Escape Reality – Down the Rabbit Hole

Escape Reality – Down the Rabbit Hole. Game Date 28/05/2017

Down-the-Rabbit-Hole_Poster1

Theme:
“You and your friends were enjoying yourselves at a party when, suddenly you found yourselves transported into another world. Whether it was the drink, the food or some bizarre phenomenon that caused this rapid change of fate doesn’t matter now as you are all in danger. This dimension does not work as you would expect, in fact things can go quite topsy-turvy very quickly if you are not careful. You may not realise at first but there is an evil twist to the game. Have your wits about you, this room will try its best to tease and taunt you. Your team’s challenge is to escape sane and unscarred, whilst finding your way around this peculiar place.”

Alice in Wonderland…. everyone knows this so Escape Reality do have some very big shoes to fill.
The game was very well decorated, with lots of Alice inspired graffitti style art on the walls, this game was HUGE it just kept going, and going, and going which is a good thing as it’s called “down the rabbit hole” – and it does feel like you’re going deeper into wonderland with each new room discovered.
It was a lot more immersive and better decorated than Jungala, so it was nice to see the improvements from their first to their latest game.  However, I was still aware that I was in a themed room rather than actually in wonderland

Game Play:
The game was strictly linear, and had a great flow. The puzzles in this game were great, logical, solvable and fun! They tended to lean towards the logical/word side of things, and there was a distinct lack of padlocks!
All the puzzles had nice ah-ha moments and when these were cracked the solutions came tumbling down and were very satisfying.
The puzzles were all in theme to Alice and there was one puzzle with a massive set piece that was a lot of fun to solve! The room was just a lot of fun, discovery and wonder!
I would recommend that enthusiasts play this room in a 2/3 and newbies… I would get a few rooms under your belt before tackling this bad boy! There’s a lot to do with a few tricky puzzles that a little experience will help a lot with!

Clue System:
Escape Reality has a clue system that is unique to their franchise. You are given an iPad which includes your countdown timer, and also a QR code scanner. At various points in the game there are stickers next to each puzzle, these are numbered (so in themselves give you an indication on how you’re to approach the room) – if you are stuck on a puzzle you can scan the code, and get a solution (with a penalty of +5 minutes to your time) or you can press a hint button and the game host will come into the room to give you a hint (free of time penalties)
I didn’t like this, I don’t like self cluing my games at the best of times, and I dislike like getting penalties for needing a hint! (I feel it makes the player feel defeated using the codes for a hint!) – of course this might work really well for super competitive people, it’s just not my cup of tea!

Game Host:
Pateek was our game host again, and briefed us quickly and got us in. He was very easy to chat to, and friendly!

Did we escape?
Yes, in 53 minutes!

Website:  http://www.escapereality.com/leeds/
Price:
2 Players £44
3 Players £60
4 Players £72
5 Players £85
6 Players £96

Look Key Escape – Murder Motel

Look Key Escape – Murder Motel. Game Date 28/05/2017

Theme:
“You run a down trodden motel situated on Route 70 on the outskirts of Pittsburg, Kansas.
People come and go. Some use it as a pit stop as they head to better things. Some stay far longer than they had ever expected.
Sam has been renting room 130 for some time now. He keeps himself to himself but that’s the way you prefer it.
Recently he has caught your attention. His rent hasn’t been paid for over a month and he has been keeping unsociable hours, disappearing for days on end, hiding in the shadows and bringing young girls back to his room late at night.
Enough is enough. You decide to investigate, letting yourself into his room one night just after you see him leave.
But do you really want to discover the secrets that are hidden inside room 130?”

Theming was really good, everything you’d expect from a Motel in the 1970s.
Very immersive and just a little bit spooky, but not scary!
The room was well lit, spacious and clean. It told the story very well allowing us glimpses into the life Sam and what dastardly deeds he’s been up to. This is done partially through the puzzles and partially through the decor in the room, which is finished to a very high standard.

Game Play:
The game was strictly linear, with a brilliant flow and such a wonderful range of puzzles.
Logic, observation, searching, word, math, code-breaking. A whole range of puzzles led to an interesting and varied room, which will allow all members of the team to have their chance to shine!
Each and every puzzle had a great Ah-ha moment, were perfectly solvable and logical. Very well designed and a lot of fun!
The flow was excellent, the only time we stalled were on a couple of dodgy searches (on our part, as you know, we suck at searching) and the whole game built up to a beautiful finale puzzle that married both word and math skills in way we’ve never seen before. A great puzzle that will stay with us for a long time!
I would take a smaller group of enthusiasts, 2 or 3 so you get to experience each and every puzzle and have a hand in solving them all. For newbies, 4 or 5 would be a good number as there are some trickier puzzles that those with less experience may need an extra brain or 2 on.

