Extremescape – The Lost Tomb

Extremescape – The Lost Tomb. Game Date 26/02/2017

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I was a very lucky lady when Ian said he’d treat me to Extremescape’s The Lost Tomb for a Valentine’s present! We were SO excited to try it and had read, and heard rave reviews from every person who’d played it so far… would it live up to expectations…

Theme:
“Your team of adventurers & archaeologists, enter an abandoned gold mine in the heart of the Mexican mountains, your mission is to find the hidden gold.
Legend says that the holder of the hidden gold of El Narangel will find the Lost Tomb.
The miners left subtle clues & hints, if you use all your skills you may find the hidden gold and ultimately the Lost Tomb but be careful they the miners won’t give up their gold easily.”

Wow. Wow. Wow. I think my jaw dropped when we walked into the room!
This room was like walking onto a movie set, every inch of the room was perfectly decorated, giving total immersion. (even the FLOOR was themed) The set was kept simple, which is perfect for the “gold mine” setting as too much clutter wouldn’t have been found in an abandoned goldmine, there was nothing out of place, or off theme. Further into the game on discovery of the Lost Tomb, theming kept it’s high level, with sarcophagus, totems and the occasional cheeky jump scare!
I can’t say much more other than it was perfect, atmospheric and 100% immersive! You have to see this room to believe it, nothing has been overlooked. It really does transport you to another world for 90 minutes.

Game Play:
The game was all about discovery, a real hands on game that delivered great puzzles, and a lot of them!
After a stunning opener to the room, with a puzzle to get into the goldmine, which warms you up nicely, it’s onto the main game!
A brilliant mix of logic, word, observational and Math. Each puzzle was perfectly logical. A fairly open game, which came together into linearity to conclude the game. Perfection. A fantastic mix of tech and padlocks, with all the tech being intrinsic to the theme of the room – you get by for a great portion of this room actually doing things (that you would have to do in an abandoned gold mine) amongst solving puzzles, riddles and opening padlocks!
The room had a wonderful flow, the only times we slowed down were due to our mistakes and lack of observation… and at times over-complication!
The immersion in this room was second to none, I’m a big fan of the uncharted games and this was like living out a level from the game… I actually said to Ian at one point “Let’s hope there’s no shoreline round the corner” – When things like that happen in a room it’s quite magical!
I can’t recommend this puzzle enough for enthusiasts and newbies alike. I would take numbers down for more experienced players however, to make sure you experience EVERY moment in this game as it is truly something special!

Clue System:
Clues were delivered via a screen with a loud whip-crack noise to accompany! Additional hints and story telling were delivered via a disembodied voice in the room!

Game Host:
Jess and Graham were brilliant hosts, Graham briefed us fully before we went in and Clues were delivered with precision! Letting us figure stuff out on our own but giving us nudges in the right direction when needed! We could have chatted ALL night about escape rooms with Jess and Graham, they clearly have a passion for games, and their own rooms!

Did we escape?
Yes, in 76 minutes! (The Lost Tomb is a 90 minute game)

Website: http://extremescape.co.uk
Price:
2 Players £50
3 Players £60
4 Players £70
5 Players £85
6 Players £96
7 Players £105
8 Players £120

Breakout Chester – Disturbed

Breakout Chester – Disturbed. Game Date 23/02/2017

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Theme:
“Your colleague, and friend, PC Richards has been missing for over a week. His last known location is an old abandoned warehouse on the outskirts of town which he had gone to investigate one night after work. His obsession with a closed kidnapping case had left him paranoid and wanting to investigate more.

You decide to go to the abandoned warehouse to see if you can find any clues as to where he may have gone. You come across a gruesome crime scene. You have 60 minutes, whilst the tech team have the alarms disabled, to investigate and discover the fate of your friend.”

Disturbed definitely had a creepy vibe to the room, and decorations were kept to the bare minimum, which was used to great effect. Simple bloodstained, and later in the game writing adorned walls gave a great sense of being in a serial killer’s “hangout” – A fairly immersive game, with an eerie soundtrack to compliment the room. Not particularly scary, but very atmospheric.

