Mission Exit – Not Guilty

Mission Exit – Not Guilty. Game Date 20/09/2017. Team: Amy, Sam & Jamie

It had been a while since we had been to Mission Exit and after chatting to fellow enthusiasts Same & Jamie (of Lock us up, check out their review here) we decided to go and play Not Guilty in a four, as it’s only about 10 minutes from them. Unfortunately due to unforseen circumstances Ian had to drop out, so it was just myself Sam & Jamie going along to play!

“You and a group of friends have been framed for a murder that you didn’t commit. You have one hour to not only find a way out, but to gather all the evidence needed to take the real perpetrator down.

The evidence is bursting to escape…but are you ?”

A simply decorated room, which was large enough to accommodate the max group size (although not as HUGE as the Killer code) The decoration was good, with a huge insignia on the wall to signify we were in the police station.
The room was very well lit, and atmospheric but not the most immersive, I was still very aware I was in an escape room (and that was fine!) It was also very clean and there were no red herrings in the room, everything was there for a reason and there was nothing that was inherently out of place.

Game Play:
A fairly linear game with several different starting points, (be aware you are handcuffed to start the game) A fair mix of puzzles, with searching & observation being the focus. There are a couple of really nice puzzles in this room, all the puzzles have sound logic, and nice ah-ha moments.
There was one which I enjoyed after making up my own answer to it and seeing that I was along the right lines!
There are plenty of nice logical things to do in this room. The flow was OK, there were a couple of times we came to a dead stop but it was down to us missing something and as soon as we got a hint we were off again.
A sound game, the flow works and the game is logical and interesting.
It’s lovely to see the development and improvement from Mission Exit’s first game, it’s a notable change from The Killer’s Code to Not Guilty, and shows that the team at Mission Exit are always striving to up their game.
Enthusiasts take a small group, a 2 or a 3. Newbies take 4-5 and work hard!

Clue System:
Clues were delivered via hand written notes from another prisoner!

Game Host:
Alex was our game host and was great, friendly and willing to chat about escaping for ages, he clearly has a lot of passion and enthusiasm for escaping and his business. He ran our game well, delivering hints only when we really needed them!

Did we escape?
Yes! We were found not guilty in 55 minutes!

Website: http://missionexit.co.uk
2 Players £36
3 Players £48
4 Players £60
5 Players £65
6 Players £72
7 Players £77



Farmaggedon 2017 – Halloween begins early!

Farmaggedon Press Night. Ghoul Date 12/09/2017

So, for the last 4 years I have been on the other side of the fence when it comes to Farmaggedon’s press night, scaring the press, celebs and friends/family of my fellow actors silly on the 2nd Tuesday of September.
Due to injury, Farmaggedon was a no-no for me this year, and how I miss the scaring, so thanks to a lovely friend I secured some tickets to Press Night to see the scares from the other side!

Farmaggedon is situated at Farmer Ted’s in Ormskirk, but forged in hell. There are 3 main scare attractions (more about them later), Zombie Outlaw and free roaming characters to have picture with if you’re brave enough!

Overall Atmosphere:
Farmaggedon has a huge central courtyard area, consisting of toilets, and eateries and photo opportunities. This is all undercover and leads to each scare maze and Zombie Outlaw. This is also where you will find all the roaming characters that are always willing to have a selfie or 2!



The central hub had fire dancers (which we saw but didn’t get any pics) and huge animatronics looming that come to life when you least expect it!

Scare Mazes:

Contagion is a 3D psychological haunt that messes with your senses and leaves you wondering which way is up! The maze is accessed through Freak Street, which is a new addition this year and what a good addition, making more of the Farm undercover and giving a whole new stage for more dancers and entertainment should the queues get too long. So, in the maze there are clowns a plenty, with the clever use of UV lights and UV reactive paints, clowns and monsters seemingly pop out the walls and up from the floor. The maze is HUGE and seemingly goes on for ever and ever! Throw in the disorientating visuals and the creepy soundtrack and you’ll be jumping and screaming at every twist and turn! Not to mention the exhilarating ending which surly sends people running!

