did we escape?
Yes! In 49 minutes!

Website: https://www.escapeasylum.co.uk/
Price:
Peak:
2 Players £50
3 Players £69
4 Players £84
5 Players £100
6 Players £114

Off Peak:
2 Players £40
3 Players £57
4 Players £72
5 Players £80
6 Players £90

Lucardo – University of Magic

Lucardo – University of Magic. Game Date 21/11/2017. Team: Amy & Ian

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Probably one of the most anticipated rooms in the North West of 2017, When I found out Lucardo were closing Contamination I was a bit sad, as it was a fantastic game. Could the new University of Magic top contamination? Could Lucardo create Magic in Manchester? As soon as it was available, I booked us in (we were very kindly invited to play by Ian at Lucardo) Soon the day arrived, and after much hype by other enthusiasts we were incredibly excited!

Theme:
“You have been offered a place to study at the mystical University of Magic. In order to secure your place, you will need to cast spells, recite incantations, mix potions and battle with dark forces. Do you have what it takes to play this ultimate escape room and become the next Witch or Wizard of the University of Magic?”

This room is gorgeous, with no stone left unturned, it’s hard to imagine the sterile white space that used to be contamination and the room seemed so much larger!
The decoration is absolutely perfect, with rock walls, magic paintings and lovely antique furniture that you would come to expect from a University of Magic.
The Apothecary is a sight to behold, it was a real WOW moment, with rows upon rows of magical glowing potions, dragons, crafty spells and hidden treats and delights at every turn.
The intricacy and attention to detail even goes so far as to have an ICE dragon blowing cool air (to disguise the fan in the room) details like this made the room that much more immersive.
There are obviously tricks, treats and magic around every corner and I will refrain from describing much more detail for fear of spoilers!
A beautifully decorated room that has clearly had hours of love, dedication and passion poured into it, which creates a fully realised and immersive environment that encourages exploration and really does make you feel as if your a real Witch or Wizard!

Game Play:
A game which starts off open, and closes down to a more linear game when the pressure is on and the end is near, bringing the whole team together to experience the penultimate puzzle and ending of the room.
Puzzles are a good mix, leaning towards observation, logic and searching, with a smidgen of physicality brought into play.
Lucardo have certainly made a move to use less padlocks than their previous games, and this works exceptionally well, in clever manners that don’t distract from the immersion, and which aren’t overdone.
There are still a fair few padlocks to get your teeth into, but the execution of the puzzles means that at no time are you trying codes in multiple locks, which is great game play.
There is a moment in the game that really enchanted and surprised me, and made me feel like a real witch! Coupled with the fantastic site on completion of the puzzle, this moment was worth the entire room, and it beautifully brought about to where all players are focused in on the moment as it happens.
The puzzles all had great ah-ha moments, and even though some we had seen before (due to having played a fair few games) there was small twists and turns on the puzzle that gave them a greater sense of achievement when solved, and also served to give the game its indubitable Lucardo stamp!
The flow of the room was integral to the game, with moments of fast paced puzzle solving then brought back to more lengthy, thought provoking moments.
There were a couple of moments we got stuck, but this was down to our own failings as the logic and design of the room was excellent.
A busy and tricky room that would serve a newbie group well after a few games and is sure to delight any enthusiast!

Clue System:
Clues were delivered via a screen

Game Host:
Laura was our game host and it was lovely to see her again after meeting her at ERIC a month or so ago! She was so chatty and friendly (We’re sorry for your late night home Laura) we chatted for ages about all things escaping! She ran the game with excellence, only giving clues when we asked, or truly needed them (of which we had 3!) and was clearly paying attention with dilligence

Did we escape?
Yes, in 48 minutes!

Website: http://lucardo.com/
Price:
2 Players £42
3 Players £57
4 Players £72
5 Players £85
6 Players £90

Cryptology Barnsley – Insanctuary

Cryptology Barnsley – Insanctuary. Game Date 18/11/2017. Team: Amy & Ian

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Theme:
“A number of criminals have disappeared from the ‘Insanctuary Criminal Rehabilitation Unit’, it is feared they have escaped.

As first responders you need to gather all the information you can to help find them!

However, there have been strange reports coming out of ICRU in recent weeks….thing’s may not be what they first seem!”

