Escapologic – Robin of Lockskey

Escapologic – Robin of Lockskey. Game Date 14/08/2017

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We were lucky enough to be invited to Escapologic to preview their newest game “Robin of Lockskey” – Robin is available to book online now and opens on Monday 28th August. As the game was still in testing, it may have changed slightly by the time it finally opens. We will review the game as we found it, and knowing Escapologic the game will only improve in the interim between our playing and its opening!

Theme:
“Your team are students at a prestigious university under the tutelage of the eccentric history professor, Dr. John Little.

Last he told you, he was close to finding the true location of Robin Hoods grave.

He believed Robin was buried here, under the old car park.

Unfortunately a building company recently purchased the land and they want to fill it in with concrete, unknowingly destroying one of the greatest finds in British history.

The professor was found trespassing on the site, looking for evidence of the grave and has been arrested. The task has been left to you.

The work is set to be started after the builders return from lunch in one hour.

Go down into the site, find Robins grave, bring evidence back up to the surface and stop them destroying history!”

The setting for Robin is gritty, real and very, very much under the car park. It’s underground. Way, underground and as authentic as you can get!! Real brick, Real dirt, real walls, real everything. It really feels like you’re breaking an entering and keeps immersion high through the props and fact that it’s all REAL! It is the most creative use of space I have seen in an escape room!
A couple of warnings though…. as one would expect in a construction site it was grubby. Escapologic have it covered though; gloves, hard hats, hi-viz and (if required) full body overalls are provided to prevent grubbiness (however, I played the whole game with no PPE and I was fine… my hands got a little dirty, but that didn’t bother me in the least)
It’s also a very small space, with low ceilings and small, tight spaces. This just adds to the immersion and sense of discovery along the way!

Game Play:
Escapologic is all about the journey… the game is focused primarily on physical, hands on, real life puzzles… puzzles and things you would have to do if you were in the real situation of trying to find a grave, a clear goal that you always have in the back of your mind throughout the game.
We love this, and it makes for a incredibly exciting time when you find an item, figure out how to use it and then something magical happens within the room!
The puzzles were all good fun, with solid logic and good ah-ha moments. (Although we managed to bypass a puzzle by Ian using his super problem solving skills, but this didn’t effect our game play!) We didn’t stop doing things for the entire hour, chipping away (metaphorically) at the quest to find Robin.
Robin is all about discovery, every action in the room unlocks something, gives you something or leads you closer to the grave. It reminded me a bit of Cryptic, full of nooks and crannies to get stuck into and find unexpected items!
It’s those twists, turns and unexpected discoveries that make this game a full on adventure in only 60 minutes!
I would recommend 4 people max for this game, there are some very small spaces! 2 if you’re experienced!
Clue System:
Clues are delivered via a builders radio!

Game Host:
Will was our game host, very polite, friendly. He ran our game excellently and gave us hints only when we really, really needed them!

Did we escape?
Yes, in about 45 minutes!

Website:
Price:
OFF-PEAK Mon-Thursday
2 Players £40
3 Players £57
4 Players £70
5 Players £80

PEAK Fri-Sunday:
2 Players £50
3 Players £69
4 Players £84
5 Players £100

Unescapable – Edith

Unescapable – Edith. Game Date 14/08/2017

edithOK. Let’s preface this by say Edith is a scary room. It really is… and it’s exhilarating! If you’re in doubt, or want to discuss the “scare level” I would suggest contacting the guys at Unescapable, or send me a private message… Let’s just say I screamed MORE than once! Parts of Edith take place in complete darkness, with loud noises.

Theme:
“This portal was shut down after one of our researchers never returned. We have now re-opened it in order to find her and bring her back. From the limited information we have, we know that the portal has landed in 1872 in an old dressmakers workshop. We need to find out what happened to her, but we’ve heard screams coming from the portal and we’re too scared to go ourselves.”

