Escape Quest – Henry Fortune’s House of Illusion

Escape Quest – Henry Fortune’s House of Illusion. Game Date: 30/07/2018. Team: Amy & Ian.

Non faded House of illusion finished version 700x264 EQ

We had been patiently awaiting the opening date for House of Illusion for what felt like forever! Elaine and Mike were making sure that HOI was absoloutely perfect, as they have a reputation of fantastic games and I know they wouldn’t open a game that they weren’t 100% happy with, so we were happy to wait until it was absoloutely perfect!
We were lucky enough to be invited down to play on the same day as Lock Us Up, there review can be found here…Would HOI live up to our expectations and Escape Quest’s high standard…?

Theme:
“For 30 years his parents toured the world with their famous House of illusion magic show.

Henry would wait patiently backstage during the shows, wishing for the day he’d be allowed to take his place in the limelight, and maybe one day he might even be the star of the show. Unfortunately Henry’s parents didn’t think he was good enough to be included in the act.

Henry grew up bitter and disillusioned with the world, the anger he felt at his parents slowly turned to hatred, and then…..they suddenly disappeared never to be seen again! Henry’s girlfriend and his Aunt and Uncle have also disappeared. Henry claims they have all gone abroad to continue the show without him, but Henry’s Grandfather suspects something terrible has happened to the missing family members.

Henry has built his own private theatre. The shows he put on have not gone well, and ticket sales have dried up entirely, so Henry’s decided to hold auditions for some new performers. He’ll show the world that Henry Fortune has what it takes to put on a show just as good as his parents. Maybe even better!

Henry’s Grandfather has hired a firm of private investigators, and this is the ideal opportunity to send them in as undercover performers to try to find out if Henry knows more than he’s letting on. That’s where you come in!

Will your performance be good enough to fool Henry whilst you secretly gather evidence and If not, will Henry let you leave if your cover is blown? Henry is short tempered and impatient, an hour of his time is all you’ll get so make sure you work fast. As the final minutes tick by and the stage lights go out, it really could be the end of the show for you all……”

Escape Quest always provied the most detailed backstory, and this carries over into the brief and the room.
The room… WOW. To say we were transported to another world the second we crossed the threshold is an understatement. Thrown straight into the world of Henry Fortune we set foot upon the stage, looking out at the auditorium, balcony seats included!
The finish and attention to detail in the decor is second to none, with luxurious touches only serving to add to the immersion and  quality of this build. It truley is maginficent! It’s amazing to think that Elaine and Mike built all of it themselves, you can feel the utter love and passion that has gone into creating this room.
The immersion is heightened by an appropriate sound track, with occasional interjections from Henry himself… You’re really put into the story, in a “starring role” never the less!
The room is spacious and well lit, and there are plenty of opportunities to sit down throughout the game (it is a theatre after all!)
A beautiful and fully realised room, with layers of theme, backstory and narrative.

Game Play:
An open game that becomes linear at crucial moments, only serving to further the narrative.. This is one of the most story driven games we have played, and the puzzles only serve to  carry the story and narrative through the hour.
The puzzles were delightful, and varied with word, observation, logic, maths, physical, searching and room interaction.
Yes, room interaction,  the puzzles are so well woven into the story and room that the room becomes a living place, with interaction with the props and at times even Henry pushing the story and driving you forward into the game.
Every puzzle was perfectly in theme, and in that, they were perfect in their logic and never had a moment of ambiguity. The ah-ha moments were clear, and pleasing.
A highlight of the room was the aforementioned “audition” for Henry, having the sense of this maudelin magician critiquing your magic act was something so unique, challenging and fun at the same time, something we’ve never had to do before, and if we have to do it again I think I’ll know where the room got its inspiration!
The flow was exceptional, with clear yet subtle signposting leading us from puzzle to puzzles, we did not stop for the entire hour.
Another interesting device (and one I hope more rooms adopt in the future) was scalability. HOI had 3 different levels, 3* 4* and 5* with the room becoming for difficult with each star added. We chose the 5* difficulty and felt it was pitched perfectly for our group of 2. – a perfect addition which means every single group plays to their ability for maximum enjoyement in the room.
An all round excellent game… a MUST DO, no questions… just, get it booked!

Clue System:
Clues were delivered via a screen

Game Host:
Elaine & Mike were our hosts, with Elaine taking the reins of the briefing and story (and doing so with perfection) and Mike hosting the games and delivering clues, again, with precision timing and dilligence. Perfect hosting skills from 2 of the best hosts in the industy!

