Trapp’d – Molten Creek Mine

Trapp’d – Molten Creek Mine
Location: Northampton
Game Date: 05/03/2019
Team: Amy & Ian

MoltenCreekMine

Theme:
“After 11 years experience in the mining industry, you head to work just like any other day. You get into your safety gear and walk through the murky tunnels into the quotidian mineshaft. As you begin working, however, you notice that something feels unfamiliar… almost dangerous. Suddenly, an ear-splitting crack rings out as a large cloud of dust surrounds you. Blinded, you try desperately to search for the cause and make sure your fellow miners are unharmed. The support beams in the mine that you and your team have been working on have given way and the mine is beginning to collapse! The walls are crumbling, the ceiling is caving in, the entrance is now blocked and every second you spend in there means less and less oxygen.

The rescue team is trying their best to race against the clock in order to save you all, but the chances are looking bleak. The creeping realisation of the life or death situation is beginning to dawn on your fellow miners and panic resonates. You are left with one option, find another way out… or die in this soon-to-be catacomb!”

The room looked good, with rough hewn wood lining the walls and a mine cart right in the middle, it was a fairly immersive set albeit not with loads to look at or investigate.
The lighting was dark and atmospheric, the room would have benefitted from some “mining torches” to aid in observation.
The room was more than big enough for the max group size.
The main thing to note about this room is that it is grubby, we were given shoe protectors, but even with those on Ian’s shoes still came out filthy and I had dust all over my jeans. It might be worth NOT dressing in your finest clothes when playing this game!

Game Play:
A linear game that was very much based in the realms of searching, observation and observational searching.
In terms of real gritty puzzles it was somewhat lacking and the heavy searching element which made the basis of every puzzle led to this being a room that is definitely aimed at the more casual or beginner player.
That being said there were a couple of nice moments that took the searching and added another element to it to create a fairly standard puzzle. The room lacked ah-ha moments dure to the heavy search elements.
The signposting was minimal, so minimal infact that it was almost missable.
The flow was good, but there was no sense of discovery when all the entire game is spent just looking for stuff.
A game that looks pretty, but has no substance at it’s core. It will scratch an escape room itch and will please with its visuals, and I’ve no doubt that beginner players will love this room, and whilst wholly enjoyable it could have done with a few more meatier puzzles to bulk the game up!

Clue System:
Clues were delivered via Voice Over

Game Host:
Our game host was lovely, friendly and chatty. Her clue delivery was OK.

Did we escape?
Yes, in 46 minutes

Website: https://trappd.com/
Price:
2 Players £39
3 Players £49
4 Players £59
5 Players £69
6 Players £79

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Trapp’d – 46 Below

Trapp’d – 46 Below
Location: Billing Aquadrome
Game Date: 05/05/2019
Team: Amy & Ian

46-below

Theme:
“After years of dreaming, you have finally booked your Arctic Adventure! Clambering onto the plane, you place your hand luggage into the overhead space and settle down into your seat. You were quite lucky to nab a window seat, you’ve heard the view into the Arctic is quite breathtaking! It’s a long flight ahead, a solid 14 hours but you don’t mind. Flights have never been a particular issue for you, it’s mostly the landing. However, your route does pass over the Borean Rectangle and this concerns you a little. The Borean Rectangle is a large frozen wasteland deep in the Arctic and it’s confirmed that 117 planes have mysteriously vanished over this area although no one can determine why or how. The story is the same for every plane; communication cuts out and the crew and passengers are never heard from again. No one has dared venture into this territory by foot for fear of unknown horrors… A scared man’s mind can invent all kinds of terrors. You abruptly shake these thoughts from your mind and tell yourself not to fret over trivial matters. Hundreds of flights pass this icy barren every day and only a few go missing. You’ll be fine!

