Adrenaline – Labryinth

Adrenaline – Labyrinth
Location: Wigan
Game Date: 10/05/2019
Team: Amy & Ian

labyrinth

Theme:
“A recent archeological discovery beneath the Palace of Knossos in Crete has revealed a maze of underground tunnels believed to be part of the great Labyrinth – home to the Minotaur from Greek mythology.

However, the sudden disappearance of the expedition’s lead archaeologist, Professor Ernest Longshaw has fuelled speculation that the Minotaur may be more than just a legend passed on from generation to generation for over 3000 years.

You and your team have been assigned to explore the last remaining passageways of the Labyrinth and reveal the true legend of the Minotaur.

Do you have the skill to navigate your way to the heart of the Labyrinth and the nerve to reveal its hidden secrets? Will you escape with knowledge and understanding or will you suffer the same fate as those before you, forever to be entombed within the Labyrinth?”

Labyrinth looked great, with an excellent variation in different scenarios within the game, each taking us deeper and deeper into the Labyrinth itself.
Theming was wonderful, with great attention to detail in the set and good immersion. The use of light and dark was brilliant, giving a unique twist on the game play and constantly surprising us at every turn.
There was enough interest in the set to create an immersive atmosphere, yet there were no distractions or red errings found within the set.
The space was large enough for the maximum team size once passed the first element in the game.

Game Play:
A game that swooped between open and linear quite seamlessly. Observation, math, word, logic, deduction, physical… all puzzle bases were covered to create a well rounded and interesting game, with something for everyone.
Puzzles were all on theme, and where ideas where used that were “standard” escape room fayre, the execution of the puzzle was unique and interesting.
Logic in the puzzles was exemplary, with there being no ambiguity. This gives a wonderful sense of confidence in the room and makes the game a pleasure to play.
Ah-ha moments came thick and fast with every puzzle, they were all a joy to solve!
Flow was good, with us moving fluidly from puzzle to puzzle with no sticky moments or game lead slow downs.
Signposting was just enough, elegantly done yet subtle and clever. Really nice, I was impressed by some signposting that was there, I didn’t spot but as soon as we solved the puzzle it became apparent and would have helped us had we got stuck.
A Really great game, with some thoughtful puzzles, some unique takes on classics and all round great gameplay.

Clue System:
Clues were delivered via Zeus!

Game Host:
Stu was our game host and again his passion and enthusiasm shone through at t was wonderful to chat! His clue delivery was excellent.

Did we escape?
Yes, in about 48 minutes

Website: https://www.adrenalineescape.co.uk
Price:
Off Peak
2 Players £32
3 Players £42
4 Players £48
5 Players £55
6 Players £60

Peak
2 Players £36
3 Players £51
4 Players £60
5 Players £70
6 Players £78

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Adrenaline – Lab 3436

Adrenaline – Lab 3436
Location: Wigan
Game Date: 10/05/2019
Team: Amy & Ian

lab-3436

Theme:
“Secret agent Dr Richard Stevens has now been missing from his lab for eight days. He was tasked to research the ability to travel through time to secure a British victory in this new dangerous technological advancement. The world as we know it could be about to change forever. Several disruptions to the time vortex believed to be caused by Dr Stevens’ disappearance have been detected. In his office a mysterious photograph could hold the key to unlocking this mission and the secrets of sustainable time travel. Only you, our top team of operatives, have the skills needed to investigate. Unfortunately, once you enter the lab, biometric security will confirm you are not Dr Stevens. This will start a security override that means the lab will self destruct after 60 minutes. The past, present and future is in your hands.”

Theme was good, with a lab there is a predetermined look to go for and Adrenaline did this really well, combined with an office, both areas were suitably run down and dilapidated, which gave a really good feeling of abandonment. Immersion was good, with just enough detail to create immersion, without creating distractions or red herrings.
The space was well lit, and whilst fairly compact in the beginning of the game, the space soon opened up and it was never so tight it was claustrophobic.
The story was carried through the game with excellence and really gave the game a deeper sense of immersion and made it a much richer experience.

