Live Escape Salisbury – Spectre

Live Escape Salisbury – Spectre. Game Date 29/10/2017. Team: Amy & Ian

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Theme:
“Several decades ago a world federal task force was formed called RESPECT. Its purpose was to ease the uncontrolled growth of the global population while balancing the resources required to sustain humanity into the next Millennium.

RESPECT spent many years collecting and analysing data and running computer simulations. They even factored in future efficiencies through innovation and adaptation. Their conclusion was that to do nothing would be morally worse than doing something.

Behind closed doors, governments and scientists discussed potential solutions, all leading to the moral dilemma: how do you weigh the lives of billions of people against the survival of the species?

Solutions put forward by RESPECT were considered too severe and sparked controversy across the world. The task force was disbanded.

Evidence has now surfaced that some of its senior operatives have formed a new faction known as SPECTRE. We are looking for agents to investigate SPECTRE and uncover their plans.”

An incredibly detailed backstory that starts the minute you open the door and enter the building. Such a unique start to the game, in that you are thrust into the immersive world of  RESPECT from the moment you start the introduction video, which then throws you straight into the game, without meeting a soul. Incredibly immersive and definitely something we’ve never, ever seen before in a room, a brave move and one which paid off as it’s an exciting start!
The room itself is decorated well, the room is clean and spacious, with all aspected being considered and the immersion doesn’t let up. The story is conveyed throughout the game in subtle ways that is so clever and well thought out. The attention to detail is brilliant, and special effects and an excellent soundscape serve to make an incredibly immersive hour (we got a sort of Lost vibe from the room!)

 

Game Play:
Once every so often a game comes along that just plays itself, that we just click onto the logic and brains of the creator and that we just “GET” this was one of those rooms. It was a TREAT.
A linear game, which blended every puzzle type together. Skill, Dexterity, Aural, Word, Logic, Data Analysis, Math, Observation, Team work, Communication…there is a puzzle that is suited to every skill set, and that is a wonder in itself.
Every single play that partakes in Spectre will find a puzzle they excel at and enjoy.
Each puzzle was excellent, in its perfect logic, slick execution and brilliant ah-ha moments, that just kept on coming throughout the room.
The sense of discovery was wonderful, with teases to what was to come from the start and some real hidden reveals which wowed us and then allowed us delve deeper into Spectre and uncover the truth.
The flow was remarkable, an absolute delight, there were utterly no sticking points, and we did not feel frustrated or slowed down at any point. The logical conclusion of each puzzle lead seamlessly to the next, which is a testimony to the excellence in the game’s design.
This is a game that will test you, it will stretch your brain but it will leave you feeling so satisfied and accomplished for completing it that you come out richer for the experience.
A must do for any size, and any experience of team!

Clue System:
Charlie, a helpful AI computer system was our helping hand (so in theme, and immersive!)

Game Host:
Charlie & Claire were our game hosts and also the owners, although it was strange to not meet them until the end of the game, they were so incredibly friendly and welcoming. We just wished we could have stayed longer to chat! They ran our game with precision, leaving us to figure the puzzles out and only stepping in with help when we truely needed it!

Did we escape?
Yes, in 43 minutes

Website:
Price:
2 Players £44
3 Players £60
4 Players £75
5 Players £90
6 Players £100

P.S. If you’re wondering about the toilet situation, bearing in mind the unique start… there is a toilet located within the game (in a private area… no cameras of course)

 

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Trapp’d Peterborough – The Outlaws of Red Rock

Trapp’d Peterborough – The Outlaws of Red Rock. Game Date 28/10/2017. Team: Amy & Ian.