As the plane ascends further into the azure blanket ahead you decide you should probably rest your eyes and recharge for this amazing expedition ahead. Your mind wanders dreamily into all the activities you have planned for this winter wonderland trip… husky safari, northern lights, snowmobiles… you’ve even planned to stay a night or two in a real igloo! Unsurprisingly, the plane experiences a fair amount of turbulence along the way, but nothing too troubling. The air hostess wakes you a few times to offer you a drink, perhaps some food? Politely declining, you return to your slumber.

You are asleep for a solid 10 hours before a large jolt startles you. You look around, the other passengers felt it too and are looking around rather alarmed. A voice sounds out above you “Ladies and Gentlemen, this is your captain speaking. (Jolt) We are experiencing some complications with the engines. Please remain calm and stay seated.

But you cannot suppress the rising panic you feel deep within the pit of your stomach. You glance toward the lady beside you and she seems to have turned bleach white. Her eyes stare straight ahead, unblinking. A sharp pull nearly knocks you out of your seat. Suddenly, the oxygen masks drop from above you and lands conveniently in front of your face… but this makes that unnerving panic within you ring out and an involuntary yelp escapes you. Another harsh bump lurches you into the window. You make a grab for the mask and hastily fasten it over your face. All of a sudden, there is a forceful push and the plane begins to swiftly descend.

There is a collective distress happening around you but you cannot focus, you are too busy staring out of the window at the plane wing that seems to be emitting a large red flame and billowing smoke. You cannot believe your eyes. You spin around in your seat and see the lady beside you has not moved a muscle. Her flesh has disintegrated to a pasty green and she hasn’t even managed to put her oxygen mask on. The plane is shaking mercilessly now and a sinking realisation sets in… this could be the end. You grab the mask and clumsily try to help her, the wires are tangled and you cannot get it over her head. Screams plead out around you, filling your ears, your head, your brain. You know you are rocketing toward the ground and the collision will be unrelenting. You desperately fumble with the oxygen mask and just when you move the last wire out of the way, there is a deafening explosion… Black.

When you awake, your limbs are almost frozen numb. Your eyelids flitter and the pain hits you all at once. You slowly move to sit up and look around you. Your eyes meet a devastating sight. The plane is but a crumpled wreck in the snow and bodies surround you… no signs of life anywhere. The blizzard is thick and the cold is bitter to the bone. Survival is the only thing on your mind right

now… figure out a way to establish communication and signal for help, but first you must find out where exactly you have landed… Hurry, before hypothermia begins to set in and your very life escapes you!”

Did you read all of that… does anyone read all of Trapp’d’s novelisations?

The room started off well, with us being blindfolded and led into a room where it was snowing! The snow didn’t last however and it only went off once more in the duration of the game.
The room itself was MASSIVE, like we rattled around in that room like 2 snowflakes in a barren wasteland… and barren it was with a lot of white. There was the back end of a small plane however which was an impressive touch, and some strewn clothing and aeroplane seats but other than that the room was very bare.
The space was well lit and there was a fair bit of climbing up and down stairs in the game, but you can restrict this to 1 player if needs be.
A fairly immersive set that lost some impact in the huge size of the room.

Game Play:
A liner game that compromised of logic, observation, codebreaking, math and busy-work puzzles.
The puzzles were for the main part logical, although one puzzle could have done with some refining as it really stuck us and caused us to go around in circles for quite a while.
A couple of the puzzles felt like deliberate busy work destined to slow groups down, and whilst not unenjoyable It can get a bit trite repeating one element several times.
There were a couple of nice puzzles that brought the standard up, a truly mixed bag of puzzles in this room.
Flow was decent, if not a bit up and down with moments of frantic activity polarised by moments that were like trudging through slush.
Signposting was minimal and at times easily missed.
A decent game that had some nice puzzles and moments.

Clue System:
Clues were delivered via Voice Over

Game Host:
I didn’t get our game host’s name, but she was good. Friendly and helped us out only when we truely needed it.