Clue System:
Clues were delivered via a screen in the room

Game Host:
Kieran was our game host (and also the owner) and as well as being a great host, he is an enthusiast himself so we chatted for a while before the game! We’d have loved to have chatted for longer but we had to get off to our next game!
He ran our game wonderfully, only hinting when we really needed it and to help our failed searching.

Did we escape?
Yes, in 57 minutes!

Website:
Price: http://lookkeyescape.com
2 Players £40
3 Players £51
4 Players £60
5 Players £70
6 Players £78

 

 

Locked In Games – Nursery Nightmares

Locked In Games – Nursery Nightmares. Game Date 28/05/2017

nursery1-small-275x275

Theme:
“For most people, their home is a place of safety and refuge. But what if the one place you should feel safe becomes your prison? For the Beechworths, their large Victorian house was a source of both pleasure and pride. But one fateful night, every one of their servants vanish without a trace, the doors and windows are locked tight and the family are trapped inside. No one knows for sure exactly what happened to the Beechworths in the hours that followed but by morning, only one member of the family had survived. Follow in the footsteps of nine-year-old Anna-Mae and see if, like her, you can escape before it is too late.”

Theming was good, with all the creepy toys and dolls you’d expect within an abandoned nursery, yet it wasn’t overly cluttered or full of red herrings.
The room was clean and light and plenty big enough for their maximum team size. It was a pretty immersive room.
The soundtrack was super, super creepy and really created a great atmosphere in the room. This room was the best themed “creepy kids room” theme we’ve played, everything fitted, the room was eerie and it felt just right.

Game Play:
A fairly linear game again, and quite a classic escape game with plenty of padlocks to open and codes to break. A good mix of puzzles which leaned more towards observation and codebreaking. All very logical and solvable.
This room is VERY search heavy, the main portion of this game was spent searching for things, this definitely kept us busy.
The only thing I didn’t like about this game was the jigsaw, as anyone knows, I do not like jigsaws in escape rooms. They’re just busy work. HOWEVER this jigsaw was not a red herring, it did play a part in the room so it can be forgiven (although it was tedious fixing it up)
Ignoring the jigsaw, this was a jam packed room with some lovely fun puzzles and a perfect “introduction” room – enthusiasts will fly (well if you’re like us, you’ll only slow down on the searching… we suck at searching) and will enjoy the ah-ha moments. Newbies will find it a little more of a challenge but it is a well designed room that will be forgiving on newbies.
I think a team of 3-4 is a good number in this room purely due to the masses of searching, a couple of extra pairs of hands will come in useful.

Clue System:
Clues were delivered via a screen

Game Host:
Our Game Host (Who’s name I have forgot!) was great he ran the game very, very well and again he was paying attention to us throughout the game and only gave us hints when we really needed them!

Did we escape?
Yes, in 54 minutes

Website: http://www.lockedingames.co.uk
Price:
2 Players £40
3 Players £45
4 Players £56
5 Players £65
6 Players £78

Locked In Games – The Lion, The Witch and the Wardrobe

Locked In Games – The Lion, The Witch and the Wardrobe. Game Date 28/05/2017

Fairy tale snow queen in magic forrest

Theme:
“Step through the wardrobe into the bleak, eternal winter of Narnia. The White Witch is determined not to let anyone get in the way of her quest for power, least of all a family of human children. She has set a deadly trap for Lucy, Peter, Edmund and Susan and without your help, they have little hope of escaping from her evil clutches. Can you work out how to free the Pevensie children from the dark dungeon in the White Witch’s icy castle? Or will they perish before taking their rightful place at the thrones of Cair Paravel?”