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Theme:
“An old legend surrounds the mysterious town of Red Rock. Strangers talk of an ancient rare jewel said to hold unimaginable value. It was rumoured to belong to the first mayor of Red Rock around 300 years ago who was supposedly assassinated in a political conspiracy between the neighbouring towns. Whether this jewel truly exists, nobody knows. The townspeople are not particularly welcoming to outsiders, barely leaving the town and usually keeping to themselves. The towns local sheriff, Newman “The Law” Dalton, is the only man alive who knows the real truth. But secrets never stay secret for long…

Hundreds have claimed to try and steal the jewel, but to no avail. You and your outlawed band of miscreants, The Rockboar Syndicate, are among the failed horde. After a vain attempt to break into the bank and steal the towns infamous prized jewel you now find yourself trapp’d in the sheriffs jail cell and sentenced to be hanged at dawn. With mortality drawing nearer by the minute, you and your fellow criminals decide to give the robbery one last shot. The sheriff has been called out to an ambush shooting just outside the town so now is your chance! Find a way to break out of the jail and make your way to the bank. The last train out of town leaves in 60 minutes and you want to make sure you’re on it – with the jewel in hand!”

Another in depth story, which sets the scene and tone for game.
Again, we were blindfolded and led into our cells. The decor and theming was excellent in this game, very immersive. Wood lined walls, and sand covered floor!
The room is HUGE and lent itself to the setting incredibly well, a huge area that is more than capable of accommodating the maximum group size (with room to spare!)
I’m a sucker for a western theme, and most of the western themed rooms we’ve played just haven’t lived up to the standard I have in my head, but this did, with The Sheriff’s office, Bank, Stables… and a get away wagon. This room really captured that ghost town atmosphere very well.

Game Play:
A linear game throughout, with a very well balanced mix of logic, word, physical, searching and observation. All bases were covered in this room yet the physicality of it shone again (whilst not quite as physical or skill based as Cirque) Mixed in with the more cerebral puzzles there were good “doing things” puzzles.
An very enjoyable game again, with excellent logic, with all puzzles being clear, concise and solvable, giving excellent ah-ha moments. Puzzles and tasks came thick and fast, and at no point did we feel frustrated or
The flow was lovely although we hit a snag due to a failed mag-lock (technology AGAIN, really…) letting us into a room early, which ended with me getting locked in that room, which wasn’t supposed to happen…at the beginning we thought I was supposed to be locked in.. like prior rooms we’ve done! (Trapp’d will be putting a release button on the inside, so it doesn’t happen again)
So in the end, it didn’t really effect us too much other than US getting confused as we essentially did the puzzle path in the wrong order!
Looking over this minor, minor snag (as we know how damn temperamental mag locks can be!) the game was lovely, logical and a lot of fun!
There is plenty to do for any group size, and any ability, a well rounded solid game!

Clue System:
Clues were delivered via walkie talkie (Note, there is no timer in the room!)

Game Host:
Matt was our game host (and also the owner) and he was on hand to deliver hints when needed, he was warm, very welcoming and delivered a good brief.

Did we escape?
Yes, in 54 minutes!

Website: http://trappd.com/
Price:
2 Players £39
3 Players £49
4 Players £59
5 Players £69
6 Players £79

 

Trapp’d Peterborough – Madame Curio’s Cirque Delirium

Trapp’d Peterborough – Madame Curio’s Cirque Delirium. Game Date 28/10/2017. Team: Amy & Ian.

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Theme:
” “Roll up, roll up! Enter the mind meddling spectacle that is ‘Madame Curio’s Cirque Delirium’! Try your luck, prove your skills and test your aim… can you conquer our unusual carnival games? How about attending a captivating performance in our very own circus ring? A delightful fun-filled evening where our guests pile in, hoping to glimpse the circus’ famed attractions and maybe win a prize or two. Don’t believe us? Come and see for yourself! There’s so much fun to be had in our big top phenomenon!”

The poster seems intriguing but you get this niggling suspicion that all is not exactly what it seems. Since this circus came to town people have started disappearing. Guests supposedly enter the circus, but very few come out and people seem to whisper of a ‘ghostly aura’ surrounding the circus itself. Still, your attention has been caught and curiosity is getting the better of you. You decide to go along and see what it’s all about… besides, you’ve never been particularly superstitious…

After entering, it’s all fun and games until you start to notice the abnormal silence among the workers. They seem to labour along in a zombie-like state, almost like mind slaves. They don’t blink or speak to anyone – not even each other. It isn’t until you recognise a stamp on one of their hands for Madame Curio’s fortune tent that you notice they all have the same distinguishing stamp. A quick glance towards the sage’s tent tells you that passers-by are being reluctantly coerced into entering… and they never seem to emerge. Something rather sinister is happening and you realise that you could be next. The circus closes in 60 minutes and you can’t see an exit anywhere. Maybe they blocked it off? You need to find another way out of this circus nightmare before Madame Curio steals your mind and you remain Trapp’d in the circus forever!”

