ClueQuest – Operation Blacksheep. Game Date 25/07/2017
“Professor BlackSheep, Mr Q’s arch nemesis,has been scheming and plotting against our agency and the whole of mankind. The Professor has built and launched a satellite into Earth’s orbit, capable of controlling all human minds.
You and your team will be sent behind enemy lines with the mission to infiltrate into the Professor’s command center, hack into his system and obtain the missile codes in order to destroy the satellite once and for all.
Agents, be aware! Launching the missile into the satellite will trigger the command center’s self-destruct sequence. You will have only 60 Minutes to destroy the satellite until it goes online and then to evacuate the command center before it self-destructs.”
BAM. ClueQuests theming hits you from the moment you step into the impressively large foyer. They have masses of space for your team to wait and take in your briefing before moving onto the game itself
The theming in the game was whimsical and charming, and very cartoony! Not this is not a detriment to the theme, it perfectly fits the slightly grungy cartoon style of Mr Q (our hero) and Professor Blacksheep (our villain)
The room was suitably large and airy, and very well lit, finished to an incredibly high standard, with bespoke furniture there was nothing out of place, with no more “stuff” than what you needed, this helped the feel of the room. The touches and attention to detail were very good too! (I wish I could say what but I feel it’s a bit too much of a spoiler!)
Whilst not entirely immersive (I was aware I was in an escape room most of the game) it captured the tone perfectly and was consistent from the website through the foyer and into the game, creating a fun world that was like stepping into the pages of a ClueQuest comic! A different take, but one that most definitely works and is a lot of fun!
The game was a classic linear escape room. Perfectly honed and obvious it had been tweaked and refined along the way.
The variety of puzzles was good, with observation, logic, code breaking, searching and a tiny tiny physical puzzle (when I say physical, in the mechanics of the puzzle, not physical exertion)
There was nothing in the room that could have constituted as a red herring, if you found something you knew you were going to use it at some point!
Every single puzzle was wonderfully logical, and a lot of fun to solve! Some puzzles have nice little twists that allow for critical thinking!
The flow was pretty much perfect, we barley tripped over anything and therefore the puzzles just almost seemed to solve themselves so much so that what we needed and what we were missing were clear in equal measures (at one point we knew we were missing something to solve a puzzle and were 100% doubting ourselves not the room – the sign of a good game!)
The ending of the room was great, with a massive change that I didn’t see coming which was so simple, but very effective!
A really, really solid room, with excellent puzzles. Logic. Solvable… what’s not to love!
Enthusiasts, take a 2 and enjoy the ride. Newbies, take a 4 and prepare to work hard!
Clues were delivered via a screen
Camilo was our game host and was great! Very professional and friendly, delivering a good detailed brief.
I can’t comment on his hint delivery as we didn’t use any clues!
Did we escape?
Yes, in 50 minutes with no clues!
3 Players £78
4 Players £100
5 Players £120