Game Play:
A very, very HARD game, with a strong bias towards maths. The room starts fairly open but becomes more and more linear as the game progresses. A staple of breakout is 3-4 incredibly hard puzzles accompanied by lots of little, quick “filler” puzzles. The filler puzzles were very enjoyable, logical and fun. (even the use of a jigsaw was unique and not tedious!) and used most standard escape room puzzles (word, observation, logic, skill)
The harder puzzles in this room all seemed to be very maths based, which, if I’m honest I didn’t gel with at all, thankfully Ian is great at maths and after a few tries we powered through!
The flow seemed a bit “all or nothing” – but this may be how we played last night, it was a late game and we were both tired. We seemed to steam through some puzzles and get totally stuck on others (and made a few silly mistakes!) It was a very, very good room with some taxing, yet rewarding puzzles!
Enthusiasts will enjoy the difficulty in this room, newbies may bit rather overwhelmed… this is one to try after playing a couple of Breakout’s easier rooms first!

Clue System:
Clues were delivered via a screen

Game Host:
Gemma was our game host, and she was also out game host for Cursed Carnival in Liverpool, and she remembered us! Yay! It was lovely to see her again, and she ran the game VERY well, considering it was her first time running Disturbed! A massive well done Gemma on coping with a difficult game with ease and getting us clues at the perfect time!

Did we escape?
BARELY! We made it out at 59 minutes and 10 seconds. Yes. 50 seconds to spare. It was TOO close, my hands were literally shaking. It was a hard, well won (if not a bit stressful) game!

Website: http://breakoutchester.com/
Price:
2 Players £34
3 Players £42
4 Players £52
5 Players £60

Clue HQ – Dungeon of Doom

Clue HQ – Dungeon of Doom. Game Date 21/02/2017

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Back to Clue HQ for our last game at their Warrington branch! (sad face) We saved Dungeon of Doom until last as I’d read a few review that made it seem rather a toughie, and we needed to find that elusive 3rd player! Luckily, Ian’s mum was on hand to help out and only too happy to join us…

Theme:
“Your friend has been wrongly accused of murder, and sentenced to death. They are locked in the confines of a medieval dungeon and it’s up to you to break in and save them. Can you free your friend and escape the dungeon together before the guard patrols the area again. You’ve got 60 minutes or you’ll all be sentenced to the same fate.”

A nice simple story, which lead to nice simple decor keeping in the normal Clue HQ feeling of a themed puzzle room rather than a fully immersive experience.
In this room, one of your team is locked away by themselves so this does grant a little more immersion than usual, as you can hear them well but can only catch a glimpse of them through the game (until you break them out that is!) .
The theming was nice, but a little sparse. It had touches of “dungeon” about it, with chains adorning the walls and a set of stocks as a centrepiece. This is good to give the impression of a Dungeon, without any scare factor! As we’ve come to expect with Clue HQ, the story delivery and tech in the rooms is great which we really enjoy.

Game Play:
A great game with a fantastic flow that weaved between linear and open seamlessly, with some really good stand out puzzles… and boy did it have a LOT of puzzles, we didn’t stop for the entire time we were in there! A game which requires observation, wit, physical dexterity, maths, literacy, even a little touch of musical knowledge (I LOVED THAT PUZZLE) and a LOT of teamwork.
I think this is one game where team work is absolutely paramount, especially in the first half of the game, lest the prisoner stay captive.
Each puzzle is extremely well thought out, and there were no massive logic leaps. Sometimes in “harder” rooms things are there just to waste time and make the room harder for the sake of it, there was none of this in Dungeon of Doom and whilst some puzzles weren’t strictly on theme, all were incredibly enjoyable and solvable without clues, leading to a real sense of momentum and achievement in the game when a puzzle was solved.
A great game for enthusiasts to try in a small team, and for beginners to take the full compliment to get through the masses of fun puzzles in the room.

Clue System:
Clues were delivered via a screen

Game Host:
Cadie again was our game host, and she ran this game with precision! Delivering clues at EXACTLY the right moment and giving nudges where we needed them. We were quite proud when she said we were on the very low end of number of clues given also! A fabulous game host!

Did we escape?
Yes, in 50 minutes! Sadly this was our last visit to Clue HQ, well… until they open a 7th room! (Please, PRETTY PRETTY PLEASE with a padlock on top!)

Website:https://cluehqwarrington.co.uk/
Price:
2 Players £44
3 Players £63
4 Players £76
5 Players £85
6 Players £90

Timed Trap – Treasure Theft

Timed Trap – Treasure Theft. Game Date 14/07/2017

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So, a short drive to Preston from Blackpool and we were onto our 2nd game of the evening at Time Trapped. Set above a snooker club, once you find your way inside the waiting area is spacious and inviting with lovely signage. We were greeted by our host, and the manager and chatted for a while before getting into the room.