Game Play:
An open game with a cracking assortment of puzzles. Word, logic, math, observation, searching, all bases were covered with the range of puzzles in the room.
Each and every puzzle was wonderfully logically and perfectly in theme, and delivered snippits of story to only futher the lore of the world and deepen the game itself.
Ah-ha moments came with every puzzle, and the clarity in the answers was excellent, giving us complete faith and trust in the gameplay of the room.
There was 1 moment in this game that we certainly have not seen before, and honestly it blew my mind a little bit, it was so clever and elegant in its excecution that it created a real wow moment within the room.
Lab 3436 is designed to be a more “beginner” level room, but don’t let this fool you, some of  the puzzles, whilst they might be standard are deliverd in a fun and unique way, with classy outcomes and elegent soloutions.
Flow was wonderful, with the open nature of the room we were never stuck for anything to do, and the puzzles just kept rolling along and appearing through our journey in the room.
Signposting was excellent & clear, which gave such a lovely smoothness to the game and never left us feeling stuck or lost.
A very enjoyable room with some incredibly cool moments, that utilise the rooms previous incarnation, and a stressful yet rewarding ending that is sure to create a lot of debate between teams!

Clue System:
Clues were delivered via a Slightly sassy AI voice over!

Game Host:
Daniel was our game host and he was absolutely wonderful a true enthusiast himself (having played about 200 rooms) and it showed, and naturally, we had plenty to chat about.
His clues were excellent, with just a little amount of “banter” and “sass” to keep inline with the clue system being a Clinical AI voice

Did we escape?
Yes, in about 50 mins

Website: https://www.adrenalineescape.co.uk
Price:
Off Peak
2 Players £32
3 Players £42
4 Players £48
5 Players £55
6 Players £60

Peak
2 Players £36
3 Players £51
4 Players £60
5 Players £70
6 Players £78

Crack It – Pirate’s Cove

Crack It – Pirate’s Cove
Location: Bolton
Game Date: 30/04/2019
Team: Amy, Toby & Pris

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Theme:
“Aye Aye Captain! Steer Pass the Challenges to Find the Treasure Chest! Step into the world of Pirates to test your abilities and find the treasure chest. You need to avoid traps, solve puzzles and find clues to reach the treasure chest. Once you’ve reached the Treasure chest, the final trap will be triggered- that is the Crunch!”

The theming was good, with each individual cubicle themed with a good pirate style, whilst each individual game is themed well, the main corridor is kept quite plain to not detract from the puzzles within. A good sound track gave some immersion, but this is a challenge about the puzzles, and in its purest form does not deliver a story, just an hour of pure puzzling fun!

Game Play:
Crack it is not techinally an escape room, whilst there is a time limit of 60 minutes, your end goal is not to escape, but to complete as many puzzles in that time as possible (out of a maximum of 12) in a more Crystal Maze style.
The space centres around a central corridor with each puzzle having its own space off the corridor. Once in the room, 2 people are allowed in to attempt the task (in our group of 3 we were all allowed in) Whilst the other team members can watch and assist from the outside (ala Crystal Maze!)
At any time players can switch in or out of the puzzle in play, or if time is ticking you can abandon the puzzle and come back to it at another time.
The puzzles themselves are incredibly varied, logic, physical, critical thinking, observation, skill, dexterity, word, math, sight, sounds….every base is covered within the puzzles, so there is something for everyone to excell at.
There are some classic puzzles (fans of Professor Layton will appreciate a few of them) thrown in to the mix too
Each puzzle was presented nicely on theme and was clear in its logic and they all had lovely ah-ha moments with a couple of nifty twists and turns in them to keep us on our toes.
Flow is a bit of a moot point in this game as it’s not a classic escape room, but the enegy and pace is dictated entirely by your team!
Signposting within each game was excellent and with clear instructions on how to play each individual game we were never left feeling lost!
Crackit is a fun hour, and something a little bit different… pure puzzling joy!

Clue System:
Clues were delivered via our host

Game Host:
Mike was our host, and his enthusiasm & passion shines through in such an unadultered way that it’s utterly infectious. He stays with the team for the entire hour and never wavierd in his enthusiam giving excellent nudges and hints with good humour.

Did we escape?
Well, escaping was not the plan but we scored 13, 500 points!