Theming again was superb. Perfectly fitting for an abandoned dressmakers workshop, with nothing out of place. It was superbly eerie from the moment we passed through the portal (which indecently was a lot of fun and very akin to The Crystal Maze!) into 1872. The sense of atmosphere in the room was astounding and set us on edge from the get go. The build up of tension and dimly lit set created an immersive experience. Yes it’s dim, it’s run down, and it’s perfect.
The game takes on a scare-maze like feel to it’s later stage, with small corridors that disorientate you and lead to more and more well dressed (forgive the pun) sets.
A brilliantly immersive, scary and fun experience!

Game Play:
The game had a wonderful flow, with an excellent mix of puzzles, with logic and physical “doing things” puzzles being the flavour for Edith. All the puzzles were superbly logical and had great ah-ha moments!
The physical puzzles were fun and used good team work tactics.
The whole game encouraged team work and at times, left you with no option but to split up in a dark and scary place to work on puzzles.
There is a fantastic twist in this game, which without spoiling anything would really make big groups have to come to a hard decision! (We LOVED this aspect!)
A truly fantastic game that marries escape rooms and scare mazes together to create an unnerving and scary experience. One that I won’t forget for a long time!
Enthusiasts, brave it. Take 2! Newbies, there is safety in numbers, take 4 or more!

Clue System:
Clues were delivered via a walkie talkie

Game Host:
Joe & Stu were our game hosts (and also the owners, and game designers) and they are hilarious, really great guys with excellent comedy and banter in their pre-game brief. In fact, the sense of comedy throughout Unescapable really appealed to me! In such a serious setting as a time travel facility, the humour is really well done!
Joe & Stu ran our game well, with Joe delivering hints only when we really needed them! Excellent hosting

Did we escape?
Yes, in 42 minutes!

Website: https://unescapable.co.uk/
Price:
2 Players £50
3 Players £60
4 Players £70
5 Players £80
6 Players £90

 

Unescapable – Tommy

Unescapeable – Tommy. Game Date 14/08/2017

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Theme:
“From what we can gather, Tommy has established itself in 1917, somewhere in the midst of the Western Front. Early reports suggest that Tommy is situated within an allied forces military bunker on the front lines. There is a very significant chance the slight possibility that the portal may malfunction once you have made your crossing, in which case, you’ll need to work together to repair the portal whilst also ensuring your safety from impending German forces.”

Theming and set design were excellent in Tommy, the picture about is an accurate representation of the level of theming. It’s actually from the room… Wow!
With a excellent sound track too, Tommy really captures the imagination and is so immersive!
Props and decor are authentic, and the room oozes character and takes you away to 1917.  You can’t help but throw yourself into the story and thoroughly enjoy the experience.
Realistic, detailed and fully immersive. I was really enthralled with the level of detail, obvious love and passion that have gone into creating Tommy. Everything fits perfectly and creating a real world to travel to!
There are moments of complete darkness and some small spaces within the room, but these do not impact on game play at all!

Game Play:
Focused on creating a realistic experience, Tommy’s game play is very tactile, and mostly lies in fun “physical” puzzles… nothing too arduous but an emphasis on “making do” – which fits in with the theme perfectly.
There are a couple of more logical “code-breaking” style puzzles, which compliment the physical puzzles and all work towards the end goal.
The flow of the room was excellent, at no point were we frustrated  and all the puzzles had good ah-ha moments.
The ending of the room is a lot of fun, and something that we’ve never had to do in an escape room before (and highly doubt we’ll ever have to do again!)
Overall, Tommy is a lovely room that would spoil newbies as it’s so good and enthusiasts will appreciate the dedication to theming and intrinsic nature of the puzzles.

Clue System:
Clues were delivered via a walkie talkie, which is the best way to communicate through time (obvs!)

Game Host:
Joe & Stu were our game hosts (and also the owners, and game designers) and they are hilarious, really great guys with excellent comedy and banter in their pre-game brief. In fact, the sense of comedy throughout Unescapable really appealed to me! In such a serious setting as a time travel facility, the humour is really well done!
Joe & Stu ran our game well, with Joe delivering hints only when we really needed them! Excellent hosting

Did we escape?
Yes, in 40 minutes!