Theme:
“During the cold war, Russian agents watch professor Billy Jones when a young man brings him a coded message from an aged, demented colleague; Harold Oxley. Led by the brilliant Irina Spalko, the Russians tail Jones and a young man ‘Mutt’ to Peru. With Oxley’s code, they find a legendary skull made of a single piece of quartz. If Jones can deliver the skull to it’s rightful place, all may be well. Ageing professor and young buck join forces with a woman from Jones’s past to face the dangers ahead.

You and your team follow Jones’s clue to hunt the treasure. Will you get to the treasure before it’s too late…”

Indiana Jones… Russian Spies… PIRATES? The decor in the room was clean, and tidy but I feel the theme was a little bit misguided, there was a lot of reference to pirates in the theme and puzzles, and little to do with the crystal skull, and I only noticed the spy aspect when Ian pointed it out in the story (there was nothing spy like in the room)
That being said, the room was spacious and inviting with a decent amount of props and decor to look at and not a lock in sight! It wasn’t the most immersive room but the lack of padlocks left you searching round the room for what just automatically opened. A nice room overall, but I think just settling on one theme would benefit the theming and immersion.

Game Play:
A strictly linear game, without any padlocks what so ever.
The game flow was a little stuttering in places and it felt like some puzzles were there purely to slow us down and increase the difficulty level including a ridiculous search using a blacklight.
Now, I don’t hate blacklights when used in a creative way, but the way this was used was frustrating, insane and clearly designed to trip people up and make the game “hard”. Up until this point I was enjoying the game and save for a couple of massive logic leaps (one where we had to call a clue) it was a decent game. The blacklight search just killed it for me, an excitement I had was lost, and I honestly thought we weren’t going to escape and for the first time ever, in 87 rooms… I wasn’t bothered (that happens when you spend over 15 minutes on a single search)
The first half of this game I did enjoy, as it was hands on and fairly “searchy” – even though searching is not a forte of mine!
Newbies would find this room VERY, VERY hard, enthusiasts would most like get enraged by the blacklight use.
A few tweaks in this room would make it a much better experience, and less frustrating game over all.

Clue System:
Clues were delivered via the host coming into the room and giving very cryptic hints (limited to 4) – I am not a fan of this method of clue delivery, it breaks the flow of the room, breaks immersion and wastes time!

Game Host:
Our Game hosts Megan & Kal were very friendly and whilst not experienced players themselves they did seem to enjoy their jobs and enjoyed chatting to us about the games we’ve played.

Did we escape?
Yes, with 2 minutes to spare.

Website: http://www.timedtrap.co.uk
Price:
2 Players £44
3 Players £60
4 Players £76
5 Players £85
6 Players £90

Escape Room Centre – Secret Agent

Escape Room Centre – Secret Agent. Game Date 14/02/2017

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Ahhhhh, Valentine’s Day… romance…. flowers… chocolates… being locked up…

Wait… Being LOCKED UP. That’s a bit unusual for a Valentine’s Day date isn’t it, not in the world of an enthusiast. No excuse is needed for an escape trip but Valentine’s gave us one! (Well, it was more that V-day fell on “escape Tuesday” So we decided to book 2 rooms, to make the trip up to Blackpool/Preston a little bit more worthwhile!

Theme:
“It’s 1984, the height of the Cold War.

You and your team of Secret Agents are about to break into the apartment of MI6’s most senior agent – Jason Sinclair.

MI6 believes Sinclair could be be a ‘double agent’, an agent pretending to be on our side but actually working for Russia’s KGB. This is because he recently submitted reports on 4 Russian suspects declaring them all to be innocent, but MI6 thinks differently.

Can you find evidence of the Russians secret missions and therefore prove Sinclair is a ‘double agent’ or is this all one big misunderstanding?

You have an hour to find out one way or the other before Sinclair gets back and ‘All hell lets loose…'”

The theming was good, giving a 1980s feel (from what I remember, I was a mere baba when this game is set!) without feeling run-down or tatty, which can happen in rooms set in the past. The decor was simple and classy, with some authentic paraphernalia about, which really aided in the immersion of the room. There was not much in the way of deliberate red herrings, but enough to give you a fair bit to “look at” and wonder if they needed to be used at some point of the game.