The Meat Locker:
The Meat Locker is a staple blood ‘n’ guts horror house and tells the tale of Malachai and his minions, who are continually baying for your blood as you make your way around the maze of corridors and rooms. With great set design, especially in Malachai’s room itself (the actor playing Malachai was superb, playing his part with malice, and really imposing his character within the room), the kitchen and the beginning of the maze….but be warned, this house is not for the squeamish as there are numerous dead bodies, slaughtered animals and lots of blood!

Terror on the Farm (featuring the foundry):
Terror on the Farm is the Farmaggedon classic, the staple house that has been around since Farmaggedon’s inaugural year. Terror harks back to the classic horror delivering a cornucopia of fear. Terror begins with The Foundry, a dark twisted place where tormented souls are molten away, there are some super effects in this part with sparks flying and saws whizzing! It really gets the pulse racing before the main event. Terror takes us on a journey from the realms of a dragon, through a voodoo swamp, to a cursed libary and then to hell and back. Excellent set design in every single scene, enthusiast actors and plenty of disorientating strobe lights, sound effects and HUGE animatronics give Terror on the Farm the spooktacular title it deserves. The jewel in the Farmaggedon crown

Zombie Outlaw:
What is better than getting on a bumpy old trailer and pelting some pesky zombies with paintballs…
Farmaggedon debuted Zombie Outlaw in 2015 and the even has got bigger and more streamlined each year. Boarding the double decker trailer we loaded up our ammo and went zombie hunting. The trailer slows down at appropriate points to let you aim and fire! Ably lit up under UV lights, the zombies and painballs glow in the dark and if you’re lucky you might keep them off the trailer! The tour is made fun by a trailer-guy who ramps up the crowd on board and gets you ready to fire your load! Lots of fun and something different (and no chance of getting shot back at either!)

Street/Free Roaming Characters:
Along with all the zombies & monsters there’s a heap of roaming monsters for your entertainment. They’re all excellent, and ramp up the scares on unsuspecting guests, leaving no area of Farmaggedon safe!

Scare Factor:

3/5 bloody handprints. You’ll Scream, You’ll cry but you probably wont die.

Website: https://www.farmaggedon.co.uk/

Ticket Cost:

SCARE HOUSE ONLY from £16.00 to £22.00
SCARE HOUSE & ZOMBIE OUTLAW from £26.00 to £32.00

Time Race – Vault 17

Time Race – Vault 17. Game Date 13/09/2017. Team: Amy & Ian


“It was 30 years ago that the first bomb dropped. The war lasted just 18 days. You were lucky…you made it to Vault 17. In the Vault, generations have been born and raised in the dark. Vault 17 has become your home.

That was at least until today. The Vault’s final power core has decayed so far that the Vault scientists believe that there’s only 60 minutes of power left. If you and your team don’t take the risk and make it to the wasteland, the Vault will become your tomb, as the Vault door is too heavy to manually operate. Will you make it out in time?”

Theming was fantastic, immersive and incredibly well done, heavy metal doors and rotting mildew ridden walls only added to the feeling of being trapped in a post apocalyptic world.
The room generally is large and would easily accommodate groups of 6, it is maze like though and is a journey to discover where each door is going to lead! There are moments of small spaces within the game however, something to be of note if any of your team are claustrophobic, however the game play makes these tight spaces avoidable for anyone of a claustrophobic nature.
There are moments of darkness within the game but for the most part the light is good. Light sources are provided, but only 1 per team!
An excellent soundtrack rounded out the complete dedication to this rooms theme, with a radio broadcast playing throughout the hour, and time updates throughout.
With nods to Fallout, this room will please anyone who is a fan, or who likes post-apocalyptic themes!