The theming in Narnia (as I’m going to dub it for the review) was lovely, it will be no suprise that you have to go through a wardrobe, but this is tackled in a really unique and fun way. The theming once you get to Narnia is really well done, and quite immersive!
If you’ve read the book, or seen the film you’ll appreciate all the little details and nuances in the room, it’s really full of details and throws you into the world of Narnia really well. The room is decorated beautifully, with gorgeous wooden furniture and even the infamous lamp-post is right there, such a great touch… it’s clear a LOT of love and care went into the creation of this room
The soundtrack is great too and really adds to the room and the immersion. A lovely, charming place to spend an hour

Game Play:
Narnia is packed to the brim with puzzles of every single type, word, observation, maths, logic, code-breaking, searching… you name it there was a puzzle for it.
This is great game design, that there is something for everyone to solve and in bigger groups will give everyone a chance to shine and use their skills.
The flow was wonderful, it was for the most part a linear game. Every single puzzle was so enjoyable and solvable, and on theme with each having its own ah-ha moment.
We were kept busy for the entire hour which is a mark of a good game with plenty to do, and boy was there plenty to do!
A really enjoyable game, with some interesting and different puzzles that will give enthusiasts a buzz as they’re unique (I’d take a small team for enthusiasts) and newbies will get on fine, there may be a lot to do in the room so I’d take 4-5 team members.

Clue System:
Clues were delivered via a screen in the room

Game Host:
Huma was our game host and she was fantastic, so friendly chatted to us for a while, I think if it was quieter – (it was so busy, which is fantastic!) we’d have chatted for a lot longer.
Huma ran our game perfectly, it was clear she was paying utmost attention to us, and what we were doing as hints came at the exact moment we needed them that left us not getting frustrated at all during the game.

Did we escape?
Yes, 56 minutes

Website: http://www.lockedingames.co.uk
Price:
2 Players £40
3 Players £45
4 Players £56
5 Players £65
6 Players £78

Escape Reality – Jungala

Escape Reality – Jungala. Game Date 28/05/2017

Jungala

Theme:
“You have discovered an old board game in your attic and once opened you are engulfed by a vortex and transported into an alternative realm. After only seeing a glimpse of the terrible world inside you are thrown back into reality. Vowing never to approach the game again you attempt to leave but the door has been locked trapping you in. You have no choice but to complete the game or be trapped inside the other realm for eternity. You only have sixty minutes to complete the game or be trapped inside the other realm for eternity”

The theming in Jungala started of nice, with the living room setting creating an amount of immersion. As the game progressed, the immersion started lacking, the later rooms being quite bare in their decoration (they could have put more into the jungle theming) however, they were still nicely done and to a good standard.
The rooms were very spacious and clean, and at no point did we feel like space was tight. Although I was very aware that I was in a “escape room” throughout the hour.

Game Play:
The game is strictly linear, with a decent range of puzzles. The room didn’t have a ton of puzzles, and at some points we overthought a couple of the puzzles due to an amount of ambiguity (which we did speak about with our game host after the game!)
Mostly logic based puzzles, with a small amount of physical (in the loosest sense of the word!) and a little bit of maths.
The puzzles were for the most part logical, but there was one puzzle with a large logic leap right at the end (I didn’t enjoy this puzzle, as it really didn’t fit into line with the rest of the puzzles in the room)
I would approach this game carefully as it can encourage overthinking, I think this could frustrate some enthusiasts. I would recommend a team of at least 4 for newbies, even though it’s billed as Escape Reality’s easiest room… it can be quite deceptive at times!

Clue System:
Oh…. the clue system. Escape Reality has a clue system that is unique to their franchise. You are given an iPad which includes your countdown timer, and also a QR code scanner. At various points in the game there are stickers next to each puzzle, these are numbered (so in themselves give you an indication on how you’re to approach the room) – if you are stuck on a puzzle you can scan the code, and get a solution (with a penalty of +5 minutes to your time) or you can press a hint button and the game host will come into the room to give you a hint (free of time penalties)
I didn’t like this, I don’t like self cluing my games at the best of times, and I dislike like getting penalties for needing a hint! (I feel it makes the player feel defeated using the codes for a hint!) – of course this might work really well for super competitive people, it’s just not my cup of tea!

Game Host:
Pateek was our game host and was very friendly and incredibly thorough in his briefing. He was excellent when we called for hints and steered us in the right direction!