Game Play:
Another great game from TRAP in Hungary, these games are tried and tested, so the flow is always exceptional. There were some lovely puzzles in this room, each having its own “ah-ha” moment. The only time we got slowed down was due to our not knowing how a simple piece of tech as a clue worked! There was a great mix of puzzles, mostly logical but with a couple of really fun physical elements too, which lead to a fair bit of “out of the box” thinking, which I am enjoying more and more in games!
The game was almost entirely linear, it felt there were not many points where we could work on more than one element at once, this is great for us as a 2 player team. More numbers could be left crowding or with nothing to do for a while.
Saying that, I feel this would be a great room for a larger group of new players as the flow is fantastic and the puzzles so logical!
Enthusiasts will enjoy the flow and how slick this room is.

Clue System:
Clues were delivered via a microphone in the room, with occasional pictures to point in the right direction!

Game Host:
Christina was our game host, and was absolutely fabulous, looking after us so well from the moment we entered the building. It really felt like she was on our side the entire game, willing us on and watching us intently. We could have chatted forever about games, games and more games! A fantastic host.

Did we escape?
Yes, in 48 minutes!

Website:http://www.escaperoomcentre.com
Price:
2 Players £44
3 Players £63
4 Players £76
5 Players £85
6 Players £90

Clue HQ – The Teleporter

Clue HQ – The Teleporter. Game Date 07/02/2017

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Theme:
“Little is known about this mysterious device. Professor Errol Tepet, a recluse, was a brilliant yet extravagant inventor. His Teleporter was his prized possession, though, as it’s never been seen in use, scientists are sceptical as to whether it was ever functional. We are lucky enough to have the relic at Clue HQ and are welcoming guests for 1 hour tours….. will you be the next to experience the legendary Teleporter?”

We’ve come to expect good, but not completely immersive theming from Clue HQ. Good in the sense that everything is very slick, the special effects are great, and their inclusion of the hint screen as part of the game to drive the story forward is fantastic, but I’ve always felt the rooms to be “puzzle rooms with a theme” – Teleporter is still along these lines, but the immersion is slightly more than other Clue HQ rooms we’ve played! (It still takes some suspension of disbelief to imagine we ever left Warrington!) – The theming, however was very, good and I enjoyed that we got to go somewhere very different on our travels, somewhere we hadn’t been before (I won’t spoil the surprise in case you’re going to play it!)

Game Play:
First off, this room has a LOT to do… the website describes it as “very challenging for teams of 2” – so we had to get our skates on for this game! (This not being helped by the fact that I was suffering from a nasty cold!) We were a little nervous but excited…
A game which flipped fantastically between linear and open, with puzzles that were all logical! A good mix of puzzles in this room, with the usual Clue HQ tricks and surprises!
The flow was lovely, especially in the first and last parts of the game… The open-ness was in the middle and I felt we slowed the most in this part. There came a time when we seemed to have more codes than padlocks (and if anyone knows Clue HQ this is quite a feat!) – but it turned out I used a code then forgot I’d used it..oops!
There was not a puzzle I didn’t enjoy in this room, (I even enjoyed the maths puzzle!!!) the open nature of the middle of the game lead to Ian and I circling the room and doing different puzzles individually which was interesting as we usually do each puzzle together!
I like how ClueHQ encourages you to use things in a different way and think outside the box, as well as having classic logic, math and observation puzzles! We didn’t stop smiling all the way through this game and thoroughly enjoyed the time in there.
I can imagine this room to be very hard for new players, as there is a lot of puzzles to get through and TONNES of padlocks to open. More experienced players will enjoy the challenge. It’s a very good room!

Clue System:
Clues were delivered via a screen, which also served to deliver in game videos that pushed the story along

Game Host:
Natalie was our game host, and was pretty much perfect! Putting up with my pre & post game ramblings (I can talk a lot about escape rooms….phew) She ran our game SO very well, we felt safe with her, she clearly knows the game inside out and was watching very very closely! A brilliant game host

Did we escape?
Yes, in 54 minutes!! Wahooo

Website:https://cluehqwarrington.co.uk/
Price:
2 Players £44
3 Players £63
4 Players £76
5 Players £85
6 Players £90

Exit Plan – The Tesla Cube

Exit Plan – The Tesla Cube. Game Date 01/02/2017

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Theme:
The brilliant inventor and scientist, Doctor Boson, has spent a lifetime advancing and improving upon the designs of his idol Nikola Tesla. In particular, the development of an object called the ‘Tesla Cube’ – a device of near limitless power.