Game Play:
This game is strictly linear, and only one puzzle is available to work on at a time due to the nature of the design.
This is generally OK, yet if you get stuck anywhere it can be hard to get out of the brain lock as there is no other puzzle to focus on for a few moments to clear your brain.
The puzzles were mostly logic/mental, word & “doing stuff” puzzles, I say doing stuff as they weren’t necessarily physical, but things you would undertake in a real-life situation, which was excellent.
The puzzles were difficult, and there were a couple of puzzles that required logic leaps to mesh all the pieces together, it was like a few of the puzzles were mini-meta-puzzles! (we did speak to the owner about these and there could be potential to streamline these puzzles in the future) – once the logic leaps were hurdled over, the puzzles became clear and enjoyable. (and I am sure there will be people who play who don’t find these logic leaps to be as blocking as we did!)
The flow of the game was OK, with it being so linear it tended to be a bit of a slow burner, we never felt like we were gathering any speed as the nature of the puzzles makes you slow down and think (and think HARD at that!) There are a couple of nice twists in the game play, and lots of surprises.
I can imagine that this game could go 2 ways with bigger groups, it would either be a case of lots of hands make light work, or too many cooks spoil the broth. It would be interesting to watch a maximum capacity group to see how the linearity affects them.
It was probably the most Ian and I had stuck together in a room for every puzzle in a long time! Usually we do have a “divide and conquer” approach to rooms, only coming together for meta-puzzles or tricker puzzles.
Enthusiasts, take a 4. This is a hard, tasking room. Newbies…. I would honestly get a good few rooms under your belt before venturing into Vault 17. It’s a hard, hard game!

Clue System:
Lex, was our clue system, and automated robot voice. Excellently keeping within theme and very reassuring!

Game Host:
Daniel was our game host and was absolutely smashing! So incredibly passionate and enthusiastic, we chatted for a long time after the game and he has some incredible ideas up his sleeve! He ran our game well and delivered lots of hints (without us even asking, which is how we like to play!)

Did we escape?
Erm… No. *sad face* – it was a truly fair and square defeat! The room just beat us this time!

Website: https://timerace.co.uk/
2 Players £50
3 Players £69
4 Players £88
5 Players £100
6 Players £114

Heads up, things are gonna get weeeeeird

and a bit spooky!

“When hinges creak in doorless chambers, and strange and frightening sounds echo through the halls. Whenever candlelights flicker where the air is deathly still — that is the time when ghosts are present, practising their terror with ghoulish delight….”

As the summer sun slowly starts to set and the nights get shorter (boo) the BEST time of year rolls around, HALLOWEEN SEASON!

Back before I was obsessed with escaping, there was another love (which I still hold dear to my heart) – Scare Attractions!

What is a scare attraction?
Scare Attractions are highly themed, walk-through attractions of about 5-10 minutes in length, featuring lots of blood, guts, gore and scares! Typically in narrow, winding corridors with hidey holes for actors to jump out and scare you!

Houses (or mazes) can come in many, many themes… clowns/zombies/cannibals seemingly the most popular but realistically anything goes (in one house we had to stand in a toilet cubicle, in another we were going to be made into pies….)

Some of the bigger events, like Halloween Horror Nights utilise IP in their mazes, and some examples can by found in houses based on The Walking Dead and American Horror Story franchises (to name just a couple) – for fans of horror movies these events are amazing and the theming alone is enough to immerse you into their world (the less said about The Exorcist house the better)

Some events have roaming characters and scare zones and these can present some brilliant photo ops (should you be brave enough to approach the dead!)

Most places have places to get food and drink so you can refuel in between scares and get a warm drink, and some places have live music and street entertainment.
They’re a lot of fun and worth doing at least once!

A lot of cross over happens of people enjoying both escaping and scare attractions, with there being a fair few scary rooms in the UK (13utcher, Edith & The Gilman Hotel being our favourites) but as a whole, escape rooms aren’t scary and we have to wait until autumn to get our scare on!

I’ve previously also worked as a Zombie at a scare attraction, which I can assure you is an AMAZING job, seeing grown ups cowering in fear is a lot of fun!

Now you can see why people ran in fear… this was my first year, playing The Bride and it’s my fave picture over the 4 years I was there!

Admittedly scare attractions aren’t for everyone, and I was terrified the first time I went through one (well, I was 13 and alone…. what WAS I thinking) but after going to Halloween Horror Nights in 2009 I realised that scare attractions are safe, the actors are out to scare the crap out of you but never, ever to hurt or harm you. So armed with this knowledge, we started going to scare attractions in 2012, and slowly built up the addiction (it’s harder when they’re not year round like escaping!)


Well, it’s not if we’re going to be pedantic, but Halloween is coming early for me as on Tuesday I’m going to Farmaggedon’s press night and naturally my reviewing side will want to come out so there will be a neat review of Farmaggedon popping up on my site soon after!