Insanctuary’s story is two fold, and things are definitely not what they seem, which you’re told when you arrive. For the sake of spoilers I won’t post what it is (As I really feel this is a layer added onto the story that is best left to discover when you play the game – which you should)
The amount of detail in the story is excellent, and creates a fully realised world that comes to life when you step through the doors. Whilst not as clinical or sterile as the picture shows, Insanctuary takes on more of a “residential home” feel to it, with a main corridor being home to several self contained rooms, all of which are perfectly in keeping with the theme and world of the story.
Immersion was excellent, and it was a nice touch that Cryptology kept the original rooms of the building and space  Insanctuary used, this just created a more lived in and immersive experience.
The atmosphere was suitable creepy with a strong “stranger things” vibe, set decoration was detailed and finished to a high standard.
The rooms themselves aren’t large, but overall the space is more than ample to accommodate the maximum number of players.

Game Play:
A game that was quite unusual in its game play, as there were several different rooms to explore, each room had its own self contained game play. But getting into those rooms was linear, a unique way of play and one that was enjoyable!
Puzzles covered every base, with word, logic, observation, code breaking, physical, maths and a bit of tech. There was a LOT to do and there is bound to be a puzzle to suite every taste and intelligence.
The puzzles all had wonderful ah-ha moments, and quite often subverted your knowledge of the puzzle and brought about an unexpected yet wholly logical conclusion. Intelligent puzzle design that didn’t rely on cheap gimmicks or standardised answers.
A couple of meta-puzzles were thrown into the mix to keep things moving along. The sense of achievement from solving each puzzle was so satisfying due to the complexity of the puzzles.
A very busy room with excellent flow, smooth, logical and faultless. A really well designed room.
I would suggest that beginners take an extra brain or 2, to cover all bases. Experienced players will find their regular team fine.

Clue System:
Clues were delivered via a screen

Game Host:
Simon was our game host (and owner of Cryptology Barnsley) and it was lovely seeing him again, he was welcoming and delivered a very humorous and in depth brief. He delivered clues at the perfect time, we never felt any frustration in the room thanks to his excellent cluing!

Did we escape?
Yes, in 54 minutes!

Website: https://cryptologyrooms.co.uk/barnsley/
Price:
2 Players £40
3 Players £48
4 Players £60
5 Players £65
6 Players £72

Escape Sheffield – 221b Baker Street

Escape Sheffield – 221b Baker Street. Game Date 18/11/2017. Team: Amy & Ian

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Theme:
“Having been enlisted by Moriarty, your task is to break into 221B Baker Street, defeat Sherlock’s failsafes and retrieve Sherlock’s prized possessions.

Hurry though, Sherlock and Dr Watson are hot on your tail!”

The decor was lovely in 221b, classy and period, giving the room a classy feel. There was a beautiful side drawer/cabinet that seemed a shame it had locks put on it, it was absolutely gorgeous. The room had subtle touches that let you know it belonged to Sherlock Holmes, and whilst the decoration was minimal (This aided that there were no red herrings at all in the room) it was finished well and was clean and tidy, with good lighting.
The room was more than spacious, and would easily accommodate the maximum of 5 players.

Game Play:
A linear game that consisted of logic, codebreaking, riddles & observation. There was no maths in the room (Which was welcomed) and no physical puzzles, this was purely a mental, cerebral affair (as one would expect from a Sherlock Holmes room)
The puzzles were clever, and there was a very good puzzle that left us scratching our heads at not using an element until a lot later in the game, lovely puzzle design that subverted our initial thoughts.
The ah-ha moments came with every solid, solvable puzzle. Each puzzle was clear and infallible in its answer, and we were never left stranded or second guessing ourselves.
The flow was excellent, as we had come to expect. Every puzzle lead seamless to the next and there were absolutely no sticky points.
A slightly more taxing game than Espionage, I would recommend that Newbies take in a couple of games first, but as a 3rd-5th game where the team is familiar with escaping this room will be a joy. Enthusiasts, this room speaks for itself. The room is solid, logical and rewarding

Clue System:
Clues were delivered via a screen

Game Host:
Lois was our Game Host, she delivered a good brief and hosted us well, I can’t comment on her clue delivery as we didn’t need a single clue during the game!

Did we escape?
Yes, in 29 minutes!

Website: https://www.escape-sheffield.co.uk/
Price:
Escape Sheffield run a flat price per person:

Adults – £20

Under 16s – £15

Escape Sheffield – Espionage

Escape Sheffield – Espionage. Game Date 18/11/2017. Team: Amy & Ian

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Theme:
“It’s a conspiracy!

The hood comes off and you find yourself in a journalists office with no exit, who put you here and why?

Unravel the secrets of the room and escape.”