Did we escape?
Yes, in 49 minutes

Website: https://trappd.com/
Price:
2 Players £39
3 Players £49
4 Players £59
5 Players £69
6 Players £79

Escape Time – Magic School

Escape Time – Magic School
Location: Sutton Coldfield
Game Date: 04/03/2019
Team: Amy & Ian

magic school.png

Theme:
A storm is brewing and the Enchanted Forest will soon be destroyed and lost forever. Some say the entrance to Magic School is hidden amongst the Enchanted Forest so time is of the essence. Can you find the entrance and learn the spells to become a qualified Wizard or Witch within 60 minutes to stop the storm from destroying the Enchanted Forest thus closing the entrance to Magic School forever.

Magic School looked lovely, from the cosy forest to the school room set, the attention to detail was very good and immersive.
Both sides of the game have enough to create an authentic and charming atmosphere without creating distractions or red herrings. A very pretty room however, with plenty to look at and discover.
The space was quite small in the forest, but this soon led to the more ample Magic School.  Lighting was atmospheric and thematic suitable to the room.

Game Play:
A lovely game that was linear to start and then transformed into a more open game. Puzzle types were varied, with word, observation, searching, logic, code-breaking, aural and physical puzzles. There will be something in this room for every player to solve and get their moment in the room!
All puzzles were well in the theme of the room, in both sections and all were joyfully logical and solvable with out much interference from the game host. No logic leaps were to be found, and ah-ha moments came freely and with gusto. There was no ambiguity within the puzzles or their solutions.
There were a few unique puzzles, and what was more standard escape room fayre was delivered in a well thought out and interesting way.
The flow was excellent and we were kept busy and moving for the entire time we were in the room.
Signposting was good, subtle yet clear and never set out to trip us up or stall us.
A really solid and very enjoyable game. I’d recommend enthusiasts take a small group to maximise puzzle participation as there are a few puzzle gems in this room!

Clue System:
Clues were delivered via a super sassy owl in the forest and then more classically via a screen in the Magic School.

Game Host:
Simon was our host, was wonderful. Friendly and personable, and most of all fun! He ran our game really well, with excellently timed clues!

Did we escape?
Yes, in about 54 minutes

Website: https://www.escapetime.co.uk
Price:
2 Players £44
3 Players £63
4 Players £76
5 Players £85
6 Players £90

Escape Reality – Iron Kingdom

Escape Reality – Iron Kingdom
Location: Leeds
Game Date: 22/02/2019
Team: Amy & Ian

ironkingdom

Theme:
“Within the largest continent of the world, known as the Seven Kingdoms, there exists seven noble families. In the heart of this Kingdom lies the Iron Throne, the main source of conflict between everybody in the land. Whoever sits on the Iron Throne rules the entire continent, a position desired by many, a position in which people will go to extreme lengths to hold. News has quickly spread over the land suggesting that the new King is not the rightful heir to the throne. The discovery has caused an eruption throughout the Seven Kingdoms and a battle for the throne has broken out. You must find out who is the rightful heir to the throne. Who are you going to support? Which house are you going to fight for?”

Game of Thrones…. Sorry. Iron Kingdom… We have just started watching GOT (I know. SO late to the party, but it’s sooooo good) so my natural choice for Escape Reality this time was this room!
The room looked good, in typical Escape Reality fashion, theming was just enough, with darkness being used to create atmosphere within the room. The finish of the room was good, and whilst it was just a standard “castle” type room, the quality of the props was good and there was nothing in the room that could be outwardly misconstrued to be a red herring. Coupled with a good soundtrack there was a decent amount of immersion within the room.
The room was large enough for 6 people and had a good sense of discovery throughout. The room was dark, but torches were provided.