We’ve got some great games booked in for the rest of September, but come October things are gonna get really spooky as the scare attractions take over (don’t worry, there will be at least one escape review during the month of October!) with visits to:

Scare Kingdom
Contained Liverpool
Screamfest Burton
Xtreme Scream Park
Dr Fright’s Halloween Nights
Lockdown Sanctum
Alton Tower’s Scarefest
Yorkshire Scaregrounds

And possibly a few more…. that I haven’t booked yet!

I’m rather excited, and don’t worry, normal service will be resumed as soon as the ghouls, goblins and zombies go back into hiding for another year!

Amy x

Escapism – Area 51

Escapism – Area 51 – Game Date 05/09/2017. Team: Amy & Ian


“In a place that doesn’t exist, no one is coming to your rescue. A virus has broken out in one of the top-secret testing facilities and there’s only one way out. Crack the code and escape the lab before it’s too late.”

Theming was OK. There was a little bit to suggest “lab” – skeletons and metal tables etc but the immersion wasn’t there fully, there were a couple of posters up around the room & some lab coats, but essentially it was quite bare, this did lend itself to not having many red herrings in the room which was good.
The room was well lit and spacious, so there is no risk of claustrophobia, or trouble seeing at all. The room was clean too, as you would expect a lab to be!

Game Play:
A linear game with different “threads” – the puzzles all came down to numbers and there was an abundance of 4 digit padlocks within the room. The puzzles were mainly observation & codebreaking. With 1 really nice musical puzzle (I always like them.)
The variation of puzzles was OK, with a couple having nice ah-ha moments and being solvable and satisfying on their own.
The flow was stuttery, quite often we would open something up, get the next piece and think… where to we go next, it seemed a bit disjointed, it did come together more in the latter half of the game.
A couple of the puzzles had logic leaps that were not explicitly awful, or large… but required a bit of critical thinking (and I don’t think we’d have got them without a nudge) That being said, the logic leaps we found weren’t frustrating, or stupid.
We did have a moment where something that was supposed to be open, had locked itself (we blame the aliens) and the staff dealt with it incredibly well, they kept cool and paused the timer to come in to try to open/fix it. It didn’t effect our game at all, I just wanted to commend the girls on the handling of the situation, it was handled with excellent care and attention.
I think enthusiasts would find this room a bit cliche, and newbies could find it difficult (due to the leaps) I would take a 3 for experienced players, and a 5 for newbies (but I couldn’t honestly recommend it as a first room)

Clue System:
Clues were delivered via a screen

Game Host:
Charlotte was our game host and she was ace, so friendly and she read our game incredibly well (considering there were no mics in the room) she delivered clues right on time!

Did we escape?
Yes, in 34 minutes!

Website: https://www.escapismchester.co.uk

Off Peak:
2 Players £36
3 Players £45
4 Players £56
5 Players £60

2 Players £40
3 Players £48
4 Players £60
5 Players £70

Moviescape – Escape The Cantina

Moviescape – Escape The Cantina. Game Date 31/08/2017. Team: Amy & Ian

We were lucky enough to be invited to be the first ever players of Escape The Cantina by the Moviescape Team, the room opens on Sunday 4th September. The premise came about when the team behind Moviescape joined forces (hehe) with the team from “For the love of Sci-fi” to bring a Star Wars inspired escape room to the Cantina which was built for a convention in 2015. The room has already been picked up in the Manchester Evening News, so if you’re going to want to immerse yourselves in the Cantina you’ll have to book your tickets early!


“After the destruction of an Imperial Warship important cargo was left drifting through space. This cargo contained vital information and plans on the Imperial Armies latest weapon. You have one hour to  recover these plans before you are captured.  Your only help is the grumpy Cantina bartender… but is he who he says he is?”