Website: https://crackitbolton.co.uk
Price:
2 Players £48
3 Players £72
4 Players £88
5 Players £110
6 Players £120
7 Players £140
8 Players £160

 

No Exit – The Tomb of The Pharoah

No Exit – The Tomb of The Pharoah
Location: Bolton
Game Date: 30/04/2018
Team: Amy, Toby & Pris

no-exit-game-room-01-tomb-pharaoh-small

Theme:
“Cairo! Home of the ancient pyramids! Whilst exploring you become trapped in a lost tomb. With no modern technology and no way out, you and your team must solve the ancient codes and puzzles in order to escape. You have 60 minutes…. or be entombed forever!”

The room was decorated quite simply, with wallpaper and props giving the feeling of an Egyptian Tomb, but not the immersion. Very much a puzzle room decorated within the parameters of a theme.
A good soundtrack was used, which was a nice touch.
The space was large enough for 5 people and very well lit.

Game Play:
A linear game that compromised of physical/skill, logic, decoding, codebreaking, & searching.
To my chagrin, the room started off as very much a “put something in something room” but it soon developed into a more puzzley affair which eased my woes!
Puzzles were on theme, and executed well but at times there were a couple of logic leaps that needed to be bridged before making progress in the room. There was a smattering of ah-ha moments through the room, but they didn’t come thick and fast and the reward wasn’t always there as the ambiguity in the early stages of the room led to an uncertainty later on in the game.
The flow was ok, with it being a bit burst and stop… we’d have a flurry of activity and then hit a wall and be stumped and stalled for a while and repeated that pattern throughout.
Signposting was minimal, but it was there to be seen where needed.
No Exit describe this as their “beginner” room… I don’t see where one can put this as a beginner room… it wasn’t easy, and it wasn’t a room that is designed to teach people how to play an escape room either. Although granted it’s not a room that will put people off playing another escape room and I enjoyed my time playing the game, I can imagine beginners being perplexed when put into this room as their first ever escape!

Clue System:
Clues weere delivered via a screen

Game Host:
I didn’t get out game host’s name, but he was friendly, and delivered a good brief with gentle nudges through the game and lots of encouragement when we solved puzzles!

Did we escape?
Yes, in 40 mins!

Website: https://noexitrooms.co.uk/
Price:
Off Peak
2 Players £36
3 Players £48
4 Players £60
5 Players £65

Peak
2 Players £42
3 Players £54
4 Players £68
5 Players £80

Lucardo – The Prison

Lucardo – The Prison
Location: Manchester
Game Date: 04/04/2019
Team: Amy & Ian

Theme:
“You and your team of criminals are due to be checked into the Category A prison facility in Manchester after committing a series of crimes. As hardened criminals you have connections on the inside – they are staging a riot allowing you the opportunity to try and escape. Time will be limited. You will need to use deception, bribery and skill to attempt this escape. Get caught and you will never get to see the outside world again. – If you suffer with a disability or medical condition, please call prior to booking this game.”

The Prison was gritty, and immersive. With the cell being really closely themed to the real thing (and we’d know, having done the real prison escape at Shrewsbury a few times!) – the attention to detail in the set really shows through, and the space is barely recognisable to its previous incarnation as “The Dream”
The room was suitably sized, 6 people may be a bit squishy to begin with but the space does open up a little later in the game. The lighting was good, subtly used to aid immersion, along with a detailed set and good soundtrack giving a real sense of being in prison and allowing you to really get into character. SPOILER YOU HAVE TO CRAWL END SPOILER.
A cracking set that was thoroughly immersive and very impressive.

Game Play:
A linear game that was purely based around having to physical and actually having to DO things, rather than solve puzzles to escape. This fits, as its clear with this game that Lucardo were going for immersion rather than a classic “puzzle” room, putting you into the world and immersing you for an hour rather than presenting a themed room with lots of puzzles in (which is never a bad thing IMHO!)
What you had to do was always in theme and quite clever required observation, logic and critical thinking skills and a certain amount of role play (just don’t get too involved like I did and nearly break your knee… )
The game was incredibly fun to play, and it is a game where you will get out what you put in, the more you get into character and interact with the set, the more fun you will have!
Clever set design led to intricate moments and neat reveals that delivered layers of story woven throughout the hour.
The signposting was excellent, where it was needed but mostly this game is about discovery and exploration and that is where it stands out, there are plenty of “ah-ha” moments of discovery in this game which makes for a fun-filled hour!
The flow was wonderful, with nothing in the room requiring logic leaps or intentionally slowing the game down.
A great game that really puts you in a different world for an hour, and will treat enthusiasts to something different and unique!