Did we escape?
Yes, in 55 minutes

Website: http://www.escapequest.co.uk
Price:
3 Players £63
4 Players £76
5 Players £85
6 Players £90
7 Players £105

Advertisements

Immersive Events – Prison Break 2018

Immersive Events – Prison Break 2018. Date: 28/07/2018 Team: Amy & Ian

We were lucky to be invited to Immersive Event’s Prison Break for the 3rd time (having visited twice in 2017 – review is here)

Would we learn from our mistakes and make it all the way to the end? Would the game be completely different? Would we even escape the prison itself? Read on to find out!

pb
Prison starts promptly at 11am, and we were herded into the yard to go through processing, which was much more fun and even more interactive than last year, with officers and guards singling people out left, right and centre… and even a full on physical warm up to get us pumped for the next 3 hours of running round the prison.

Ok… so maybe not a full phsyical warm up but enough to get the adrenaline going and loosen those tight quads (honestly I have no idea what we loosend up)

Introductions from those in charge were given and we were then taken into the unit, where we donned our fetching orange jumpsuits… this was a slicker operation with the addition of a video to introduce the game and get us rolling on our way.
Suited and booted we were taken into our cells, the prison is certainly formidable, it opened in 1793 and was in use until  2013. 4 floors of small, cramped brick built cells that there is no escape from once locked in from the outside. The most realistc prison game you’re ever going to play! Coupled with the excellent acting from the guards and fellow prisoners the immersion is 100% and you can easily get carried away, and loose yourself to the scenario!
We coincidently found ourselves int he EXACT same cell we were in on our 2nd prison escape… spooky!

The game truely began in the cell, with puzzles and riddles to solve, there was a lot more to do in the initial cell phase thatn last time, which lead to a smoother flow once out of the cell and into the prison, without giving too much away, your first task is to break out of the prison and there are several different ways of doing this, you could go back time and time again and never do the same route twice, each time we have created a completley different scenario for the game, and this gives a sense of realism and openess that is unparalleled (and with lots of people all trying to escape, well needed)

There are lots of different characters to meet around the prison, all acted well and each indiviual brought something new to the game. The characters can help, or hinder you… and it’s up to you to figure out who to trust! Our highlights had to be the priest (for the sheer cheek of super-baptising me) and our fellow musically minded prisoner… I don’t think I’ll ever see “It’s raining men” in the same light again! After breaking out via the magic of musical theatre, we were left to our own devices to take to the streets to solve the final part of the game… but too much info on that would be telling… expect to get well aquainted with Shrewsbury though!

The game this year has been honed and streamlined to give a better, more puzzley, yet still fantastically immersive flow. There are lots of elements to take in and they all culminate with 1 person winning the £150 cash prize! Unfortunately this wasn’t us, but we had all the pieces… time just wasn’t on our side so we made a hasty retreat back to the prison (after all that time incarcerated the outside world was frightening)

Prison Break is a great game the blends LARP, Escape Games and Immersive Game Play into one 3 -4 hour treat! Tricky, Challenging and a heap of fun! Highly Reccomended – make sure you dress appropriatley and limber up beforehand!

The last Prison Break of 2018 is on Saturday September 8th! It’s a must do!

Website: http://www.imevents.global/prison-escape-1

Tickets are priced at £45 per person, with a minimum age of 16 years

For another glimpse into the day, have a look at Lauren’s vlog:

Locked In North Wales – Black & White

Locked In North Wales – Black & White. Date: 27/08/2018. Team: Amy & Ian

black-and-white

Theme:
“Find a way out and Escape the human size checker board solving traditional escape room clues and puzzles before you completely lose your minds and get stuck in there forever.

Don’t worry though you don’t need to know how to play chess.”

Theming was good, as you can imagine, everything was Black & White, and this lead to an almost clinical looking game space.
There is no story to this room, it is purely a room filled with puzzles. It’s a large, well lit space that doesn’t offer masses of immersion, but it’s not THAT type of room. The finish of the room was good for the type of room it is.