Game Play:
A strictly linear game that consisted mostly of logic, word, math and observation puzzles.
The puzzles were excellent in their logic, and all in theme to the room (and produced to a high standard) with good ah-ha moments and varying levels of difficulty (this is good as it ensures that everyone will get a chance to shine – important in a linear game)
There is one puzzle in the room that we managed to solve without the necessary puzzle parts we should have had (don’t worry… we went back and solved in the correct order).
This could be rectified I’m sure but luckily we caught our mistake and corrected ourselves (I was actually thankful for the numbered clues in this instance!)
The puzzles were interesting, fun and great to solve.
The signposting in the room was minimal but with it being linear it was made more clear as to what to do next.
The flow was good, with the puzzles leading nicely from one to the other, leading to a smooth game with no deliberate sticking points.
A good room for newbies, enthusiasts may find it a little bit lacking in puzzle “meat”

Clue System:
Ahhh… Escape Reality’s much contested clue system. We’re glad to say that from our last minute the iPad method has been tweaked slightly. There is still the option the take the iPad hints, but these no longer occur a time penalty! – The numbered clue markers are still around the room though giving away the order in which to solve the puzzles.
There is also a button to press that calls in the game host for a more personal help.

Game Host:
Morgan was our game host and he was awesome, bringing a geeky yet adorable sense of fun and theatrics to the brief and story! We wished we needed to ask him for a hint, as he promised to come back in costume & character… well he did at the end. What a fun game host!

Did we escape?
Yes, in 35 minutes

Website: https://booknow.escapereality.com/leeds/
Price:
2 Players £44
3 Players £60
4 Players £72
5 Players £85
6 Players £96

Guest House – The Extraordinary Study of Professor Wilbanks

Guest House – The Extraordinary Study of Professor Wilbanks
Location: Leeds
Game Date: 22/02/2019
Team: Amy & Ian

wil

Theme:
“You are dear friends and previous students of Professor Wilbanks. Wilbanks has been taken by his life long enemy, who has been envious of the career and success of Professor Wilbanks since they were children. His motive is to steal Wilbanks’ important artefacts, which in the wrong hands could be detrimental to mankind. All he needs is the key to open the safe which is in a secure location. You’ve got word that he is 60 minutes away from Professor Wilbanks’ study and its upto you to find the key before he gets there, otherwise… he’ll be taking you with him.”

The room was well decorated, with a charming and old world feel. It had plenty of kitschy character and interesting things to purvey but nothing that distracted from the game itself.
It wasn’t the largest of rooms, 4-5 people would be fine, 6 at a push if you like all the people you’re playing with! There is a nice sense of discovery throughout the room with a could of nice secrets and surprises along the way.

Game Play:
A linear game, with a good range of puzzles that leaned more to the classic style of play, with word, logic, searching, teamwork, codebreaking, observation and maths.
The puzzles were all standard escape room fayre, executed with interesting twists and challenging aspects added to make them stand out from the norm.
The logic in the puzzles was good, with no massive logic leaps and nice clear ah-ha moments (although enthusiasts may fall into overthinking!)
Signposting ranged from non-existent to exemplary, and in-between, almost every puzzle has its own level of signposting separate from the overall level throughout the game.
The flow was good, with ultimately no sticking points thanks to the excellent cluing from Dan! I can imagine had he not been on had we’d have totally missed a couple of things!
Wilbanks is a good game, and from what I’ve heard has gone through many changes in its lifetime with this being its latest version and it feels like a game that has been tweaked and honed.
I can imagine Wilbanks being a tricky game for beginners, and its low success rate does reflect this! Although we personally don’t think it’s too hard for enthusiasts!

Clue System:
Clues were delivered via a walkie talkie

Game Host:
Dan was our host, and was excellent, his passion for escape rooms was clear and this is reflected in his enthusiasm and precise game hosting.

Did we escape?
Yes, in about 51 minutes!