Clue System:
Clues were delivered via a mobile phone, fortunately we didn’t need any!

Game Host:
Ian was our host (and also the owner of Lucardo) and he gave us a great brief and backstory, really getting into character along the way! An enthusiast himself, his passion carries over into his game design and wonderful, welcoming nature.

Did we escape?
Yes, in 50 minutes

Website: https://lucardo.com/manchester
Price:
2 Players £50
3 Players £75
4 Players £80
5 Players £100
6 Players £120

Escape Nation – The Citadel

“Escape Nation – The Citadel
Location: Stafford
Game Date: 02/04/2019
Team: Amy & Ian

citadel.png

Theme:
The year is 2321, Earths population has spread out into space. Mega-corporations have built space stations throughout the galaxy.

You have not long arrived on-board a Citadel class space station owned by the Federal Defence Union (FDU). The main function of this Citadel is scientific research and development.

The night you arrived, the stations Artificial Intelligence (AI) was beginning to malfunction. And now, only one week later, the Citadel’s main power has just shutdown, and the backup generator has come online.

The doors won’t open, communications don’t work, and you can hear some unusual noises from other parts of the space station.

Can you escape before the backup generator goes offline and you’re trapped on-board forever?

Theming was excellent in the Citadel, a fully immersive set with a complimentary soundtrack (that sounded like it was straight out of Tomorrowland at Disney… I LOVED it)
The room looked great and it’s a testament to the boy’s talent in their set design, it felt real, yet lovingly crafted, you could feel the passion and time that has gone into this room. The attention to detail was second to none too (for example, in cupboards that were opened, they had taken the time to line them with a soft material… these little touches took the room to the the next level)

There was plenty to look at and interact with yet this never interfered with the game play and only served to help in progression through the room. The room was large, more than big enough for the max of 6 and lit atmospherically, torches are provided and the light level never interfered with puzzle solving.

A lovely, detailed room that captured the feel of a space station really well, was thoroughly immersive and built with love. What more can you ask for!

Game Play:
An open game that truly tested every facet of our intelligence, with logic, observation, word, codebreaking, physical, aural, critical thinking and teamwork puzzles. There was such a brilliant range of puzzles that the game never got stale or boring.
There was clever use of tech blended with traditional padlocks which served to create a futuristic feel with a more classic escape room edge, just brilliant.
Each and every puzzle was perfectly in theme, and elegant in its execution and logic. We couldn’t find any flaw in the puzzle design, and very quickly we were able to put out confidence in the room and start bringing home those Ah-ha moments, which came thick and fast, This game is a neverending journey of discovery and each and every puzzle had wonderfully clear ah-ha moments and were a joy to solve.
The flow was excellent, there was nothing that hampered or constricted flow and the open nature of the room meant we never got brain-burn out, there was always something to be working on!
Signposting was sublime, with there being excellent on theme yet subtle signposting throuhout the game which essentially brings this game to a point where clues are really not needed. A masterclass in in point, in theme signposting.
A brilliant, brilliant game, I was actually sad when we realised we had the means to escape. I was enjoying the room so much… I didn’t want it to end!
A great game for enthusiasts who will apreciate the finer details and a brilliant introduction to escape rooms for anyone else. Quite probably my favourite “space” themed escape room we have played!

Clue System:

Game Host:
Matt and Luke were our game hosts, and they were wonderful, enthusiastic, friendly and very accommodating, they clearly have a passion for games and this shows through in their design and execution, and in their hosting. They delivered a thorough brief and good story and only delivered hints when we really needed them (we only used 1 hint!)

Did we escape?
Yes, in 48 minutes

Website:
Price:
2 Players £44
3 Players £57
4 Players £68
5 Players £80
6 Players £90

Escape Stoke – Escape the Seven Seas

Escape Stoke – Escape the Seven Seas
Location: Stoke
Game Date: 02/04/2019
Team: Amy & Ian

Theme:
“You and your crew have been locked away in the brig. Does your team have what it takes to escape your cell, break into the Captains chamber and steal the treasure all for yourself? Glory and riches await”

The room looked good, with a fairly detailed set that got better as the game went on. The Room was fairly spacious, although I think 6 people will find themselves tripping over each other, especially in the later stages of the game. Lighting was ok, there were a couple of darker moments but these were for effect and atmosphere rather than to increase difficulty.
The immersion was good, thanks to the good level of detail in the set and a piratey sound track!