Game Play:
An open game with moments of linearty, with a good range of puzzles. Observation, logic, critical thinking, searching & word.
All puzzles were solvable, logical and had nice ah-ha moments. There were a few puzzles where we got 1 part of the puzzle early on, then at a later point in the game found a use for it… this is effective within and open game as it forces you to bounce about the rooms and solve everything! (No shortcuts here!) This leads to fun soloutions and clean ah-ha moments.
The flow was good, with subtle signposting leading us around the room yet not giving too much away. There was a good amount of interactivity within the room too which further pushed the game forward to drive the flow.
Whilst the game had no narrative, the puzzles were loosley on theme,  all relating to the black & white nature of the room. A solid hour of puzzling… it is definitely more of a puzzle room!
A good game for beginners and enthusiasts alike!

Clue System:
Clues were delivered via intercom. Clues that are asked for incure a 1min time penalty at the end of your game.

Game Host:
Ash was our game host and was welcoming, friendly and ran out game with perfection. Delivering little nudges but never full on clues unless we asked.

Did we escape?
We escaped with 10 minutes remaining, but took 1 clue, leaving us with an official time of 51 minutes.

Website: http://www.lockedin-northwales.com
Price:
2 Players £40
3 Players £57
4 Players £72
5 Players £85
6 Players £96

Break Escape – The Enchanted Forest

Break Escape – The Enchanted Forest. Game Date: 19/07/2018. Team: Amy, Ian & Simon.

room-04_img01

Theme:
Be transported in to the mythical winter world of The Enchanted Forest, can you save the magic crystal from the clutchs of the dark queen?

There is no denying that this is a beautiful game, the set build is top quality, and the method of transporting to the Enchanted Forest is perfect, fun and unique!
The enchanted forest itself is magical, a snow covered glittery fantasyland that is so immersive and just gorgeous to look at, I spent a lot of time just taking in the surroundings and atmosphere! No detail is left out. A beautiful place to spend the hour’s game play.
The room is large and well lit (yet atmospherically so) and will easily accomodate the max number of 6 players

Game Play:
A game that starts linear and then becomes more open as the game progresses. This gives a sense of order in the “real world” and a sense of openess and freedom in the forest. Puzzles were incredibly varied, with math, logic, word, observation, aural, searching, and skill all being woven into the narritive and perfectly in theme with the environment.
The puzzles in themselves were excellent, each with good logic but not too easy, you had to use  plenty of critical thinking to solve them. The skill puzzles were pitched just right (for the boys… I left them to it!) the interaction throughout the game with the Dark Witch was a lovely touch, and added so much to the game.
There was a good amount of interaction with the room itself, with aspects of puzzles being incorporated into the set design.
The flow was impeccable, with signposting being noticible but not intrusive to the game play.
A brilliant immersive journey with story, and narrative driven by the wonderfully thematic puzzles that leads to a fully realised and magical hour!

Clue System:
Clues were delivered via an intercom.

Game Host:
Jak & Tom were our game hosts, and as we’d come to expect they ran our game with perfection, delivering clues with impeccable timing. Their passion and dedication really shows in their hosting and rooms

Did we escape?
Yes in 55 minutes!

Website: http://www.breakescape.co.uk/
Price:
2 Players £45 Off Peak / £50 Peak
3 Players £55 Off Peak / £60 Peak
4 Players £65 Off Peak / £70 Peak
5 Players £75 Off Peak / £80 Peak
6 Players £85 Off Peak / £90 Peak

Deception Escape Rooms – ScaryTale

Deception Escape Rooms – ScaryTale. Game Date: 19/07/2018. Team: Amy & Ian.

Old Rickety Tricycle

Theme:
“The Millers thought they had the Fairytale life; a wonderful marriage, a beautiful home and a gorgeous little daughter, Olivia.

They also played lots of games, challenging games. It had become an addiction, so when a stranger set them a challenge to find and escape his lair with riches beyond their wildest dreams promised upon success. They just couldn’t refuse.

The price to pay on failure… a mere gift of hearts desire.

This mere gift turned out to be their little daughter Olivia, who disappeared from her bedroom in the dead of night. They have spent the years since searching for the mysterious stranger and their daughter, hoping to play the game again and win her back.

Having finally found him and agreed the stake, they are now pleading with other escapologists to help them defeat the wicked, little man.

Do you want to play a game?

Do you have the skills to defeat the man with no name?

Are you prepared? As there are worse things in life to lose, than just a game.

After all, not all Fairytales have a happy ending.”

Theming was excellent in Scarytale, with the game starting in little Olivia’s bedroom and then moving (through an excellent immersive space) into the world of fairy scarytales, the scarytales spaces were very detailed, with so much to look at, and take in. Wonderful attention to creating a creepy, unsettling yet child-like space.
The way of getting to the scarytales space was one we have seen before, but never so disorientating, or con-fuddling, It had me screaming at points!
The room is atmospherically lit (with moments of darkness) and is plenty big enough for 6 players.