Website: https://unescapable.co.uk/
Price:
2 Players £50
3 Players £60
4 Players £70
5 Players £80
6 Players £90

The Escaporium – Operation Moonshine

The Escaporium – Operation Moonshine. Game Date 06/08/2017

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Theme:
“It’s the tail end of the Prohibition era in Chicago and Al Capone has a stranglehold on all the Bootleg liquor in the city. As the newest members of Bugsy’s gang, Da’ Boss needs you to prove yourself and steal something right from under Scarface’s nose! Don’t let him down, or you’ll be sleeping with the fishes!”

A really unique theme, that is fully realised in the decoration of the room, it was just brilliant! The speak-easy is a beautifully decorated bar with so much detail, entirely dedicated to theme and very immersive… it made me want a cocktail! The attention to detail is intricate and no stone is left unturned, with period pieces of furniture and props! A really gorgeous room
The room is incredibly spacious and would be comfortable for 6 (in the early stages of the game it’s a little more squished, but that is not a problem!)

Game Play:
The game started off linear, and then BAM it was SO open, with SO much to do (I was a bit overwhelmed to start off with) but the game is so intelligently designed, it gives you clear goals to work towards so you can keep track of your progress working up to the (wonderful) meta-puzzle
The puzzles covered every base, with maths, logic, observation, searching, code breaking, physical, word…. if you can think of a puzzle type… it was in there! Just wonderful and truly engaging in its game play.  There was a good mix of tech and padlocks (well, there were lots of padlocks, so I was happy) But where tech was used, it was part of an excellent puzzle so the delivery was spot on!
The flow was great, we barely stopped the entire time, and when we did, it was for our own misgivings and not that of the room. Every single puzzle was logical, in theme and had excellent ah-ha moments… especially the meta-puzzle that once all the parts came together it was a joy to solve. (and as this is the game that keeps on giving, there was another meta puzzle moments later of a completely different type! EXCELLENT!)
All in all this was an excellent, solid, enjoyable game with MASSES of puzzles and enough to keep even the biggest teams entertained for the entire hour!
Enthusiasts – take a 3 or 4. Newbies, take 5 or 6 it’s an overwhelming amount of work for the less experienced players (but don’t let that put you off, it’s a must do in Halifax!)

Clue System:
Clues were delivered via a screen

Game Host:
Angela and Mike were our game hosts and they were pretty perfect, SO welcoming, kind and friendly.. we chatted for ages as they’re enthusiasts themselves with around 100 games, and this shows in their passion, knowledge and enthusiasm for The Escaporium!
Angela delivered our clues promptly, never letting us get frustrated in the slightest and only nudging us in the right direction. Excellent game-hosting! Thank You Angela & Mike!

Did we escape?
Yes, and we BEAT the record, escaping 49:31! Wahooo!!

Website: https://www.theescaporium.com/
Price:
2 Players £40
3 Players £54
4 Players £68
5 Players £80
6 Players £90

The Live Escape – Prison Breakout

The Live Escape – Prison Breakout. Game Date 06/08/2017

prison-keys

Theme:
“You and your cell mate have been locked up in a maximum security prison for a crime you didn’t commit. You have both been planning your escape for some time.

After an attack from rival inmates you have been put in solitary confinement for a week. When you return you find your cell mate has already escaped.

Can you follow the hidden hints and clues that he has left behind for you and get out before the guards do their rounds in 60 minutes?”

The theming was good, with an impressive use of space in the first half of the game, making use of the buildings brickwork and architecture! Very nicely done, in the later stages of the game the theming got a bit more standard and was a little less impressive than the “cell” It was still very well put together, clean and very spacious… there would be no problem in space with a bigger group in this room.
The story was consistent throughout and carried on into the puzzles… you really could imagine your cell mate leaving all the clues for you to follow to gain your freedom!