The hood comes off indeed, we were blindfolded before entering the room, to which the American anthem was playing, and we were told we couldn’t take them off until it had finished. I never knew the American Anthem was so long, luckily it didn’t cut into our game play time as the timer didn’t start until the music had finished.
We whipped our blindfolds off to see a very nicely decorated office room, with just enough decor to make it individual but not so much to create any red herrings or information overload (Which could have been easy to do given the conspiracy theme)
Escape Sheffield keep this as a maximum of 3 and I can understand why, it’s not a big room by any means, maybe as big as your average living room, placing 5 players in here would have been incredibly cramped and unenjoyable. A good decision!
The room was fairly immersive, yet still kept a fun element of “game” which added to the mystery of the room.

Game Play:
A linear game if ever there was one! With emphasis on logic & code breaking, all quite standard escape room puzzles, executed wonderfully.
The logic in the room was excellent, and only served to make this a room that we just flew, it was so cohesive and concise that we knew each time we had an answer that we were right, ambiguity was never a concern, answers were solid and ah-ha moments came thick and fast.
There were 2 standout moments in the game, not necessarily in the puzzle design, but in the results! Without giving spoilers, they were 2 reveals that left both Ian and I happy as it’s something we didn’t expect!
The flow of the room was close to perfection, with there being no qualms about the results of puzzles the room ended up being a joy to solve.
A perfect beginner room, I would be happy to recommend this to a team who had never done and escape room before. Enthusiasts, it is enjoyable but be aware that its sound logic and superb flow may make for a speedy escape!

Clue System:
Clues were delivered via a Screen

Game Host:
George was our game host was lovely and chatty (we even ended up chatting about non escape room stuff, can you believe it!) His brief was good & he ran our game well, delivering 1 tiny nudge with perfect timing!

Did we escape?
Yes, in 29 minutes!

Website: https://www.escape-sheffield.co.uk/
Price:
Escape Sheffield run a flat price per person:

Adults – £20

Under 16s – £15

Escape Sheffield – Contagion

Escape Sheffield – Contagion. Game Date 18/11/2017. Team: Amy & Ian.

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Theme:
“In order to retrieve the vaccine you must find a way to defeat the lock down on the laboratory. The quarantine timer is set to 60 minutes, after which the room and all traces of your work will be incinerated. You must do this if the rest of humanity is to benefit from your work.”

Theming was spot on, metal tables and actual real “lab” equipment (for set decoration purposes only) clinical and sterile.
A really god set which is quite immersive! It could have been abandoned just before we arrived. Well lit and spacious, this room could easily accommodate the maximum of 5 players.

Game Play:
A linear game that used maths, observation, logic, and a couple of physical puzzles (including a neat trick that we did see in another room, but was still a lot fun!) The game was beautifully logical, straight and cohesive.
The logic of the room was flawless, with each puzzle being clear, concise and a joy to solve.
Each puzzle had wonderful ah-ha moments, and there was no ambiguity in the puzzles. The answers were clear cut and solid.
A very slick game that had absolutely no sticking points, every puzzle and clue lead perfectly to the next and it was clear which direction we had to go in.
That being said, the flow was impeccable and faultless. A lovely game to play.
This game would suit a beginner team looking for a more challenging room, and enthusiasts looking for a well executed lab room.

Clue System:
Clues were delivered via a screen

Game Host:
Ashleigh was our game host, and she was incredibly warm, and welcoming. We could chat to her all day (and well, we did as contagion was our first of 3 games at Escape Sheffield!)

Did we escape?
Yes, in 36 minutes!

Website: https://www.escape-sheffield.co.uk/
Price:
Escape Sheffield run a flat price per person:

Adults – £20

Under 16s – £15

Breakout Chester – Excalibur

Breakout Chester – Excalibur. Game Date: 09/11/2017. Team: Amy, Ian, Michael.

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Theme:
“You and your fellow knights have been kidnapped from Camelot and are being held captive in a tower whilst the intruders allege to be you. You’ll need to find a way out of the tower and make your way back to the round table and prove you are the true king by removing the sword from the stone…”

Theming was very good, with some impressive set pieces and decoration.
It says on the website that the room is up several flights of stairs, this is no lie, but cleverly, Breakout have used these stairs to their advantage and it sets the tone of the room and creates immersion before you’ve even begun.
The room itself is large, and although the beginning may be a tiny bit cramped at full capacity, the game soon opens up.
The contrast between the two areas of the game is lovely, with the cell being gritty, dim and bland, which then gives way to the “round table” that is lush, expansive and luxurious.
The decor is finished to a high standard, and there is a marked improvement on some of Breakout’s older games/locations. They are constantly improving and upping their game which is wonderful to see.
Personally, I struggled with the light level in this room… I wouldn’t say it was too dark, but there was a lot of glare from perspex in certain places, which is where I found difficulty in seeing (this may have been different if I was wearing my contacts, and torches are provided as standard, one per player)