Game Play:
A linear game, that consisted of word, observation, searching, physical, & logic puzzles.
The puzzles were logical, and had good ah-ha moments.
The flow was good, with subtle signposting leading to and from each puzzle, again like Trapped, the signposting is very subtle and easy to miss if you don’t have a keen eye.
There is an instant fail condition in Scarytale that I had heard about… via Jamie & Sam’s blog post.
To re-iterate what they said, make the wrong choice and it’s INSTANT fail… make a lesser wrong choice and time is deducted. Make the right choice and it’s winner winner chicken dinner.
It is incredibly pressured, stressful and whilst the answers are all there to be found… they take a good amount of digging to uncover fully (and I can imagine a small amount of luck too!)
The mechanics of how this ending works is very good, and all the previous puzzles, finds and collected elements really come together well to create the tense finale to the room, this was very good (despite our loss!)

Clue System:
Clues were delivered via a walkie talkie

Game Host:
Tina was our game host, she was friendly and gave us a good brief and backstory which set the scene nicely! Tina delivered clues with excellence in Scarytale, never holding back and steadly nuding us with precision!

Did we escape?
We got to the end of the game with about 10 minutes to go but…No… there is an instant fail in Scarytale… and well… we instant failed! Whomp Whomp.

Website: https://www.deceptionescaperooms.com
Price:
2 Players £40
3 Players £60
4 Players £80
5 Players £100
6 Players £120

 

Deception Escape Rooms – Jilted?

Deception Escape Rooms – Jilted? Game Date: 19/07/2018. Team: Amy & Ian.

Abandoned Building

Theme:
“A frightening message?

A broken chain?

A missing bride?

A freed spirit?

A Tragedy?

Or simply Jilted?

We all know not to mess around with things we don’t understand, don’t we?

And we certainly wouldn’t do it on the eve of our wedding now would we?

Amy-Jay obviously hadn’t heard about these rules and in her hotel suite on the eve of her wedding, she and some members of the bridal party decided to play a game…

It is a case of life or death, but which one? And who’s? You need to work quickly and solve the clues find out what really happened after the bridal party left the bride.”

The theming was impressive in Jilted? A bridal suite, decorated with wedding cards, gifts, trinkets and even a wedding dress! The good theme continued, with an effect we’d not seen in a room before! It made a fun, interesting (albeit small – space wise) addition to the room, and one that introduced an amount of physicality into an otherwise cerebral room.
The detail in the story is carried through the room and you do find answers to what happened to the bride and her party in a macabre, eeiry setting
The room itself is large enough for 4 player, although bigger groups may find themselves a little bit squeezed in at points.
The lighting was subdued and atmospheric, this didn’t impact on the game play

Game Play:
A liner game that consisted of observation, logic, skill, physical, math, word, searching and codebreaking. A great mix of puzzles packed into the hour.
The puzzles were logical, and had satisfying ah-ha moments with each being clear and concise.
The flow was good, and the sense of discovery through the room was fun (if a little tiring!)
There were some really nice, neat puzzles in the room which led to a good sense of progression with no sticking points of deliberate pitfalls.
A good game for enthusiasts and newbies alike, with a unique theme and unique elements to boot!

Clue System:
Clues were delivered via a walkie talkie. I don’t mind Walkies for clues, but a major miscommunication (that ultimately cost us the win, and left us on a puzzle for a long time)  between Tina and Myself highlighted the downfall of walkies for clues… sometimes these things just can’t be helped, but the game was still enjoyable!

Game Host:
Tina was our game host, she was friendly and gave us a good brief and backstory which set the scene nicely!

Did we escape?
We went 5 minutes over time

Website: https://www.deceptionescaperooms.com
Price:
2 Players £40
3 Players £60
4 Players £80
5 Players £100
6 Players £120

Deception Escape Rooms – Trapped

Deception Escape Rooms – Trapped. Game Date: 19/07/2018. Team: Amy & Ian

Top view of jars, sickle and tongs in stained laboratory

Theme:
“Trapped… in a body broken by war.

Trapped… in a mind of emotional turmoil, brought on by the death of his brother.

Now, Trapped… in a web of secrets and horrors he can no longer controL……

…After returning from the battlefield,  Dr Papét found himself withdrawing from his life in London and moved to Matlock, to find some ‘peace’ and to focus on his work.