Website: https://www.theguesthouseescaperooms.co.uk/
Price:
2 Players £50
3 Players £60
4 Players £72
5 Players £80
6 Players £96

Locked in Leeds – Kiss of Death

Locked in Leeds – Kiss of Death
Location: Leeds
Game Date: 22/02/2019
Team: Amy & Ian

kiss.jpg

Theme:
Something is very wrong on ward 106 at St Margaret’s Hospital. What should be a place of rest and recovery has turned into a hive of death and despair. Seemingly healthy patients are dropping like flies, the hospital’s doctors are stumped and the whole ward has been placed in strict quarantine. What (or who) is behind the ward’s sudden death? Is the ward at the mercy of a lethal virus or is something even more sinister going on? You are the only one who knows the truth! Can the remaining patients be saved? But more importantly, can you save yourself in time?

Kiss of death is one of the most immersive “hospital” sets that we’ve come across, it really felt like a hospital room, with a proper bed, and props that looked like they came straight from the NHS! This dedication to authenticity really sells the room and is a defining characteristic of Locked In’s rooms.
The space was large enough but not massive and well lit. This room has a lovely twist that we didn’t see coming and were plesantly surprised by (but, no spoilers!)

Game Play:
A liner game that compromised of searching, observation, word, logic, & math puzzles in a goode, even balance of all.
The puzzles were intrictely in theme, and perfect to develop the story in this room, with each puzzle we learn a little bit more about what happened in the hospital and the unfortunate fate of the patients.
Each puzzle had good logic, and nice ah-ha moments that led to solid conclusion in the puzzles. One puzzle tripped us up for a while, but this was simply a case of us overthinking and creating a new puzzle from similar aspects in the room!
The signposting was very subtle, but enough to get by and direct the player through the game.
The flow was good, and the only sticky moments were that where we tripped up, it would be interesting to see if other people do the same as we did at that point. Aside from that the game was very playable and enjoyable!
Another solid room from Locked In that will please any player.

Clue System:
Clues were delivered via a screen

Game Host:
Noshina was our game host, and she was wonderful. Friendly, accommodating and delivered hints with precision timing! Excellent hosting across all 3 games.

Did we escape?
Yes, in about 52 mins!

Website: https://www.lockedingames.co.uk/
Price:
2 Players £42
3 Players £54
4 Players £68
5 Players £80
6 Players £96

Locked in Leeds – Hotel Heist

Locked in Leeds – Hotel Heist
Location: Leeds
Game Date: 22/02/2019
Team: Amy & Ian

hotel.jpg

Theme:
The Hotel Paradise is a haven of five-star luxury and exceptional customer service. As the hotel’s manager, you are rightly proud of the spotless reputation you have built up with decades of hard work and dedication. But one morning you receive a call which threatens to shatter the Hotel Paradise’s good name. Lady Murdoch-Westwell claims an exquisite diamond necklace and a sapphire ring have been stolen from her room as she dined in the hotel’s bistro. Pointing the finger at one of the hotel’s maids, she has already put an expensive claim in to her insurers. You trust your staff and are sure she must be lying but can you prove their innocence and protect the hotel’s future?

Theming was immaculate in this hotel themed room, we joked that it was niced than the hotel we stayed in whilst we were in Leeds (well..it actually was!)
The decor was classy, and there were enough probs to create an immersive atmosphere without creating distractions or red-herrings.
A large and spacious room, that was well lit. An all round lovely space to spend and hour in.

Game Play:
A linear game with observation, math, word, searching and logic puzzles. The puzzles were all on theme and excellent in their logic.
Interesting puzzles and unique touches made this room lovely to play, with all the puzzles having lovely ah-ha moments those moments at some points coming at the culmination of the room, and after gathering lots of small pieces of puzzle to come together.
The logic in the puzzles was great, with the answers being concise and with little ambiguity.
The signposting was subtle but available and there were never any moments that were deliberately misdirected.
The flow was good, with all the puzzles leading to gathering enough evidence to make our escape.
Another great room for beginners, or enthusiasts alike.