Did we escape?
Yes, in 57 minutes

Website:  http://www.escapereality.com/leeds/
Price:
2 Players £44
3 Players £60
4 Players £72
5 Players £85
6 Players £96

Breakout Chester – Forsaken

Breakout Chester – Forsaken. Game Date 26/05/2017

Breakout-Forsaken-600px-Facebook-Graphic-1-High-Street-No-Name-600x600.png

Theme:
“You and your friends have been invited to your family cabin by a distant relative. As you start to look around you realise things aren’t as they seem. You have been invited to a ceremony you never wanted to be a part of…”

The theming in Forsaken was impressive, the most immersive of all the Breakout rooms we’ve done so far, and a marked “step up” in terms of immersion, this really felt like we were locked in a log cabin! The opening of the room helps with the immersion too, I won’t ruin it, but it’s a nice touch to get you started.
There was nothing out of place, and the room wasn’t cluttered, yet there was still a lot to look at and search through! It’s not the most massive space, so that’s something to be aware of when selecting your team size.
One thing I’ve noted in my other reviews of Breakout is the lack of “finishing” in the rooms, with exposed wires and the like being present… there was NONE of that in Forsaken, the room was finished very well, and clearly a lot of time and expertise has been put into this room, it was really lovely.
AND IT HAS MICROPHONES!!!! I was SO happy when our Game Host told us, it makes such a difference!

Game Play:
LOTS of puzzles in this room, were all logical and solvable, with all different types. Observation, Searching, Logic, Physical (nothing too taxing) with a few unique puzzles that were lovely to solve.
A mostly “padlocked” room, with good variety in the padlocks and therefore the puzzles.
There were some touches of tech that didn’t drive the puzzles, they only served to supplement them.
All the puzzles had nice Ah-Ha moments, there was one puzzle that stumped us, but not due to any fault of the room… we just tripped over it, the solution was logical.
All in all a very enjoyable and playable room, once things start rolling they really just keep on ramping up speed, the flow was very good.
I would take a small team if you’re experienced (as this is a “Breakout” 4 star, I would say this is spot on) it would also serve as a good room for relative newbies as a “stepping stone” to work up to Breakout’s harder rooms! I would be conscious of the size of this room and personally wouldn’t take more than 4…. 5 at a PUSH. (due to limitations on size not lack of things to do!)

Clue System:
Clues were delivered via a screen (which was cleverly disguised as a TV) with an appropriate sound

Game Host:
Jenna was our host, and was all the way from Manchester! She was lovely, friendly and ran our game well, only hinting us when we well and truly needed it!

Did we escape?
Yes, in 55 minutes (would have been quicker if we’d not locked ourselves out of the safe twice!)

Website: http://www.breakoutchester.com/
Price:
2 Players £34
3 Players £42
4 Players £52
5 Players £60

Game Over – Forbidden Temple of Montezuma

Game Over – Forbidden Temple of Montezuma. Game Date 16/05/2017

montezuma_08

Theme:
“It’s been many years since your archaeology professor vanished while on an expedition. You decide it’s time to follow his trail, bring his research to light, and fulfil a promise. It will be dangerous. Something claimed the professor, it could claim you too.”

The decoration was very nice, cleverly done and immersive, a lot of effort has been put into the room in terms of decoration, it was clean and not cluttered with high production values.
The use of tech was a nice touch but wasn’t too overpowering, things did seem to happen as if by magic!
A lovely environment to spend an hour, with everything being suitable within the theme of the room

Game Play:
A linear game. Most of the puzzles were purely logical, codebreaking type of puzzles, with a little bit of musicality thrown in.
Game Over is an international brand and this can be seen in the puzzles as all of them could have been played in ANY language.
I felt quite frustrated at some points throughout this room as several large logic leaps were required, especially towards the end of the game (almost as if they deliberately lull you into a false sense of security of OK puzzles and then throw 2 or 3 REALLY illogical puzzles into the mix to trip you up at the last hurdle)
There were a couple of puzzles I did enjoy, one with multiple parts which all came together nicely. A few puzzles we had the mechanics to solve but we missed a part which the room wouldn’t let us progress if we didn’t do…. whilst a good fail-safe to make sure teams see and do everything, this was also incredibly frustrating.
This room is billed as Game Over’s hardest game, and whilst not the hardest room we’ve done… getting over some of the logic leaps in the room was quite tricky.
I would recommend experienced teams taking a team of 3 or 4 and I honestly wouldn’t recommend this room to Newbies, I think its logic leaps are too out there for a first time player.

Clue System:
Clues were delivered via 2 ways, one on a touch-screen in the room where you could request them yourself and second via a touch button where a game host could give you more detailed or direct clues via an intercom in the room.