However, a chance meeting one evening with a Mr A.H. Tide, turned his life inside out, leading him down a path of secrets and horrors, he thought he had escaped.

Things are unravelling. the noises in the night, the strange comings and goings and the mysterious disappearances are starting to grab the local’s attention, rumours are spreading, Dr Papét was hiding something.

Do you have the courage and intellect to enter his office and discover his secrets, then escape with them, before his return. or will you too, become ‘Trapped’ in Dr Papéts weB… Forever.”

A detailed backstory that was supported by a slick set, the room itself was decorated very well, with just enough detail to create good immersion, and a very creepy atmosphere! Each area of the game contrasted to the one before (and after) it, giving a good sense of adventure throughout. The props were all genuine and tactile, and really helped set up and create a realistic environment to play in.
The room was large enough, although the space narrowed down at the end of the game to create a pressure filled finale!
Lighting was a little dim in parts, but this was for atmospheric effect and didn’t impact on game play at all, coupled with a few scares this really did a good job in its theming!

Game Play:
A linear game that had a fair few puzzles, word, observation, math, searching, code breaking. The puzzles themselves were good, on theme & enjoyable, there were a couple of logic leaps that we didn’t seem to spot (although I’m sure that a more observant team would have no problem) So the ah-ha moments were a bit stilted mainly towards the end of the game, I feel this was a stumbling block in our perception of the game rather than the game itself (note… EAT before doing escape rooms in future!)
In the first half of the game, the flow was very good, and there was one puzzle that was very elegant in its design, logical, solvable and with an excellent ah-ha moment!
Overall the flow was good, signposting was very, very subtle and in some cases you had to work hard to find, and use it.
Overall an enjoyable game, that will task enthusiasts to look at things a bit more carefully and will test newbies to their limits!

Clue System:
Clues were delivered via a walkie talkie

Game Host:
Tina was our game host, she was friendly and gave us a good brief and backstory which set the scene nicely! Tina delivered clues well, although to our downfall we didn’t realise we had to ask for clues, completely our undoing as if we have to ask, we always forget!
Tina did help us out when we needed it though, and her hints were clear and concise

Did we escape?
Well…. we went 3 minutes over time!

Website: https://www.deceptionescaperooms.com
Price:
2 Players £40
3 Players £60
4 Players £80
5 Players £100
6 Players £120

The Escape Room Guys – Contagion

The Escape Room Guys – Contagion. Game Date: 18/07/2018. Team: Amy, Ian, Ashleigh & Laurence

Contagion-2-v2-full-fill-final-feathered-copy-300x300

Theme:
“Following a virus outbreak from a secure government facility, you and your team have just 60 minutes to find the cure to prevent a pandemic.”

The theme was simple, but clean and appropriate, there was enough to give a feeling of immersion but nothing that was out of place or distracting, and the decor was used to great effect within the puzzles. The room was plenty large enough to accommodate the max number of players and well lit throughout

Game Play:
A linear game that had plenty of different puzzle types, maths, word, logic, observation & searching. The puzzles came thick and fast and were never dull or disparate.
All the puzzles were on theme, logical and solvable with excellent Ah-ha moments, the puzzles really drew us together as a team, at several points we all had input on a singular puzzle, which was wonderful, a real team effort!
The logic in the game was impeccable, with clear signposting leading to concise answers and locks popping open with ease. This lead to a wonderful flow throughout the game, keeping all 4 of us busy, entertained and satisfied!
A really good, slick and solid game that will please enthusiasts and push newbies to up their game! Incredibly enjoyable!

Clue System:
Clues were delivered via a screen

Game Host:
Jon and Adam were our game hosts, they were friendly and chatty and delivered a great brief.

Did we escape?
Yes! In about 40 minutes, with no clues!

Website: https://www.theescaperoomguys.co.uk
Price:
2 Players £40
3 Players £54
4 Players £64
5 Players £70

National Forest Adventure Farm – The Escape Maze: Agent Academy

National Forest Adventure Farm – The Escape Maze: Agent Academy.                                       Game Date: 19/07/2018. Team: Amy & Ian.