Game Play:
A game that mixed both linear and open elements with plenty of puzzles. Logic, observation, words, physical, codebreaking, there was lots of variation in the puzzles which led to an interesting and engaging room. All the puzzles were nicely on theme, and for the most part enjoyable.
However, there were a few logic leaps which were a bit out of the ordinary and then compacted by worn down props and poor execution of the puzzles. This was only found in a couple of the puzzles earlier one in the game but then we lost a bit of confidence in the design, and we were second-guessing ourselves all the way through the game from that point on.
There was a good sense of discovery and a few nice ah-ha moments but the flow was a bit stodgy, this was from the earlier logic leaps and ambiguity in the room in the earlier stages.
Signposting was most minimal, and I suppose this is what gives the room its difficulty and 25% success rate… There was little in the earlier part of the game, with it getting better as the game progressed.
All in all a good game once the initial logic leaps had been overcome.

Clue System:
Clues were delivered via a screen, upon request. There are no microphones in the room (and we know how I feel about that!)

Game Host:
I didn’t get our host’s name, but she was polite and ran our game well.

Did we escape?
Yes, in 54 minutes!

Website: https://www.escape-stoke.co.uk/
Price:
Off Peak
2 Players £40
3 Players £48
4 Players £60
5 Players £70
6 Players £78

Peak
2 Players £48
3 Players £54
4 Players £68
5 Players £80
6 Players £90

Extremescape – Vikings

Extremescape – Vikings
Location: Disley
Game Date: 24/03/2019
Team: Amy & Ian

Escape-Room-Stockport-1-768x432

Theme:
“Thor’s hammer has been stolen by his menacing brother, Loki & trapped in the golden rings of Aesir.

The Ice Giants have got word of this, and they know Thor is helpless to protect the human race without his powerful weapon.

The giants are on there way, there mission to defeat Thor and destroy the human race.

You must alert the Gods and bring them to Asgard, they will help you in you quest.

Your mission is to find Thor’s Hammer and release it from the golden rings and return it to Thrudheim where it belongs

To acomplish this you must find the Thunder Hammer and return it to the sacred place to create a storm like no-one has seen before.

If you fail you will be the first to die”

Vikings looked great, actually beyond great, whilst not the most massive space it large enough for 5-6 people, and it is well lit. Vikings truly shines in its handcrafted nature, with beautifully crafted wooden walls, floor and magnificent set pieces around the room.
The setting of a Viking home gives this room a cosy feel, with a roaring fire and long table really setting the scene and creating immersion. It’s a pretty room that had lots to look at and investigate all of which were integral to the game experience.
Whilst not as vast and explorative as its “sister” rooms, Vikings has charm in abundance, and it does have its fair share of twists, turns and surprises during the game.
Beautiful to look at and a great set to spend and hour playing in!

Game Play:
An open game which has a vast array of puzzles, with searching, physical, logic, observation, teamwork, word and translation making up the game.
The puzzles were all perfectly on theme, and incredibly enjoyable. There was even a jigsaw element that was done with class, in such a way that was in theme and interesting!
The culmination of the game can down to a large meta-puzzle that whilst it was time-consuming and cranked the difficulty up for the latter stages of the game, it never felt forced, illogical or boring. All the puzzles leading up were so clear in their logic they almost prepped you for how this final puzzle was going to work. The game play made you feel safe in the knowledge that when you had your answer it was right and if it wasn’t… well you need to think again!
Logical puzzles were definitely a staple in this room, there were no logic leaps or clumsy solutions. Each and every puzzle was a joy to solve!
The flow was impeccable, (even with us being the 3rd group through the room!) – we were never slowed or stuck because of anything in the room, it really is a room that plays itself!
Signposting was excellent, subtly placed to guide you around the room and help you solve puzzles rather than hold you up and deliberately stall you. Perfect level of signposting in this game.
A game that, even in its very early form felt full and complete, with lovely puzzles that come together to the culmination of the room. Clever use of tech leads to immersive reveals when puzzles are solved, and this compliments the room perfectly – a lesson in how tech can be implemented into the room combining with excellent puzzle solving and good “rewards” when something is opened (replacing that “pop” of a padlock)

Vikings, whilst we played it in its test period played like a honed and refined game and this is a testament to Jess & Graham’s design skills. A wonderful game that will please everyone who walks through the door, and it has been eagerly awaited… The wait was worth it!