Game Host:
Unfortunately I didn’t not catch our game host’s names. There were 2 hosts working and they seemed to split the workload of the 4 rooms between them, There were point where they were paying attention to our game (when we got an unasked for clue, which was great) and they both were friendly. I do feel that by not having a dedicated host, the experience feels a bit more sterile and less personable…

Did we escape?
Yes, in 56 minutes… getting us a onto the leader board (Which I think means they’ve only ever had 3 escapes from the room we did!)

Website: http://www.escapegameover.co.uk
Price:
2 Players £42
3 Players £60
4 Players £72
5 Players £85
6 Players £90

 

Make Your Escape – Spellbound

Make Your Escape – Spellbound

spellbound-derby-escape-room-experience

Theme:
“In the witchcraft trials of 1607, two women were convicted in Derby despite protesting innocence. For centuries, their woodland cabin remained untouched.

Now their story continues: one of mystery, deception and magic…and you will become part of the legend.

Work together as a team to solve the puzzles and escape.

Something wicked this way comes…”

Wow. Wow. WOW. The theming in this room is just perfection… there’s not much more I can say.
Fully immersive and beautifully decorated to the finest details, from the handcrafted cages to the bubbling cauldron… floating spell books, levitating keys, broomsticks, magic wands…, this room had it ALL. Rustic and looking handmade, as a cabin would be 400 years in the past, I can’t express how gorgeous this room is, how much it throws you into the setting and how much you can just loose yourself in the moment, along with a killer story that is actually a real urban legend in Derby…This room is just fantastic.

Game Play:
A totally open game, which centres on finding components to ultimately save humanity. The range of puzzles in this room were excellent, with logic, codebreaking, observation, sound, skill, searching, maths and a LOT of word puzzles (Which just played to my strengths perfectly, I was in my element with the word play in this room)
The opening puzzle was incredibly unique, so logical with a brilliant Ah-Ha moment, and set the tone for the rest of the room…
That tone being that every puzzle was as enjoyable as the last, and with the amount of puzzles in this room that is no mean feat, every single puzzle had perfect logic, perfect execution and was perfectly solvable without hints and every single answer had that Ah-Ha moment that was so exciting.
The flow was impeccable, with no sticking points at all, in fact with this game being SO open you can do this room in whatever order you want, so if a puzzle isn’t clicking you can leave it for a little moment, solve it and come back to it later when you’ve had a break, which means that there is less chance of getting into a “brainlock” on one puzzle.
The finale of this room was exciting, theatrical and really felt like the magic was put into OUR hands for us to escape…
We were very lucky to be allowed to play this game as a 2, normally this room is for a team of 4-10. There is a LOT to do as a team of 2 we didn’t stop for almost the entire hour, so unless you have a lot of experience escaping I would recommend a bigger team.

Clue System:
Clues were delivered via a screen in the room.

Game Host:
Josh again was our gamehost and again was brilliant, reading our game with skill and only sending hints at the perfect time!

Did we escape?
Yes, in 58:13! Close but never once did I feel stressed about time!

Website: http://www.makeyourescapederby.com
Price:
4 Players £88
5 Players £100
6 Players £114
7 Players £126
8 Players £136
9 Players £144
10 Players £150

Make Your Escape – The Signal

Make Your Escape – The Signal. Game date 16/05/2017

signal

Theme:
“Following reports of strange lights in the skies over Derbyshire, your team intercepts a distress signal, which leads you to an abandoned military bunker.

Once the door closes behind you, you quickly realise the signal was not all that it seemed, the bunker was not abandoned and you are not alone.

Work together as a team to solve the puzzles and escape.

The truth is in there….”

Theming in the signal was fantastic, simply done (I.e. not overbearing or cluttered) but incredibly effective, immersive and executed to perfection, with nothing being out of theme (even down to the books in the room being in theme) Everything was set for a purpose and used effectively.
As the story unfolded (and this is one of the most story driven and layered games I have ever played, the attention to detail in the story is second to none in this room) The game turned more clinical and sterile and getting into the latter part of the game, has a reveal which is very, very exciting and something I’ve not seen in an escape room before! Just brilliant!