As his assistants, you have helped the Doctor with his painstaking work.  But recently the Doctor has become withdrawn and has spent many nights working alone in his lab.

Curious, you have done some investigation and discovered that the Doctor has secretly produced a working Tesla Cube which he intends to sell to a criminal group who intend to use it as part of a terrifying weapon!

Only you are able to stop the Doctor – you must break into his office and steal the Tesla Cube before it is too late!”

Another classic “office” room, but beautifully decorated. Normally with some office type rooms, the furniture and decor can seem a bit battered and weathered, not this room. The standard was impeccably high and the furniture was polished to perfection. Whilst not the most intricately decorated, everything served a purpose and fit the theme just right. There’s a great sense of exploration in this room, which considering the theme is a grand achievement.

Game Play:
Wonderful, just wonderful. This room was linear, played to each of our strengths and the flow was dreamy… I enjoyed this room so much. The puzzles were standard escape room fare, but each with its own unique twist that meant a logical head was needed to solve them. There was a lovely mix of puzzles no repetitiveness either. Just a joy to play.
Very much a “gen 1 room” – but still incredibly enjoyable, we never felt stuck or slowed down at all throughout this game, the “ah-ha moments” came with every puzzle.
I feel this is pretty much a perfect game for both newbies and enthusiasts alike!

Clue System:
Clues (and time updates) were delivered via a walkie talkie

Game Host:
Aiden was our game host and ran our game perfectly yet again!
We chatted before and after the game and he was so friendly, we had to remind ourselves that we had a game to play as we got off the subject so many times in the briefing!

Did we escape?
Yes, in about 45 minutes!

Website:http://exitplanedinburgh.co.uk
Price:
2 Players £40
3 Players £55
4 Players £60
5 Players £65
6 Players £70

Lockedinedinburgh- Gin Distillery

Lockedinedinburgh- Gin Distillery. Game Date 01/02/2017

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So, after a brief interlude, in which we met Heidi and Dexter! (Heidi being Jackie’s  partner and Dexter their SUPER cute doggy!) we were onto the next game at Lockedinedinburgh, Gin Distillery

Theme:
“Delve into the depths of modern day Summerhall, a cultural center for arts and alcohol lovers alike! We’ve partnered up with our neighbours at Pickering’s Gin to create a challenging and immersive experience- Locked in the Distillery.

Your mission here is to uncover the identity of the disgruntled employee plotting against the Distillery, find out what they’re up to, save yourself and save the gin!”

WOW! First impressions were amazing in this room, with a real gin distiller in the room, and an amazing copper contraption which was fascinating to look at… I adore the way the room is themed to a REAL gin company (housed downstairs) and there are nods all over the room and throughout the story to the real employees and gin making progress (I strongly recommend playing this room and then taking the gin distillery tour!) It’s really cool how detailed and real this room is!

Game Play:
A fabulously linear game, which played to our strengths perfectly.
You can certainly see the development from Animal Hospital to this game, as the flow was even better. The puzzles were all perfectly in theme again, with a good mix, all with perfect logic, those “ah-ha” moments just kept coming and coming and it was such a joy to play.
There were 3 or 4 puzzles I REALLY enjoyed, and that stood out and the finale puzzle was a lot of fun and has us running round the room using all our observational skills!
Newbies may find this room a little overpowering, as it’s not an easy room (but don’t let that put you off!)
Enthusiasts will love the unique themes and fantastic puzzles!

Clue System:
Clues were delivered by a very well themed screen in the room, there is no alert sound so a keen eye will need to be kept on the screen throughout the game.

Game Host:
Jackie & Heidi (and Dexter) hosted our game this time,  and again were wonderful. I think we didn’t need as much help in this game, but when we did they were on it quick, never leaving us struggling at all! We chatted for an AGE after the game, and had a glimpse into their newest room “The Secret Lab” – which looks unbelievable, we can’t wait to get to try that one!

Did we escape?
Yes, in 48 minutes!

Website:http://www.lockedinedinburgh.com
Price:
2 Players £45
3 Players £55
4 Players £60
5 Players £70

Surprise Dexter photo, because he is TOO CUTE to not feature in the blog!
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Lockedinedinburgh – Animal Hospital

Lockedinedinburgh – Animal Hospital. Game Date 01/02/2017

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Theme:
“Since closing its doors as a Vet School in 2011, Summerhall complex has become a thriving Arts Hub with many rooms being adapted to accommodate eclectic exhibitions, installations and shows. Some rooms remain empty, unused and abandoned or so we thought……….