Clue System:
Clues were delivered via a godly voice in the room!

Game Host:
Jess & Graham were our game hosts and were perfect as usual, giving us a good briefing and running the game we precision (no easy feat considering how early in the room’s life it was, but they managed it brilliantly)

Did we escape?
Yes, whilst the room was in testing Jess & Graham were seeing how long we took to run the room with minimum clues.

(Prices are accurate for the Lost Tomb and Pirate Ship Rooms, we will update when Vikings opens officially, if the prices/maximum players change)
Website: https://extremescape.co.uk
Price:
2 Players £50
3 Players £60
4 Players £70
5 Players £85
6 Players £96
7 Players £105
8 Players £120

Trapp’d Motel

Trapp’d Motel
Location: Corby
Game Date: 05/03/2019
Team: Amy & Ian

Motel

Theme:
“You’ve been driving for what seems like an eternity and your pupils are burning through their sockets. The dark, winding road just never ends and it feels like you are the only person left on the planet right now. You can’t even remember when you last passed another car. A sign for a Motel creeps up to you and passes by, the classic red neon tube lighting. Beneath it, ‘vacancy’ reads in blue and you decide to pull in and call it a night.

Judging by the exterior, this Motel has definitely seen better days. The drain pipes are half hanging down, the paint is faded and peeling and the ‘check in’ sign has toppled a little too far to the right. Entering into reception doesn’t make you feel any more welcome. A peculiar little man hobbles slowly from behind a doorway and stands at the reception desk. He does nothing more than put a form on the desk and a front door key next to it. This character has a very strange presence abouthim… almost sinister. He does not look you in the eye throughout the entire exchange.

After hastily making your way back outside the reception area you find your way to room 666, thankful to get into the room and finally chill out after a long day of driving. This room is not much better than the exterior. A single, messily made bed sits against a wall. An old school TV seems to be on permanent static and a locked, ominous looking wardrobe stands tall in the corner… who would lock a wardrobe? Not to mention the bars on the window! Too tired to kick up a fuss, you shake off the uneasy feeling and try to relax. A bit of exploration and you find a DVD in one of the drawers. With not much else to do, you decide to play it but what begins to unfold on the screen chills you to your very core…

A dawning realisation creeps over you, you’ve just checked into a Motel where guests never check back out. You may be about to endure a night of terror at the hands of the sadistic Motel manager. You must do everything you can to ensure you don’t end up on the slaughter table inside his gruesome torture chamber. If only it was as easy as leaving through the same door you entered…”

Motel looked suitably dilapidated and grotty,  great for a run down Motel! Whilst the room didn’t start out scary, it slowly descended into chaos and the scares intensified throughout the hour, with a brilliant climax scare (obviously won’t go into detail here, but let’s just say it sent me BOLTING through the room at something I don’t usually bat an eyelid at)
Whilst not as intensely scary as Edith, or 13utcher it was more along the lines of Nerve Klinik with good intense scared interspersed with time to crack on with the puzzles.
As the room descended into its chaos, the space got more “killer’s den” and it was decorated perfectly, with gruesome scenes and nasty nasty props. They really have gone all out. The room surprised us with a working element we have never seen in an escape room before… again, no spoilers but it was novel and made me gasp!
The room is plenty large enough for the maximum team size, especially when the space opens up. There are some crawling elements and darkness in places.