Game Play:
The game was strictly linear, a good mix of puzzles tending to lean a little more to observation and codebreaking. A fairly search heavy room with plenty to do.
There was one very good puzzle which was a simple in it’s execution but delivered a result we didn’t expect!
The flow was good, a little slow in places but that didn’t effect the game play too much. Just a small (a very small) logic leap here and there that I felt could be cleared up with a slightly different implementation of puzzle.
The style of the game was certainly one of “early design” – The Live Escape has been around for a few years, and that showed, whilst still a good solid game, it had that linearity and “point and click” feeling of some of the older games that are about (that is NOT a detriment to the game, this was no way a bad game, in fact it would be a brilliant introduction to an escape room for someone who’d never played before!)
Enthusiasts, take a 2! Newbies take a 4, or even a 5.

Clue System:
Clues were delivered via a screen

Game Host:
Olivia was our host, and since this was a last minute booking, stayed on late to accommodate us! She was friendly and delivered a great brief. She ran our game really well and only delivered clues when we REALLY needed them!

Did we escape?
Yes, in 48 minutes!

Website: http://www.theliveescape.co.uk/
Price:
2 Players £35
3 Players £48
4 Players £60
5 Players £70

Exploring Escape Rooms: The Generation Game…

Nice to see you…. to see you…. NICE.

Oh. Wait… wrong generation game!

So, it’s come to this… talking about the much discussed, maligned and debatable topic of escape room generations.

Amy, (I hear you ask) what ARE generations and why should I be bothered?

To explore the “gens” further we have to understand them, the phrase was coined in an interview that Room Escape Artist published here. Where the owner of an escape room tries to classify the different types of games he has designed and brought to life.
What started as an innocuous comment, and something pertaining to Shawn’s personal journey caught on, and now people are derisive over what “gen” the games they play are!

So,
Gen 1-
Padlock heavy
Paper Text
Simple mechanisms
Player led tech

Gen 2-
Mag-locks
Some lighting and Sound
Puzzle led clues

Gen 3-
Integrated technology (Smart room….where the room knows where the player is up to)
Uses more computer technology to run the room

Gen 4-
Entirely automated room

Should you be bothered… in a nutshell, NO!
I honestly feel that this is utter, complete BS.
Fair play to Shawn for creating his own terminology (which is pertinent to HIS BRAND)  but why can’t a room be considered a mix of all the above.
Lighting, & Sound… surely that is just good immersion and consideration for theming… just because a room has some nice sound/lighting doesn’t make it better than a room with better puzzles without?
Puzzle-led clues…. this is just fancy fluff, what is a key component of escape rooms is that link with a real human who is watching you, cheering you on behind the scenes (and possibly giggling at your foibles) THAT is a magical ingredient in the escape room stew.

We are in an industry in its formative years, barley 5 years old (in the UK at least..) and we’re on “Generation FOUR” all ready… it’s utterly ludicrous to consider these generations a thing when the industry is only just forming and 90% of the general public don’t even know what an escape room is!

At the heart of the matter is the GAME PLAY. The puzzles.
Take for an example Escape Quest, and its fantastic game “The 13th Element” – this is a room FULL of padlocks, and each padlock needs a puzzle to open it, the room is jam packed full of creativity, fun and humour. Each puzzle is carefully thought out and created that you have to use your brain to achieve the end goal. The puzzles are the star, the reward is the padlock popping open and reaffirming that you’re correct… that buzz, (what is actually a type of classical conditioning through positive reinforcement) is what drives padlock based games.

On the other end of the scale you have games which are automated, jazzy, mag-lock full… but LACK the puzzles, riddles and brain power of a more involved game. Sure it’s keeping to theme, and looks impressive… but how much fun is putting stuff in places to make a mag-lock open (the answer is not very when you have done the same thing 4 times already ala iLocked Mummy ) and then there’s the game which forgoes all logic & reason just to have the entire game use mag-locks that open in various ways.

So, it all boils down to puzzles and game play. If you’re gonna use tech, use it seamlessly, with a good, logical, brain busting puzzle to go with it (I’m looking at you Time Run)
If you’re gonna use padlocks, then do it with excellent puzzles and game flow.

I can’t stress this enough, that game-flow and puzzle design are the bare bones of an escape room. Without this critical element, there is no point in the game!