Oh. My. Goodness.
This room is just gorgeous, so well decorated and so, so immersive. The space is HUGE. I mean, HUGE. It is probably the biggest escape room we’ve had the pleasure of being in and the space is used very well throughout the game.
The level of attention to detail is astounding and it really does feel that you’ve just stepped into the Cantina, you can feel the love that has been poured into this room in its construction, with so many booths and nooks to search in and discover! A true treat for any star wars fan (I, myself like Star Wars, but I’m not a nerd about it and still found myself saying “cool” “wow” “awesome” “neat” and lots of other adjectives for the entire hour)

Game Play:
A strictly linear game which had a good range of puzzles, observation & codebreaking being the main stay of the game, which worked well within the theming. The puzzles were all excellent in their logic and we never felt any frustration in solving them (standard Moviescape, solid, logical, solvable, fun puzzles!)
The flow was excellent and it was always clear where we had to go within the game next. The game was slightly different in that you had a series of cargo boxes to unlock and discover throughout the game, this only helped steer you in the right direction (as it’s SO easy to get distracted by the pretty sets and aliens!)
The standout feature in Escape the Cantina however, is its inclusion of a live actor. Normally a live actor in a non-horror escape room fills me with cringe, but I needn’t worry, Moviescape did it with excellence, the actor takes the role of the barman and without interaction with him, you aint getting out. The game expertly weaves between the “room” and the barman, creating many magical interactive moments. He is there for the entire hour too, so even when the rest of the team is busy solving a puzzle, one member might be indulging in a bit of banter with the barman.
We personally really enjoyed this interactive element, it added SO much to the room, gave a grounded sense of progression (so important in such a big space) and gave a sense of immersion that was hard to beat!
Solid, enjoyable puzzles, great banter with the barman and a super cool setting, all add up to a geektastic time!
Group size is entirely up to the players, the game is perfectly pitched for groups of 2-8 and I think even a group of 8 would have a lot of fun in this room as the interaction from the actors is top notch! It is an experience, a lot of fun and there are some great puzzles thrown in too!

Clue System:
Poker chips are exchanged for clues. but the barman is always on hand if you need him!

Game Host:
Our game host was the barman at the Cantina, and he played the part brilliantly. We also met a Jedi, who gave us our introduction with flair, he was about in the room too, watching over us (probably checking our midi-chlorian levels too…)
We also chatted with Carl who owns Moviescape, and as usual it was great to chat to him about all things moviescape, escape rooms and horror!

Did we escape?
Yes, in 55 minutes! (distracted, us….? never)

Website: https://www.moviescape.co.uk/
Escape the Cantina is a flat price of £75 no matter what the group size is from 2-8 players

Stuck in the Riddle – The Dungeon

Stuck in the Riddle – The Dungeon. Game Date 27/08/2017. Team: Amy & Ian


“The King is dead! In the late hours of last night your father, and the King of England, tragically died under suspicious circumstances. Suddenly a troupe of guards, commanded by your cousin, burst into your room while you sleep and take you to the dungeon to lock you up – as the rightful heir to the throne you suspect your cousin is planning on murdering you so he can claim the throne for himself.”

Theming was good in the room, great attention to detail had been taken to provide immersion. There are lots of areas to explore, and the sense of exploration continues throughout the game. The room was very spacious and not at all scary. The only downside is the light level, it’s a very dark game throughout. I understand that this is within the theme of a Dungeon, but a little bit of ambient lighting may help players within the game. You are provided with good lanterns however so it’s more awkward (especially for the first couple of padlocks within a team of 2!) That being said, it’s a very very well decorated room with good use of story throughout and good quality props. Nothing was out of place.
There is an element of crawling within the game, something which is to keep of note (it is on a padded surface and not for too long)

Game Play:
A linear game that contains a variety of puzzles, maths, word, logic, physical, but generally leaning towards observation and code-breaking.
All the puzzles were perfect in their logic so much so it just seemed that padlocks were tumbling open giving a great sense of progression and achievement.
Enthusiasts are likely to spot all the puzzles and link things together as it is a fairly formulaic room, but this is a GOOD thing as the logic in the puzzles lead to an excellent flow, with all the parts of the puzzles coming together with perfect timing to create fun ah-ha moments and lots of satisfying padlock popping!
A very good game. Perfect for newbies (take a 4 or 5) and a lot of fun for enthusiasts!

Clue System:
Clues were delivered via a screen

Game Host:
Thomas and Becky were our game hosts, They were very friendly and willing to chat about escaping! They ran our game well and only delivered clues when we well and truly needed them!