Game Play:
A liner game that compromised of plenty of searching with some observation, logic and physical puzzles.
Puzzles were all in theme and fun, they were kept appropriate to the game by not being excruciatingly hard, as the added pressure of the scares would take your mid off the puzzles too much. They were pitched just right, as were the scares.
There was a good mix of standard puzzles and a couple of really unique puzzles that we had not really seen before (we’ve seen slightly similar things in other rooms!) all of which were logical, and had nice clear ah-ha moments that had no ambiguity in their solutions.
The sense of discovery through the room was good, and with the notion of the scares pushing you through the room (or making you grind to a halt) this discovery only served to drive the room and further the immersion.
The signposting was minimal, but the puzzles were such that they didn’t need heavy signposting and were perfectly solvable on their own.
The flow was good, as is normal with scary rooms they can bit a bit stop-start but this works as moments of puzzle solving are juxtaposed with moments of madness.
A good scary room that works best if you go with the flow and enjoy the scares and atmosphere!

Clue System:
Clues were delivered via Voice Over

Game Host:
Simon was our game host, and he was fab and had a real enthusiasm for escaping. Delivering a great brief and perfectly timed clues and scares throughout the game.

Did we escape?
Yes, in 45 minutes

Website: https://trappd.com/
Price:
2 Players £39
3 Players £49
4 Players £59
5 Players £69
6 Players £79

Trapp’d – Reanimation

Location: Corby
Game Date: 05/03/2019
Team: Amy & Ian

reanimation

Theme:
“Black clouds sprawl across the evening sky as a cruel wind rips its way through Ingolstadt, Germany. The unsettled air grows thick and angry, looming over the town like an omen of death. ‘The lull before the storm’ one Professor Victor Frankenstein notes as he takes heed from his tiny attic window.

The Professor is a young well educated man, ghostly and pale with a cough that rattles his core. Everyday the professor endures the toxic vapours, alcohol fumes, naked flames and the wretched stench of rotting flesh that fills his laboratory of horrors. Surrounding him is his grousome stolen collection of assorted body parts, bloody limbs and innards sourced from dissecting rooms, grave yards and slaughter houses.

Consumed with the desire to discover the secret to life Victor Frankenstein needs your help to finally succeed in his mission to cheat death. You too could become an evangelist of modern science by using a combination of chemistry, alchemy, and electricity; but you must work fast to unfold to the world the deepest mysteries of creation, your monster must be complete in time for its regeneration just as the thunder strikes!”

Reanimation looked great, the smallest of the Trapp’d rooms we’ve played, but this didn’t detract from the set at all, it was beautiful to look at, with a wall full the professor’s dealings, but nothing out of place or that could be misconstrued as a red herring, with plenty of interesting things to look at.
Lighting was subtle, light enough to work round the room yet dim enough to create a good, immersive atmosphere.
A more intimate setting gave this the best feeling of all of trapp’d rooms, coupled with the huge Monster looming over you for the hour, this is the most immersive and detailed Trapp’d room we’ve experienced so far and was a wonderful room to spend the hour in.

Game Play:
A linear game that consisted of word, logic, observation, observational searching, physical and light mathematical puzzles.
This room leans a little towards the more word/logic puzzles.
The puzzles were all in theme for the room, and had wonderful, logical, clear ah-ha moments which were found with every single puzzle! A real delight and a clear step in the right direction for Trapp’d (Reanimation being one of their newer rooms, it only opened in January 2019) in terms of gameplay.
Each puzzle on its own was a delight to solve, there was one puzzle that was a little longwinded, but in a fun way that didn’t detract from the room at all.
Signposting was excellent, I must mention the feed-back on the maglocks, this was such a simplistic but lovely, in theme touch. Every time a maglock opened it had a little tingle-lingle bell attached so there was a definite audio cue that was SO rewarding. This is what mag-lock lack, this little bell (not unlike Pavlov’s… well without the drooling) was a perfect for on positive reinforcement (that one gets the the satisfying click of a padlock opening) – just wonderful.
Flow was lovely, coupled with the excellent signposting the game flowed with an ease and slickness that we have missed from all other Trapp’d games.
A great game that will be pleasing for enthusiasts and will challenge more casual players.

Clue System:
Clues were delivered via Voice Over

Game Host:
Simon was our game host, and he was fab and had a real enthusiasm for escaping. Delivering a great brief and perfectly timed clues throughout the game.

Did we escape?
Yes, in 40 minutes

Website: https://trappd.com/
Price:
2 Players £39
3 Players £49
4 Players £59
5 Players £69
6 Players £79