Wow, Trapp’d certainly deliver a thorough and well thought out back story! This is handed to you before you enter the room, rather than in the briefing.
We were blindfolded when entering the room, and this added to the surprise when we took them off! A very well decorated and HUGE room, with all the tropes you’d expect at the circus! There was so much eye candy to look at, it’s easy to spend the first 5-10 minutes just running round the room investigating everything. The space is large, and the room is more than capable of accommodating the maximum number of players. The room is lit well and the only moments of darkness come cleverly woven into the game play. There are a few surprises in the room, I will obviously not spoil them but safe to say, they are very fitting to the theme and a LOT of fun!

Game Play:
A fairly linear game, that at first glance seems open… this is not the case as there were certain obstacles and locks in our way to prevent an entirely open game.
In the early parts of the game, the set pieces and games serve to leave you bouncing from one to the other, figuring out the starting point and logic of the room, Once found the game started and was smooth throughout.
The puzzles focus mainly on physicality and skill, with a smattering of word and maths to make a balanced game (where people who aren’t quite as dexterously skilled can shine at the more logical brain based puzzles)
This is a very active room however, be prepared to come out excited but tired, it’s one of the more physical rooms we’ve played.
The flow was excellent, with each puzzle having satisfying ah-ha moments (especially the more brain based ones) and the skill based puzzles having good rewards.
The only stalling points were our own failings.
There were excellent uses of co-operation and teamwork based tasks!
A room which is a little different to the norm, takes the carnival theme and runs with it to create an incredibly fun hour!
Newbies take as big a team as you please, there is lots to do and lots to find! Enthusiasts, take a smaller team (or your regular players!) It’s a hoot!

Clue System:
Clues were delivered via walkie talkie (Note, there is no timer in the room!)

Game Host:
Matt was our game host (and also the owner) and he was on hand to deliver hints when needed, he was warm, very welcoming and delivered a good brief.

Did we escape?
Yes, in 49 minutes!

Website: http://trappd.com/
Price:
2 Players £39
3 Players £49
4 Players £59
5 Players £69
6 Players £79

Break Escape – Boiling Point

Break Escape – Boiling Point. Game Date 22/10/2017. Team: Amy & Ian
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Theme:
“Can you defuse the bomb planted deep inside the police station in time?”

Again, a very teasing blurb on the website, and a video which alludes a bit more to what will happen. The story goes as “There has been a bomb planted inside Summerhill Police station, get in, find the bomb, diffuse the bomb and find the suspects to the crime ring, and get out” All in an hour, NO problem!!
Decoration was lovely, very slick and well done, with each area of the game being distinct and themed so differently. The Office space was lovely, lush and befitting of the Police Commissioner, The Laboratory being clinical, but with plenty of seized evidence to search though.
Immersion again was wonderful, and we felt ourselves being embroiled by the setting and soundtrack (some would say Ian got into it a LITTLE bit too much!)
A very well put together room, which is more than big enough to accommodate the max group size

Game Play:
An open game in the main, with some linearity at key points in the game. The puzzles were mainly logic, observation and codebreaking.
Boiling point is a very, very busy game. This is not to say it’s too busy, we were kept moving and solving for the entire hour, this is testimony to the amount of puzzles and excellent design in the room.
The puzzles all had incredible logic again, and all the pieces were there in the room to make solving the puzzles a joy, the ah-ha moments came thick and fast.
Boiling point has a completely different tone to The Sands of Time. There is a sense of play, a cheekiness too the room which is found partly in the puzzles, and partly in the clue system. It teases the players, and at times has little jokes within the story of the room.
The flow was excellent and all the pieces just fell together in a way that just was so smooth, there was no points where we were stuck, and we even knew what we had to do for a while with one puzzle, before getting all the pieces so when that time came the solution was incredibly satisfying!
A slightly harder game, which really gets the grey matter flexing, with a few tricky puzzles, but no logic leaps whatsoever! Excellent.
Newbies may need to take a slightly bigger team for more brains, enthusiasts will like this no matter the group size!