Did we escape?
Yes, in 47 minutes and 2 seconds!

Website: https://stuckintheriddle.com
2 Players £36
3 Players £51
4 Players £60
5 Players £70
6 Players £78
7 Players £84

Tulleys Escape – Mutiny

Tulleys Escape – Mutiny. Game Date 24/08/2017. Team: Amy & Ian


“It’s the year of our lord 1672, and you be right in the height o’ the golden age o’ piracy…

After years of sailin’ the high seas, you and your crew have succeeded your fair share of ambushes, and as a result – your ship is teamin’ with bounty.

Yet you’re still suffering beneath the cruel wrath o’ Captain Starling – a notoriously bloodthirsty buccaneer, and your shipmates have decided you all shall take matters into your own hands. After all… you fought for the gold, so the gold is yours for the taking, aye?

Once the old seadog has retreated to his berth for the night, you make your move. Get in, get the treasure and get out. You won’t have long before he starts to stir – and Starling shows no mercy to ANY soul…”

This room started off very dark, and me very worried. I am not the biggest fan of dark rooms and there was no viable torches around, my fears were soon quashed when after the intro video the lights came up to reveal a gorgeous ship’s cabin! The attention to detail in the room again was second to none, with oak everywhere (or whatever type of wood you build a ship out of!) and the surrounding were gorgeously immersive!
The room expanded to reveal a deck of the ship with 2 centre piece puzzles that were begging to be gotten on with! The room just kept giving with its theming, including one special area that will remain tightly behind my sealed lips. It was SUCH a wow moment!
The standard of both Tulleys Escapes is that I would expect at Disney, or Universal. Perfect Theme Park quality.

Game Play:
Quite an open game, we split of and solved a few puzzles individually before coming back together to tackle the lovely centrepiece puzzles.
There was a range of puzzles, with a bias towards bit chunky physical puzzles complimented by logic, codebreaking, skill, maths, word, pattern matching. A really mix but plenty for everyone to be getting on with, and a fair bit of exploration and observation too!
The flow was wonderful (even if we did have a pesky mag lock and mid game reset, that DIDN’T affect our game at all! Honestly they dealt with it incredibly well to the point that I didn’t even realise!) all the puzzles had exciting ah-ha moments and satisfying reactions, be they unlocking a padlock or something magically popping open!
I can’t say more than EVERY one needs to play this game, Enthusiasts especially this game is gorgeous and at a perfect level for an enthusiast group of 2. Newbies may want to pad the brains out a little to get through all which is thrown at you, again… there is a LOT to do!

Clue System:
Clues were delivered via voice over, (a helpful parrot!) and they got it spot on. A very clear speaker delivered the sound to the room and it was clear to hear our clues

Game Host:
Stuart hosted our game (And is also the owner of Tulleys!) He welcomed us warmly and we could have chatted about escaping for ages! He dropped us hints at the perfect time and stopped us feeling any frustration and kept us moving forward in the game.

Did we escape?
Yes, in about 53 minutes!

Website: http://tulleysescape.com
2 Players £50
3 Players £69
4 Players £84
5 Players £95
6 Players £108
7 Players £119


Tulleys Escape – The Outfitters

Tulleys Escape – The Outfitters. Game Date 24/08/2017. Team: Amy & Ian

We’d been to Tulleys a couple of years ago for their Halloween even, Shocktoberfest, and we encountered some lavish sets and brilliant attention to detail, as soon as we heard about the escape opening we were keen to check it out! We were invited down to play, and take part in some promotional material… Would the escape rooms meet with the same quality as Shocktoberfest?


“It’s 1926 here in Chicago, and depression is still rife. Jobs are few and far between and the Prohibition has been in force for six years now. Everyone still drinks, nothin’ has changed. But now the mob control the streets, the supply and the money. The influence of the Outfit is far reaching. Most of the cops are even under their control. Who can put them in the joint? You can, that’s who.

The Commissioner has put together a special task force of straight, trusted cops and you’re on the team. You’ve spent the last few months infiltrating their network and now tonight is the night to get the evidence you need to put them away forever. But it won’t be easy, and you might not make it out alive.

Do you have what it takes?”