So, forget about generations, forget about “technology” forget about “padlocks” and make a room that is filled to the brim with puzzles, character and style…. then and ONLY THEN worry about how the answer to the puzzle is going to be “served”

What do you think? Do you use the “Gen” terminology… I for certain do not, and will not! Of course a game is a combination of so many factors but it’s puzzles and game play that win for me every, single, time.

Amy

ClueQuest – Operation Blacksheep

ClueQuest – Operation Blacksheep. Game Date 25/07/2017

cluequest-unit-operation-blacksheep

Theme:
“Professor BlackSheep, Mr Q’s arch nemesis,has been scheming and plotting against our agency and the whole of mankind. The Professor has built and launched a satellite into Earth’s orbit, capable of controlling all human minds.

You and your team will be sent behind enemy lines with the mission to infiltrate into the Professor’s command center, hack into his system and obtain the missile codes in order to destroy the satellite once and for all.

Agents, be aware! Launching the missile into the satellite will trigger the command center’s self-destruct sequence. You will have only 60 Minutes to destroy the satellite until it goes online and then to evacuate the command center before it self-destructs.”

BAM. ClueQuests theming hits you from the moment you step into the impressively large foyer. They have masses of space for your team to wait and take in your briefing before moving onto the game itself

The theming in the game was whimsical and charming, and very cartoony! Not this is not a detriment to the theme, it perfectly fits the slightly grungy cartoon style of Mr Q (our hero) and Professor Blacksheep (our villain)
The room was suitably large and airy, and very well lit, finished to an incredibly high standard, with bespoke furniture there was nothing out of place, with no more “stuff” than what you needed, this helped the feel of the room. The touches and attention to detail were very good too! (I wish I could say what but I feel it’s a bit too much of a spoiler!)
Whilst not entirely immersive (I was aware I was in an escape room most of the game) it captured the tone perfectly and was consistent from the website through the foyer and into the game, creating a fun world that was like stepping into the pages of a ClueQuest comic! A different take, but one that most definitely works and is a lot of fun!

Game Play:
The game was a classic linear escape room. Perfectly honed and obvious it had been tweaked and refined along the way.
The variety of puzzles was good, with observation, logic, code breaking, searching and a tiny tiny physical puzzle (when I say physical, in the mechanics of the puzzle, not physical exertion)
There was nothing in the room that could have constituted as a red herring, if you found something you knew you were going to use it at some point!
Every single puzzle was wonderfully logical, and a lot of fun to solve! Some puzzles have nice little twists that allow for critical thinking!
The flow was pretty much perfect, we barley tripped over anything and therefore the puzzles just almost seemed to solve themselves so much so that what we needed and what we were missing were clear in equal measures (at one point we knew we were missing something to solve a puzzle and were 100% doubting ourselves not the room – the sign of a good game!)
The ending of the room was great, with a massive change that I didn’t see coming which was so simple, but very effective!
A really, really solid room, with excellent puzzles. Logic. Solvable… what’s not to love!
Enthusiasts, take a 2 and enjoy the ride. Newbies, take a 4 and prepare to work hard!

Clue System:
Clues were delivered via a screen

Game Host:
Camilo was our game host and was great! Very professional and friendly, delivering a good detailed brief.
I can’t comment on his hint delivery as we didn’t use any clues!

Did we escape?
Yes, in 50 minutes with no clues!

Website: https://cluequest.co.uk/
Price:
3 Players £78
4 Players £100
5 Players £120

Time Run – Celestial Chain

Time Run – Celestial Chain. Game Date 25/07/2017

celestial

Theme:
“A rogue goddess, once imprisoned, has broken free of The Celestial Chain. Gather what you need to bind her, once again: or risk the end of the world as we know it.”

After a short (very short) break we were joined by team-mate number 4 and we rang the doorbell to be let into Celestial Chain.
This again started in a magnificently themed briefing room, and Aubrey refreshed our minds on the lore of Luna & Babbage and again laid out the plan for the next hour.