Clue System:
Clues were delivered via a screen, that the boys in our team outside had hacked into the police computers! Excellent, and that clue system was a cheeky one, on occasion taking the mickey in a jovial and playful way!

Game Host:
Tom was our gamehost (and owner) and he was great, friendly and ran our game with skill, really making himself feel like the 3rd member of our team, giving us nudges in the right direction, at the right time!

Did we escape?
Yes, in 50 minutes 22 seconds (and gaining the new room record!)

Website: http://www.breakescape.co.uk
Price:
2 Players £45 Off Peak / £50 Peak
3 Players £55 Off Peak / £60 Peak
4 Players £65 Off Peak / £70 Peak
5 Players £75 Off Peak / £80 Peak
6 Players £85 Off Peak / £90 Peak

Break Escape – The Sands of Time

Break Escape – Sands of Time. Game Date 22/10/2017. Team Amy & Ian

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Break Escape are in the centre of Loughborough, we parked in the Beehive carpark, which lucky for us, was free! Prices are fairly cheap either way.

The waiting area for Break Escape is light and airy, with a lovely steampunk/1920s theme with some lovely comfy couches!

Theme:
“Get transported into an ancient world of the egyptians”

OK. So the website doesn’t give too much away, there is a brief video on the website which give a small teaser of the room, enough to get you excited but no more than that!
The story was delivered just before we entered the room, Dr Nubis had found lots of treasure, but perished at the hands of the gods. We were to break into the tomb, find the treasure, solve the riddles and escape!
Theming was nice, and produced to a high standard, with a very impressive sarcophogus, there was loads to search through and look at, without it being all encompassing and overpowering!
The immersion in this room was fantastic, this was a combination of things, good story, decoration, lighting and soundscape. They all came together to create a fun and immersive environment. It was probably the most immersed I have got into an Egyptian themed room, I ended up dressing up and everything! (I don’t normally do dressing up in rooms, which is strange as I love it “in real life”)
The rooms are large, but there are moments where space gets a little tight so you may have to decided who ventures forward within your group, but don’t worry, eventually you’ll all experience every aspect of the room!

Game Play:
A fairly linear game, which puts emphasis on searching, observation and logic.
The puzzles were all excellent, with perfect logic and brilliant Ah-Ha moments.
There was a sound played when a puzzle was correctly completed, this was a genius touch. This sound just reaffirms that you’re correct, so you can smoothly move on and concentrate on other aspects of the puzzles.
The searching was a joy, as there was SO much to find you were always wanting to look and explore, the sense of exploration and discovery in this room was fantastic, this served to constantly drive the room forward and push you deeper and deeper into the tomb.
I can’t fault a single puzzle in this room, every one was so much fun and we especially  enjoyed one of the harder meta-puzzles within the room, the culmination of this puzzle was incredibly satisfying!
The flow was impeccable, with no stalling points, no stickyness. Just a solid game that is well honed and slick.
A perfect room for newbies, and  one that is sure to please enthusiasts

Clue System:
Walkie Talkie

Game Host:
Jak was our game host, and also the owner of Break Escape, he was just fab.. friendly and ran our game with perfection. Delivering in theme nudges and cryptic clues from back at base camp, such skilled game hosting

Did we escape?
Yes, in 49 minutes!

Website: http://www.breakescape.co.uk
Price:
2 Players £45 Off Peak / £50 Peak
3 Players £55 Off Peak / £60 Peak
4 Players £65 Off Peak / £70 Peak
5 Players £75 Off Peak / £80 Peak
6 Players £85 Off Peak / £90 Peak

 

Escape Stockport – Little Shower of Horrors

Escape Stockport – Little Shower of Horrors. Game Date 18/10/2017. Team Amy, Ian, Sam & Jamie.