Clue System:
Clues were delivered via a screen

Game Host:
Noshina was our game host, and she was wonderful. Friendly, accommodating and delivered hints with precision timing! Excellent hosting across all 3 games.

Did we escape?
Yes, in about 53 mins!

Website: https://www.lockedingames.co.uk/
Price:
2 Players £42
3 Players £54
4 Players £68
5 Players £80
6 Players £96

Locked in Leeds -American Die-ner

Locked in Leeds -American Die-ner
Location: Leeds
Game Date: 22/02/2019
Team: Amy & Ian

american.jpg

Theme:
“The clock is ticking and you can’t afford to waste a moment. Shirley’s Diner is usually known for its strong coffee, relaxing atmosphere and no-nonsense waitresses. But today something threatens to disturb the calm of this all-American diner forever. Lurking inside the kitchen is a deadly bomb and you are the only ones who can diffuse it in time. Who could want to destroy Shirley’s and why? Could it be Brad, the chef who left the diner under a cloud last month? Or could this be the handiwork of a very dissatisfied customer? Will you manage to save Shirley’s in time?”

The theme was great, clean and immersive. The set really looked like a diner, with a seperate kitchen area. The thing I noticed about Locked in is their attention to detail with their props, they were consistently in theme and of high quality.
The room was spacious and well lit, more than big enough for the max group size of 6.
There was nothing in the room that was put there to be miscontrued as a red herring and there was just enough detail to create a really immersive and fun atmosphere.

Game Play:
A linear game that compromised of searching, observation, word, logic, aural & math puzzles.
There is a mechanic to start the room that is not entirly unique but still adds a great element of team work to the main game.
Puzzles were interesting, in theme and sound in its logic.
All the puzzles had good ah-ha moments, which led to faily concise conclusions with satisfying answers, with each puzzle being engaging and fun.
Signposting was good, subtle but enough to direct and steer you through the room from puzzle to puzzle.
Flow was great, with no natural sticking point and with the linearity of the game it was easy to keep track of progess throughout the room.
A really good game that plays with a good fluid gameplay, solid puzzles and story threaded throughout. An excellent game for an introduction to escape rooms!

Clue System:
Clues were delivered via a screen

Game Host:
Noshina was our game host, and she was wonderful. Friendly, accommodating and delivered hints with precision timing! Excellent hosting across all 3 games.

Did we escape?
Yes, in about 55 mins!

Website: https://www.lockedingames.co.uk/
Price:
2 Players £42
3 Players £54
4 Players £68
5 Players £80
6 Players £96

The Great Escape – King Arthur’s Secret

The Great Escape – King Arthur’s Secret
Location: Leeds
Game Date: 21/02/2019
Team: Amy, Ian, Jodie & Kris

king
I’m going to preface this review with a few notes about The Great Escape as they do things a little differently and for me, personally it doesn’t really work, but I know a couple people who like it.
1. The games are only 45 minutes long. (yet the prices are in-line with other companies in the area whose games are 60 minutes long)
2. You are each given the choice of a character, each character gives bonus “power-ups” to the team, so for instance… a torch, 5 mins extra time, a free code, HINTS. – this adds an element of strategy to the game, but is also fairly unneeded and laborious. (just give people a torch and hints….)
3. We were blindfolded to go into the room… Not really sure what this achieved, worth noting if this is something you have an issue with!

Theme:
Know this brave knight, man’s darkest hour is upon us. Following King Arthur’s death, the banner which held the United Kingdoms together has all but vanished.

Houses of the North, South, East and West battle in a constant struggle for power, causing a reckless destruction of everything we hold dear. The North is set to storm the capital, beginning what only can be imagined as centuries of needless war and devastation.

However, there is just one glimmer of hope. To find a new King of England and reunite the seven kingdoms under one true leader. Legends speak of secret chambers built into King Arthur’s Castle, riddled with mysteries and guarded by Merlin’s magic. It is said that when the time comes to pass, the secrets of King Arthur’s castle will only speak to the worthy, the one who has what it takes to become the King of England.