Game Play:
A beautifully linear game with plenty of puzzles to get stuck into, and a mix of logic, observation, maths, physical, word, searching… every single type of puzzle was covered so there really is something for everyone.
The flow of the game was close to perfection, with no lulls or sticky moments, each puzzle was perfectly logical and had great Ah-Ha moments!
Every puzzle was in theme, and pushed the story along during the hour, each padlock that was opened led us to a little more of the story, and piecing this together was another fun aspect of the room.
At one point, the game also asks you to make a choice, which was a brilliant touch, and something that just added to the immersion and adds yet another layer onto the story… (and that is all I’m saying on the matter, you have to play it to find out more!)
I would recommend a smaller team for enthusiasts (as it’s quite a classic style game, you’ll want to see everything) and a team of 4-5 for newbies (I would say it’s a great first game – hard but not frustrating)

Clue System:
Clues were delivered via a screen

Game Host:
Josh was our game host… what can I say, he was just perfect! So friendly, accommodating and read our game with expertise, only nudging us when we really needed it, without ever letting us get even the tiniest bit frustrated! We felt very safe with him game-hosting! We need more “Joshes” in the position of Game Host!

Did we escape?
Yes, in 44:44!

Website: http://www.makeyourescapederby.com
Price:
2 Players £40 (off peak Mon-Thurs) £50 (peak Fri-Sun)
3 Players £60
4 Players £70
5 Players £80
6 Players £90

The Escape Room – Safari Jungle

The Escape Room –  Safari Jungle. Game Date 07/05/2017

J0114-HD-08-15-Jungle-Poste_New

So, a couple months ago I entered a competition (as I often do) on Facebook, and to my delight, I won! 1 free game at The Escape Room in Stoke (Newcastle-under-Lyme to be precise)… We were supposed to be combining the win with a trip to Alton Towers, but with me re-tearing the ligaments in my ankle on the Thursday before, we just did the escape room… that was enough for my ankle and I managed to just about hobble around the room!

Theme:
“You travel a long way to visit your great-granduncle in Africa during an annual gathering and discover that your ancestor is an avid treasure hunter. You stumble across a secret treasure map left behind by your ancestor while you are snooping around the house. You and your friends have decided to go to the safari jungle in search of the secret treasure. With the deadliest insects and animals lurking besides you, you and your friends have to find the secret treasure and escape the safari jungle before you and your friends become the prey.”

Theming was decent, it was very obvious we were in a “room” and not a jungle, the decoration was simple and a bit spoilt by the light level, there was some very nice graffiti style artwork on the wall that you couldn’t really see because of the low light level!
This is a major bug-bear of mine with every “The eEscape Room” franchised room I’ve come across – They’re too dark! This is a limiting factor in their games, it makes them less enjoyable and ramps up the difficulty level (and ramping the difficulty up purely because of darkness is gimmicky and unnecessary)
The room itself was clean, and in decent repair. One game element took a few tries to get to work but it didn’t impact on our game too much (just gave us a slightly slower exit time!)
The immersion wasn’t great, BUT it was one of the better decorated “escape room” games we’ve played, but it still could be improved in terms of immersion and on talking to our Game Host at the end, they do have plans to improve the immersion in their games, which I hope to see soon!
I liked this branch of “The Escape Room” – in previous branch visits we’ve been met by disinterested hosts, poor game design and boring rooms. The Stoke branch is vibrant and a step up from the other branches I’ve visited!

Game Play:
A strictly linear game, with a decent variety of puzzles, self explanatory in nature thanks to the handy journal (this was a nice touch) – Most of the puzzles were logic based, with a touch of physicality thrown in.
The puzzles were fairly standard escape room fodder,  perfectly logical and solvable on their own (we didn’t use any hints) There was a nice mix of tech and padlocks.
There were some really nice “ah-ha” moments with 3-4 of the puzzles, some seemed a little fudgy in their execution.
Experienced teams I would recommend no more than 3, and even newbies I would max out at 4, this is more to do with the linear nature of the room. Even with just 2 of us, there were moments when I was solving something and Ian was observing. The game is SO linear! Linear but enjoyable, and the lease frustrated I’ve ever felt in a “The Escape Room” franchised game!

Clue System:
Clues were delivered via the host coming into the room

Game Host:
We played during a shift change, so we had Trey deliver our brief, we was friendly and fun (and I apologise for repeatedly putting him of his spiel) and after our game we were debriefed by Liam, who was very friendly and great to chat to! We chatted for a long time about rooms, and we could have talked all night (as everyone knows I can waffle on about rooms for EVER)

Did we escape?
Yes, with no hints in 48 minutes! Not bad, not bad

Website: http://www.theescaperoom.co.uk/
Price:
2 Players £44
3 Players £60
4 Players £72
5 Players £80
6 Players £90