We teamed up for Little Shower of Horror with Sam and Jamie from Lock us Up… you can read their review here.
I feel I have to preface this by saying this is going to be the hardest review I am going to write. I am not in the business of tearing people down when they have worked hard to create an Escape Room, I find the good, I report honestly on games… But Escape Stockport (NOT to be confused with the Escape brand that is a nationwide franchise of good quality games) have not put any care into their game. Which we found out last night…

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Theme:
“Please note Strictly adults only.
Intense horror escape room: you awake to find yourself in the pitch black chained up. A series of puzzles awaits you and your group, you either all escape or none of you do.”

We “awoke” to us all being handcuffed (with Velcro handcuffs, which ended up being a godsend) in various corners of a bare, wood panelled room, that was incredibly small… There was no attempt at theming, atmosphere or tension.
For a room that purported to be intense, adults only and scary this was only scary due to the real dangers found in the room!
Exposed screw heads, live wires, sharp edges….
Ian being chained to a WORKING shower, with live wires exposed near to the padlock. (honestly, part of the brief was “don’t turn the shower on it still works)
Myself being chained to the wall, Jamie to a radiator (god help him had it have been on) and Sam to the wall.
We were provided with 1 torch between the 4 of us, which we had to share.
There were no cameras in the room, which meant the Game Host was not watching over us to make sure we were O.K. and safe, and clearly due to this he had no idea of our progress throughout the room.
The room was small, dank and had nothing redeeming about it whatsoever.

Game Play:
The aim of the game was to free each team member to escape.
There was no logic in the puzzles (maybe save for the very first puzzle) and this meant that whilst Ian and Sam got released fairly early, Jamie was cuffed for approx 50 minutes and I was cuffed for the entire hour (thank god for those Velcro cuffs)
The entire game took place in the light of a black-light, which after 60 minutes is quite headache inducing.
There were deliberate red herrings within the room, one of which was a jigsaw, this is utterly unacceptable, time wasting and served to further complicate the final puzzle.
There was almost no flow in the game, we managed to bluster our way throughout the game… which was pure guess work and luck until we got to the final puzzle and were stuck on it for nearly 20 minutes, again… ridiculous!
I can’t really say any more on this room. There was no logic, no flow and no enjoyment whatsoever.

Clue System:
The host occasionally laughed as he was just sat outside the door, at one point we were asking for a clue and were told “you’re not allowed hints” – then after asking and asking, explaining what we had left to open we were given a clue for a lock we had already opened….

Game Host:
Stewart was our host and he was a nice guy, but he didn’t know the game as it was his first time running it.
He admitted at the end he didn’t know how the final puzzle worked, or how to solve it. This explains the lack of hints, and deliberate stalling of us throughout the game. HOW is a host supposed to run a game when he doesn’t know it, can’t see the players and wont help….

Did we escape?
No… not for lack of trying. Please do not think this bad review is because of the loss, there are several games we’ve lost that have been excellent (Vault 17, The Invitation Rest Easy Motel)

Website: http://escapestockport.co.uk/
Price:
4 Players £50

I honestly can’t recommend this game. Don’t waste your money.

iLocked – Alien

iLocked – Alien. Game Date 17/10/2017

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Theme:
“Our Alien escape room sends teams into the future, to the year 2224. Players are astronauts flying a spaceship back to Earth from the planet Next. Suddenly, the ship’s self-destruct system reports unknown biomaterial. Aliens! Players have to get rid of them, but it won’t be easy. How can disaster be averted? Players have to race through the spaceship’s numerous modules, where they will find lots of things to investigate. Will they be able to use the space technology correctly? That depends on whether they can fight off the invading aliens. Players have just one hour to get out. This space horror-themed escape game is great fun for family and friend teams”

Theming in Alien was fantastic, clearly a lot of effort had been put into the decor and theme, and I felt like I had boarded a spaceship… very immersive and impressive.
The space was large enough for 6 players, with lots of nooks and crannys to explore.