Game Play:
A linear game, with a good selection of puzzle types. Maths, Word, Logic, Observation, and a touch of physicality (nothing strenuous).
The puzzles were all sound in their logic, and enjoyable.
The penultimate -puzzle in the room took a long time to come to the Ah-ha moment, this is the type of puzzle that will either stump you, or you’ll get it straight away. It can be perceived as quite a head scratcher! (Which led me to think why Breakout had penned this on as a 3 star difficulty, we felt like it was most definitely a 4 star, and this has been reflected on the website as of this morning!)
Once we had it though it was clear and logical and came to a good conclusion, it was the also teasing us all the way as I knew exactly what we needed to progress onto the final puzzle, but just “couldn’t see the wood for the trees”!
The flow was lovely, with each puzzle being seamlessly linked to the previous, and there being clear indications to where codes where supposed to be inputted, clever and slick game design.
An enjoyable game which would satisfy enthusiasts with on theme puzzles, and impress newbies with its big set pieces, and taxing puzzles.

Clue System:
Clues were delivered via a screen

Game Host:
Jack was our game host, he was lovely, friendly and welcoming. Even though Excalibur was technically still in testing when we played (we were the final test group) he ran the game well and delivered clues when we were well and truly stuck!

Did we escape?
Yes, in 55 minutes!

Website: https://breakoutchester.com

Price:
2 Players £34
3 Players £42
4 Players £52
5 Players £60

Trapped In – Interstellar

Trapped In – Interstellar. Game Date 02/11/2017. Team: Amy & Ian

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Theme:
“The date is 2250, The Spaceship Lumina is on a research mission in the far reaches of space. A cosmic storm has caused complete engine failure, you are now powerless and drifting towards the edge of a black hole. The situation is critical. You have 60 minutes to locate and install the backup power source and restart the ships engines before you are sucked past the point of no return”

Wow! Trapped in have certainly stepped their game up with Interstellar, a gorgeously crafted spaceship. There was so much detail in this room it was hard to know where to look first. So much to look at… it was a sensory overload for the first few minutes!
The room was finished extremely well, which led to a very immersive experience. This spaceship was our home for 60 minutes, and it served its purpose well. With nothing being out of place or obtrusive.
The space was big enough for 6 people to fit in comfortably and move around to investigate. (It may be worth noting that there is an element of crawling, but the way the game is designed means that if there is a member of your team who can’t crawl/bend then there will be plenty to keep them occupied)
A gorgeous room that is perfect to theme, and decoration.

Game Play:
An open game, there are so many knobs, levers, buttons, pullies, pushies and things to play with that you could waste a lot of time just investigating this room, it’s so tactile!
The puzzles were maths, logic, decoding, observation, skill, pattern matching, word, searching… It really covered so much ground with its puzzles, and there was something for everyone to solve. Puzzles were out in the open to find and solve, some puzzles were locked away until you needed them and others were a mix of the two previous types.
There was not a padlock to be found in this room, and this further cements my ideology of “it doesn’t matter what you use to open something as long as the puzzle is GOOD” and this room hit that on the head. Each and every puzzle was logical, clear, concise and left no margin for error. There were a couple of meta-puzzles that came together throughout the game and the final puzzle was a dream to solve, so satisfying and fun!
The ultimate finale to the room was exhilarating and sent us on a manic hunt like we’re not experienced in a long while (and the fact that we had less than 2 minutes to complete it helped the urgency somewhat)
A wonderfully designed room that benefits from its lack of padlocks to deliver intelligent puzzle with ah-ha moments that never stopped.
The flow was fast-paced, from the moment we stepped into the room to the second we escaped there was no stopping the cascade of puzzles and tasks we had to complete within the hour. We did encounter a couple of pesky tech problems, but Adam fixed them and it didn’t impact the game play at all.
This is a game that I whole-heartedly recommend, it’s a lot of fun and a win is exciting!
I would, however only recommend it it experienced players, this is by no means a beginners game!

Clue System:
Clues were delivered via a screen, and the game was sort of self service. When a clue was available you had to press a button to accept it, when you did, the hint was on the screen immediately.
You could also self clue if you felt you needed a little extra nudge!

Game Host:
Adam was our game host, He ran our game with precision and even through a couple of tech mishaps was professional.

Did we escape?
Yes, with less than a minute to go!

Website: http://trappedin.co.uk
Price:
2 Players £40
3 Players £54
4 Players £68
5 Players £80
6 Players £90