Wow, from the moment you step into The Outfitters it is clear that this is a special room, the decoration is tip-top, and thoroughly immersive from the get go (their pre-game video is exceptional, and give an edge to the escape rooms that I really hope they expand on in times to come)
The set is excellent, and the room just keeps on giving different environments and rooms to be in awe of. Every single environment was themed superbly and we were 100% immersed in the seedy underworld for the hour.
The room is large, and will easily accomodate all group sizes. Just brilliant!

Game Play:
A fairly linear game with LOTS to do, but don’t let that put you off.
There are lots of different puzzle types, logic, observation code breaking, skill, communication, maths, words. A primarily “mental” game, but there really is something for everyone to excel at! There are some tricky puzzles in the game which need critical thinking, but no logic leaps which was excellent.
The flow was sublime, with every puzzle easily flowing onto the next, creating Ah-ha moments galore and exciting twists and turns throughout the game.
There is an excellent use of tech in the room, with great puzzles to back this up.
A fantastic room for enthusiasts, and whilst you may have seen some of the puzzles before, the implementation and execution of them is fresh and exciting.
Newbies, take a big group, you’re gonna need a good few brains!

Clue System:
Clues were delivered via voice over, and they got it spot on. A very clear speaker delivered the sound to the room and it was clear to hear our clues

Game Host:
Stuart hosted our game (And is also the owner of Tulleys!) He welcomed us warmly and we could have chatted about escaping for ages! He dropped us hints at the perfect time and stopped us feeling any frustration and kept us moving forward in the game.

Did we escape?
Yes, in about 55 minutes!

Website: http://tulleysescape.com
2 Players £50
3 Players £69
4 Players £84
5 Players £95
6 Players £108
7 Players £119

The Panic Room – The Gilman Hotel

The Panic Room – The Gilman Hotel. Game Date 23/08/2017. Team: Amy & Ian


“A private investigator had been looking into the disappearance of important occult artifacts in a derelict coastal town. You lose contact with him so head there yourselves but by the time you arrive night has fallen so you find lodgings in The Gilman Hotel.

This is the same hotel where he had been staying, you head to your room and start to investigate but it seems the locals are on to you. Find out what happened, solve the mystery and reveal the secrets of this strange coastal town…

A lovingly crafted Lovecraftian Escape Room! Authentic, immersive and an amazing tense experience!”

Gilman Hotel, oh how gorgeous you are. I have a love for old, creepy hotels and Gilman delivered on every aspect, with it’s dark wood and overbearing atmosphere. It was spot on. The theming was perfect, and completely immersive. Added to that twists and turns within the game’s story and one of the best openings to a game this is a lesson in how to create a fully realised immersive experience.

Game Play:
Gilman is a hard, scary game. One that saw me screaming and running about like a woman possessed for a great deal of it, leading to us getting completely immersed in the story and trying to rob the joint whilst staying out of earshot of the terrifying hotel owner!
The puzzles are all perfectly in theme to the story. There are a wealth of puzzles again, with searching, word, logic, codebreaking and physical puzzles to contend with.
The flow was superb, and although disrupted by the horror aspect in the room, it was easy to pick the game back up and carry on.
The beauty in the horror aspect is that it turns your brain to putty. This does create a lot of tension and increases the difficulty somewhat, but that is part of the joy and fun of this room! It’s not an easy by any means either way!
You’re also tasked with collecting artefacts throughout the game, you can escape without collecting them all, but dare you risk your successful escape with extra searching and puzzling (I can tell you we didn’t collect all, and we didn’t stay to find them, our brains were mush!)
Enthusiasts, this is doable in small groups… and if you’re brave… a 2. But beware, the tension might cause failure…
Newbies…. take on this difficult room if you dare, the theming, story and attention to detail are worth it whether you escape or not!

Clue System:
Clues were delivered via a screen

Game Host:
Our game host was fabulous, fun and friendly and really helped us out delivering hints and clues when needed! (and we needed a few!)

Did we escape?
Yes! In 52 minutes… I suppose we had enough time to go find the rest of the artefacts, but the game had me and I just wanted to escape!

Website: https://www.thepanicroom.net/
2 Players £40
3 Players £57
4 Players £70
5 Players £80
6 Players £87.50
7 Players £95
8 Players £100