Game Play:
The game started off so, so well.
With good logical puzzles that utilised tech that would be fitting of a spaceship. Most of the puzzles we encountered were tech based and code breaking with a couple of physical, real life puzzles thrown in.
Unfortunately for us in the latter half of the game we encountered a mis-set, which resulted in us stalling for quite a while, until the mis-set was fixed (automatically by the game somehow…) This resulted in us getting something too early, messing up the flow of the game, and then we had a technology problem which prevented us from accessing a computer (after we had the password, the password worked and then the software failed?!)
I feel as if I can’t pass comment on the puzzles of flow of the second half of the game as we were confused as a team from the mis-set and resulting technological problems.
The first half however was very, very enjoyable. Had lovely puzzles, great use of tech and a smooth flow. Alien had the potential to be a very highly rated game, it’s such a shame that the tech problems marred this game and left us deflated.
I can recommend Alien, I really liked the first half of the game, It’s a new game and maybe highlights that whilst tech is snazzy, if it goes wrong it can upset and throw off the entire game. So maybe give it a couple of months to bed in and become stable.

Clue System:
Clues were delivered via a walkie talkie

Game Host:
Marat was our Game Host and Owner of iLocked.

Did we escape?
Yes, even with the tech problems we managed an escape in 48 minutes.

Website:
Price:
4 Players £76
5 Players £88
6 Players £102

Norris Box – Kidnapped

Norris Box – Kidnapped. Game Date 15/10/2017. Team Amy & Ian.

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Norris Box are a bit different from the norm as they are mobile escape games! Jane Norris created the Norris Box in 2016, inspired by escape rooms, she wanted something that could be taken out and about, bringing an escape room to you!

We were lucky enough to try Norris Box’s mini game “Kidnapped” a 15 minute taster of what the Norris Box is all about.

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Theme:
“Your friend has been kidnapped and locked away in a derelict house. Their captor has offered you the chance to save your friend, but only if you can solve his dastardly puzzles within fifteen minutes.  The clock is ticking.”

Kidnapped is presented in a dolls house, and with a little bit of imagination and suspension of disbelief we shrunk ourselves down and embraced the “magic” – The dolls house was gritty, abandoned and kitted out in such a way that really complimented the theme and puzzles. The mini game runs for 2-4 people and I think this is a perfect number!

Game Play:
A neat little game that consisted of code breaking, logic, observation and even “physical” challenges! As with it being a 15 minute game there was a limited number of puzzles, but each one was flawless in its logic, and had lovely ah-ha moments. Wonderfully fun puzzles that would serve as a perfect introduction to how escape rooms work.
The flow of the game was wonderful, slick and well refined. Once we got into the house we didn’t stop solving until the moment we finished the game. So enjoyable!
A fantastic add on to any event, and it can be run as a competition where the fastest time wins!
We thoroughly enjoyed Kidnapped and can’t wait to play a full size Norris Box at some point in the future!

Clue System:
Jane was on hand to give any little nudge we might need

Game Host:
Jane who created and owned the Norris Box was our game host. Incredibly friendly and passionate about escape rooms, she delivered a comprehensive brief and was attentive and observant throughout our game.

Did we escape?
Yes, well we took 8:59 to rescue our friend!

Website: http://www.norrisbox.co.uk
Price:
Kidnapped is available as an add on to a regular Norris Box at £10

UK Escape Games – Fire, Search & Rescue

UK Escape Games – Fire, Search & Rescue. Game Date 15/10/2017. Team: Amy & Ian

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Theme:
“Your a team of heroic firefighters, you must ensure that your team and its vital equipment is ready for action at all times. Your services could be called upon at any minute and you must be prepared to respond!!”

First impressions of this room were good, the attention to detail in the sets were impressive, but the amount of detail led to a few (probably unintentional) red herrings and a LOT of stuff to look at. The room in the “Fire” section was fairly clean, but in the “Search & Rescue” section I opened a drawer to have a few flies fly out and get in my face which wasn’t entirely pleasant!
The game was large, it seemed to go on for ever, however each individual room was small, and I wouldn’t have liked to have been in a team bigger than a 4 as conditions were so cramped. The capacity of this room is a maximum of 8… I would ONLY book this many if you’re comfortable sharing intimate spaces, the room is NOT big enough for 8 people.