The retired mad Professor Doctor C. Lion was never actually seen to hang up his lab coat when the school closed all those years ago.

Strange noises are rumoured to be heard late at night, coming from the old operating room. Is the doctor still experimenting? Could there be animals held there against their will?”

The theming was wonderful, Lockedinedinburgh is located in an old Veterinary school, so the room is about as authentic as you can get, drawing on the history of the building which you can feel as you’re playing and progressing through the game. The props are authentic, the sets are REAL the atmosphere is incredible and the immersion is fantastic, a really great room!

Game Play:
The game was very linear, and had a great flow to it, the puzzles were logical, and a lot of fun, with a mix of classic logic puzzles, math (but not to hard or convoluted) codes, ciphers and searching with a little tiny bit of physicality thrown in.
This game really harked back to retro puzzle solving and reminded me of a good old fashioned escape room on the computer, with one meta-puzzle taking a while to gather all the necessary components, but when it came together it was the stand out puzzle in the room and beautifully executed!
Newbies will enjoy the logical progression of this room, and enthusiasts will appreciate the time, effort & thought that has gone into this game.

Clue System:
Clues were delivered by a very well themed screen in the room, there is no alert sound so a keen eye will need to be kept on the screen throughout the game

Game Host:
Jackie was our Game Host, and the owner of Lockedinedinburgh, so passionate and enthusiastic about the industry, we could have talked all afternoon! She was so very accommodating to us, and ran our games with perfection.

Did we escape?
Yes.but it was a close call as our time was 55 minutes!!

Website:http://www.lockedinedinburgh.com
Price:
2 Players £45
3 Players £55
4 Players £60
5 Players £70

Exit Plan Edinburgh – Svengali’s Lair

Exit Plan Edinburgh – Svengali’s Lair. Game Date 31/01/2017

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So, after a pit stop at Yo Sushi, (the less said about how long it took us to FIND Yo Sushi the better….) we were onto our next game, at Exit Plan Edinburgh. I was very excited for this game having had it booked for AAGGGES!

Theme:
You are woken up by a maniacal laugh.  It sends a chill down your spine.  That crazed cackle is unmistakable – you have been captured by the evil genius Svengali for his own twisted amusement!

Handcuffed to the wall, you are completely at the mercy of your captor.  But he has a game for you to play in order to earn your freedom.  If you defeat the devious puzzles the dastardly Svengali has set for you – you will be free!

In order to focus your mind however, your hideous host has provided you with some motivation to escape before the hour is up….”

The theming in the room leaned towards “office” but the addition of some piping, handcuffs and a giant portrait of a skull told you otherwise, this was the lair of a madman. The finish was excellent and the simplicity of the decor allowed us to focus solely on the puzzles at hand. Nothing was put in the room which wasn’t needed, which made game play a dream…

Game Play:
The game was rather linear, with some lovely logical puzzles that I just loved… in fact I don’t think there was a puzzle in this room I didn’t like! Lots of locks and a little bit of tech, each puzzle was paired perfectly with what it opened. The flow of the room was slick too, with a clear direction where to go. The only time we slowed was down to US, not the game.
The variety of puzzles was excellent, with logic, word, observation and physical puzzles all playing a part in the room. It REALLY played to our strengths, and no math too which is always a bonus!
I have to give a shout out to possibly the best first puzzle we’ve ever experienced, and the funniest method of key delivery… I was in stitches (obviously I won’t put any spoilers in here, but it really put a smile on my face)
The final puzzle was a joy too, combining several elements to diffuse a sticky situation, the clarity in the elements was so logical and clear cut, I enjoyed this final puzzle the most out of all of them!
A lovely, lovely room. Newbies WILL find it difficult, as there is a lot to do in the hour and enthusiasts will just LOVE this room.

Clue System:
Clues were delivered via a screen

Game Host:
Aiden was our game host and was very chatty, friendly and chilled! (considering he reset our room super quick after the group before us ran over!) He ran our game incredibly well, offering us hints at the perfect time with expertise. A genuinely great host (Keep hold of him Exit Plan!)

Did we escape?
Yes in 44 minutes!

Website:http://exitplanedinburgh.co.uk
Price:
2 Players £40
3 Players £55
4 Players £60
5 Players £65
6 Players £70