The Celestial Chain is incredibly themed, with all the areas being utterly immersive, richly detailed and just gorgeous!
The story is conveyed through the briefing into the “pre-show” and throughout the game and again is of theme park quality.  Using Audio/Visual magic and brilliant soundtrack throughout the game.
Celestial Chain pushes the envelope in terms of quality, detail and immersion and like Lance of Longinus is more than the sum of its parts. It’s the entire immersive adventure that counts and it can be seen as something to experience, live, breath and throw yourself into with gusto. It is live theatre, it’s art. It’s utter joy, wonder and totally magical.

Game Play:
Celestial Chain is different, in that you do not have to escape the room within 60 minutes, now this doesn’t mean there is no time limit, in fact there is a strict time limit within each time period you visit. The goal of the game is to collect special artefacts to power a special machine that will bind the goddess.
So, not a normal escape room, what does that mean… well for one, it means that each room feels under pressure, you know what needs to be done and you have to do it… that added pressure is great at building the tension!
The puzzles were incredible and so varied, again each being perfect to whatever time period we landed in. There was a good mix of physical, logic, maths, observation, music, & communication puzzles. The puzzles lean a little towards the physical… not in an exertion way, more of a “tactile” way, the puzzles are tactile, in theme and have lovely ah-ha moments and great logic (which is important under the time pressure!)
The flow is interesting, as you’re constantly moving forwards and having to reassess the entire room every time period, it’s not jarring however and leads to a sense of urgency and wonder. The puzzles are clear and laid out in such a way that your objectives are seen instantly so you can get to work immediately!
I wouldn’t not recommend that anyone play this game in a group less than 4, there’s an incredible amount of things to see and do… Amazing!

Clue System:
We were once again travelling with the lovely Babbage! Who gave us audio cues!

Game Host:
Again we met our game host at the end of our journey and he gave us a fantastic debrief. The fun thing about Celestial Chain is the full breakdown of the game that you get afterwards, which details how you played as a team, how many artefacts you found (we missed 3, I think.. but they were all bonus ones we missed) and gives you a total score and team type!

Did we escape?
Escaping was not the goal, but we banished the goddess and achieved a score of 113/128! With a rating of being “The Academics!” for our team type

Website: http://www.time-run.com/
Price:
The price for Time Run doesn’t change depending on how many are playing, but there is a minimum of 3 to book:

Tuesdays/Wednesdays/Thursday Daytime: £33 Per head

Thursdays/Evenings – Sundays: £42 Per head

Time Run – Lance of Longinus

Time Run – Lance of Longinus. Game Date 25/07/2017

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Theme:
“Dive through a time portal, then voyage through forgotten and undiscovered worlds on a quest for an object of unfathomable power. Run through time, against clock, to track down the Lance of Longinus – before your 60 minutes are up.”

Where to start…. WOW. Just, Wow. From the moment you step foot through the door, you are whisked away to another world, another time…. Greeted by a rather eccentric chap called Aubrey who delivers the back story of why we are time runners, and introduces us to the world according to Luna Fox and the adorable Babbage.

The theming even in the briefing area is astounding, and it doesn’t let up. The sets are lavishly decorated to perfection, every time a door opened it is a wonder to “where are we going now” this coupled with a detailed sound track and ambient lighting creates a seamless experience that is 100% immersive and sublime.

The whole game is an experience, from the second you walk through the door. It’s akin to something you would find in a theme park (we actually thought it was very Universal Studios!) The level of detail in the sets, characters and story is second to none.

Time Run is more than the sum of its parts, the characters make it, the briefing, preshow…. and then the game all merge seamlessly to create an experience of immersive live theatre that you are an important part in, with a few crackin’ escape room puzzles in there to test your brain along the way!

We were just blown away, and it’s something we’d love to do again just to take it all in and see what details we missed the first time!