Game Play:
This really is a game of two halves, the “Fire” part and the “Search & Rescue” part.
The game started of well, with a good opening puzzle, but then fell into a counting and observation based game, with 3 – 4 puzzles of very similar nature.
The puzzles were logical, and had nice ah-ha moments.
One puzzle was incredibly tedious and I spent about 10 minutes doing this just by myself whilst Ian was solving other things… this is not the type of segregation that is any fun, especially when you do something once, then have to do it another 3 times to get a 4 digit code…
Then is was onto the search part… which as the name suggests was entirely search based with a smidgen of maths thrown in. This is an incredibly search heavy room, with some illogical searching that I can’t imagine anyone getting without a hint… I enjoy searching to a point but this room was some of the deepest searching we have had to do and it did get a little tiresome.
The game flowed well, and there were no points where the game stalled, except for maybe a couple of searches in the latter stages of the game.
This is a game that would benefit a larger team, yet space dictates that a smaller team is more appropriate. I would take a maximum of 4 people.

Clue System:
Clues were delivered via a screen & walkie talkie.

Game Host:
Unfortunately I didn’t get our host’s name. He was friendly enough, but didn’t really give us a brief, I felt like we were rushed into the room with no preparation (had we been a new team we’d have had NO idea what we were doing!)
Throughout the game he was attentive (at one point asking “Have you done this before”) and in the latter half of the game he was very helpful with hints and nudges.

Did we escape?
Yes, in 58 minutes, a close call!!

Website: http://www.ukescapegames.com
Price:
2 Players £40
3 Players £54
4 Players £68
5 Players £80
6 Players £90
7 Players £100
8 Players £110

The Escape Room Guys – A Rough Trade

The Escape Room Guys – A Rough Trade. Game Date 15/10/2017. Team Amy, Ian, Jane, Phil & Philly.

Ahead of the conference there were a lot of owners out and about playing games, when the opportunity arose to tag along with Jane and meet Phil, and Philly

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Theme:
“You’ll need to break into the office of the CEO to reveal the history and secrets of a company with a scandalous past. With just 60 minutes to unlock the truth, does your team have what it takes to bring the company to justice?”

Office theme is frequently ridiculed by enthusiasts, as they can all too often be dull, dank, dingy and not very well executed.
All the negative connotations were squashed when we walked into A rough Trade, we found a large, bright airy room, with good furniture and a true sense of “office” done really well, rather than someone just lobbing a load of old tat furniture into a room and shoving some padlocks on.
The immersion was such that we felt encompassed by the theme and story and as we delved further into the game we soon found out more about the company and dirty dealings it was holding.

Game Play:
A game that was mainly open, with some very clever linear moments at important points in the game. The puzzles were incredibly varied and suited each and every one of us at some point in the game. Logic, Codebreaking, Searching, Observation. An excellent selection which kept us all busy for the duration of the game. To keep 5 enthusiasts busy at one time is quite a feat!
One standout Meta Puzzle was a treat, and at one point had 4 of us working on it at one time each doing different things, using elements that had teased us since the start of the room! I really enjoyed this moment in the game!
Some of the puzzles may be ones that enthusiasts have seen before, but they are slick, enjoyable and all have lovely ah-ha moments, and the collection element was a nice touch.
The flow was excellent and there was not 1 moment where we got stuck or even stalled, wonderful game design which must have been tweaked and honed since “The Escape Room Guys” have been opened.
A great game for beginners, the clarity in the puzzles will aid in learning what escape rooms are all about and it is truly family friendly.
Enthusiasts, take a small group! An enjoyable game that you’ll want to live every moment!

Clue System:
Clues were delivered via a screen

Game Host:
Jon and Adam were our game hosts, and they were just fab! Friendly, passionate and happy to chat to us all for a good while

Did we escape?
Yes, in 24 minutes another quick time, but this time was down to the amount of experience in the room, not lack of content!

Website: http://www.theescaperoomguys.co.uk
Price:
2 Players £40
3 Players £54
4 Players £64
5 Players £70