This is where your journey begins, brave knight. Here, deep in the heart of King Arthur’s castle…

Can you evade Merlin’s magic, unravel the mystery and unearth King Arthur’s secret?”

Theming was nice, and very detailed but the room was incredibly small, and cramped with just 4 of us in the space, which in turn led to it quite very hot & stuffy quite quickly.

The majority of the room’s space was taken up by an impressive round table, leaving the perimeter of the room to be traversed by us, the players. I will say this now… DO NOT EVER go into this room with more than 4 people. It is too small, and cramped.

The room was also dark, not for atmosphere, but I feel to increase difficulty. Couple this with the fact that the use of a torch is a “power up” and you have a recipe for disaster. We ended up with 1 torch between 4 of us and at times had to make do with tiny led candles to light up puzzles and padlocks.

From what I could see the room was decorated very well, with just enough detail to create immersion. But the dark and cramped conditions really hampered our enjoyment.

There is also and an element of crawling in this room, which I managed to really bang my back on. Some padding wouldn’t go amiss on the frame!

Game Play:
A fairly linear game that consisted of observation and code-breaking puzzles, with certain puzzle mechanics being used more than once to create different puzzles.
A bombardment of 4 digit locks (and those who know me, know I love locks) meant that puzzle variety was not great, with all puzzles leading to a 4 digit number.
The puzzles were all nicely logical and had good ah-ha moments.
The flow of the room was good, with there being a smooth transition from one puzzle to another and a good sense of progression throughout the room
The signposting was minimal but good, with there being enough to stop ambiguity and prevent logic leaps.
A good game for newbies, if you’re willing to take a plunge into the dark!

Clue System:
Clues were delivered via a walkie talkie (but ONLY if you have the power-up!)

Game Host:
Our game host was polite enough, however when faced with the choice of our “characters” we elected to choose a secondary torch, which was incredibly dim and needed new batteries, which we asked for to only be told “this is how the torch is” – it would have taken seconds to grab some new batteries and it really would have helped in the room.

Did we escape?
Yes, in 35 minutes

Website: https://thegreatescapegame.co.uk
Off Peak Price:
2 Players £46
3 Players £54
4 Players £68
5 Players £80
6 Players £90

Peak Price:
2 Players £52
3 Players £66
4 Players £80
5 Players £95
6 Players £105

Atherton Escape Rooms – Room 13

Atherton Escape Rooms – Room 13
Location: Atherton
Game Date: 21/02/2019
Team: Amy, Ian, Jodie & Kris

Theme:
“You wake in a room & have no idea how you got there! Looking around you see everything has a code… Using logical skills & evidence found, can you escape the count down clock? ROOM THIRTEEN, the room no hotel rents out!”

Room 13 was decorated quite minimally, with the regular things you’d find in a hotel room, but nothing more. There were a few pictures dotted about the walls, but for the main part it was very conservatively decorated.
Immersion was fairly low, but there were some nice touches for the “World War 2” setting of the room.

Game Play:
A linear room, that consisted mostly of observation and code-breaking puzzles. The puzzle content wasn’t heavy, (as reflected by our escape time below) and most of the puzzles were quite logical and straightforward. There was some nice searching & word play
There were some logic leaps that we luckily overcame, but I could see newbies getting quite stuck here and not making the connections.
Signposting was at a minimum, with there being just enough for us to work through the room.
The flow was OK, with our experienced team moving through the room seamlessly but this was a case when experience prevailed.

Clue System:
Clues were delivered via a screen upon request

Game Host:
Michaela was our host, and she was friendly, chatty and a good host.

Did we escape?
Yes, in 20 minutes.

Website: https://www.athertonescaperooms.co.uk/
Price:
2 Players £36
3 Players £51
4 Players £64
5 Players £70