Game Play:
Game play was intrinsic to the theming, with no puzzle being out of place.
There was a wide range of puzzles, but they did lean to the physical… which was SO SO enjoyable! There was one puzzle that was SO physical, tactile and moveable… and masses of fun!
It’s hard to talk about all the puzzles without giving away secrets! Every puzzle was of perfect logic, and all had great ah-ha moments that kept coming. The flow was excellent, with the game being very open. We as a team (we played in a 3) were often found working on our own sections before coming back together to solve a meta-puzzle.
There were some typical escape game puzzles later on in the game (and what was tantamount to a jigsaw, but thankfully I just busied myself with other things, and there were plenty of other things to do! Jane did a tremendous job on that massive puzzle!)
Even the “typical” puzzles were excellent and just served to push the story along and get us to finally retrieve the Lance!
The game is just beautifully honed, and works so very, very well. Encourages teamwork and allows for each member to have full participation.
Enthusiasts, take at least 3! It would be very challenging with a 2! Newbies… if you fancy the challenge, take at least 4! Time Running is a massive task!

Clue System:
Babbage! The adorable super cute robot accomplice of Luna was our guide through time! Such a great clue system!

Game Host:
We didn’t meet our game host until the end, and I unfortunately didn’t catch his name, but he was very professional and gave us a great debrief, with a lovely keepsake card on that had our team “type” on it – we were the “Zen” as we were so chilled out! This is a lovely touch and proved that our host had been paying the utmost attention to us throughout our game (which to be honest, was apparent from his excellent clues, or should I say, babbage’s excellent service!)

Did we escape?
Yes, in 53 minutes…!

Website: http://www.time-run.com/
Price:
The price for Time Run doesn’t change depending on how many are playing, but there is a minimum of 3 to book:

Tuesdays/Wednesdays/Thursday Daytime: £33 Per head

Thursdays/Evenings – Sundays: £42 Per head

Escape Time – The Bank Heist

Escape Time – The Bank Heist. Game Date 24/07/2017

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Theme:
“Security is extremely tight at The People’s Bank, with the banks jewels, valuable paintings and cash stored in a secure overnight safe area.

Having studied the security patterns for 12 months, Mike Henry has instructed you that you will only have 60 minutes before the security change over is complete and you must be clear of the overnight security area.

Do you and your team have what it takes to complete the heist of the century and take a cut of the profits from the resale within the criminal underground world?!”

Theming was impressive from the start, with the game beginning in a back ally outside the bank! We’ve not seen this before so it was a novel start to the game! Theming continued throughout the game, and was done to a very good standard. Immersion was good, and there was attention to detail within each area. The rooms aren’t huge, but there are plenty of areas to explore and criss-cross between so a larger group won’t feel like they’re getting in each other’s way.
There is nice use of tech and soundtrack within the room, and there was a great use of walkie talkies within the game!
The room does contain a fair bit of bending/crawling, but once the initial tasks have been completed and you move on, if anyone in your party has mobility issues, it wouldn’t be a problem if they didn’t go back.
A really good room with creative use of space!

Game Play:
The game was strictly linear. There was a good selection of puzzles. Logic, maths, word, observation, physical. All standard escape room puzzles that were executed very well, at times with small twists that meant we needed a couple of hints (overthinking is a killer!)
All the puzzles were logical, and encouraged communication. They all had nice ah-ha moments.
The flow was good, with not many sticking points… we felt very relaxed in the game!
There was a “jigsaw” puzzle, which we were pre-warned about… it was used in a nice way, it wasn’t time wasting. I just left Ian to do it (which is what I am going to do from now on!!!)
There was one thing I didn’t like in the room. It’s hard to say without spoilers, but it blurs the line between places that we shouldn’t look in… and could encouraged people to look there in other rooms, which causes me a bit of consternation.
With that aside, the room really is lovely. Plays well, is logical and a lot of fun!
Enthusiasts, take a 2! Newbies, a 4 would be perfect for this room.

Clue System:
Clues were delivered via a screen

Game Host:
Dan was our host and was ace. Really friendly and chatty, delivering us plenty of clues when we were over thinking, and never leaving us to get frustrated!

Did we escape?
Yes, in 44:44!

Website: http://escapetime.co.uk/
Price:
2 Players £44
3 Players £63
4 Players £76
5 Players £85
6 Players £90