FSP_NATIONAL_FOREST_ADVENTURE_MAZE_edit_004
 Top secret plans for the World’s first escape maize maze have been unveiled at the National Forest Adventure Farm in Tatenhill, Staffordshire. The intricate paths of the maze have been used to create a James Bond style secret agent! The Escape Maze: Agent Academy opens on Saturday 14th July and will run through to 3rd September. To book tickets visit: http://www.adventurefarm.co.uk All Rights Reserved, F Stop Press Ltd. (0)1335 344240 +44 (0)7765 242650 http://www.fstoppress.com rod@fstoppress.com

We were kindly invited to the National Forest Adventure farm to try out their brand new venture, the Escape Maze: Agent Academy, we nipped over amidst a heavy day of escaping to give it a whirl! The National Forest Adventure farm sure looked different without all the decoration for Screamfest!

Theme:
“To prove yourself as the next top spy you need to graduate Agent Academy! Solve a series of mental and physical challenges to collect the lock combination you need to escape the maize maze. Watch the video below to receive your mission…

You’ll navigate 3 miles of paths, bridges and viewing towers to find your way out! The maize will grow to 2.4m (8 feet) over the summer!”

Considering there was no overt theming as you were in the maze, the puzzle stations and pre-maze briefing area were cohesive and slick in their theme and branding, add in some cool music and the Agent Academy is a fun, unique twist on an escape room!
I would term it more of an escape adventure, with it not just being yourself in the maize you may come across other players! There are duplicates of all the puzzles to keep wait times down (such a good idea) and the puzzle stations can be tackled in almost any order.
Light levels weren’t a problem, (as it is all outdoors) – and the maize is huge… be prepared to walk, and walk, and walk some more to find all those puzzle stations. Be prepared for this, with sunscreen, drinks and sensible footwear.
There is a refreshment station half way through the maze, with some picnic tables to rest weary feet for a little bit!
The maze isn’t timed, I would expect to spend 1.5 to 2 hours tackling the maze without rushing.

Game Play:
A very clever mix of a puzzle hunt combined with the challenge of navigating through a maize maze! Puzzles were an excellent mix of logic, skill, physical, observation, word, & math.
The level of the puzzles for seasoned players may be a little easy, but this is a game wholly designed for families and it achieves that with excellence, with puzzles being engaging enough for adults, and not too hard for kids to get stuck in and help too (and at the perfect level to not deter them either)
The puzzles were all on theme, logical and clear cut. The ah-ha moments were fun, and the mechanics of logging your answers is a great addition and each puzzle contributes to the final end goal!
Whilst this game didn’t flow as a normal escape room due to the maze aspect, the puzzles all made sense and were very enjoyable. A perfect addition for the NAF and a great fun couple of hours for families!

Clue System:
At each puzzle station there is a phone that you can use to call HQ for help if you’re completely stuck solving the puzzle!

Game Host:
There is no specific game host, but there is a staff member watching over the maze in a tower who can help you out if needed – Jack was about whilst we were roaming round the maze, he was very helpful & friendly!

Did we escape?
Yes, we escaped the maze and solved all the puzzles in just about an hour!

Website: https://www.adventurefarm.co.uk/
Price:
The Maize Maze is included in the price of admission to the National Forest Adventure Farm:
Adults £11.25 online (£12.50 on the door)
Children (2-15 years) £7.50 online (£12.50 on the door)
Senior Citizen & Disabled £9.00 online (£10 on the door)
Children under 2 go free

FSP_NATIONAL_FOREST_ADVENTURE_MAZE_edit_001

 

Atherton Escape Rooms – The Log Cabin

Atherton Escape Rooms – The Log Cabin. Game Date: 12/07/2018. Team: Amy, Ian, Mum & Dad

c53036_e2900542fbb94609aed2f0d744402117~mv2

Theme:
“A retired detective leaves a distinguished career blemished with just one unsolved case. A group of campers had disappeared without a trace, despite searching the area & a nearby log cabin the case remained unsolved. The retired detective, unable to let the case rest still believes the Cabin holds the key to the mystery. Can you find the secret behind the Log Cabin?… ”

Decoration to begin with was good, but lacked a little in the latter rooms. The room was large and well lit, with plenty of space and places to sit down and chill whilst solving the puzzles.

Game Play:
A linear game that was made up with searching (both with black-light and regular) word, & observation puzzles.
Most of the puzzles were decent in their logic, there was one that we would never have thought to do but for the main part the game flowed OK.
There wasn’t masses of signposting, and for the most part using what locks we had to open was the best way of keeping track of what we had to do.
An enjoyable room, where all of us had moments of clarity and solved puzzles.
A standard room for beginners, and good for people who want to dip their toe into the waters of escape rooms. Enthusiasts may find it on the easy side.

Clue System:
Clues were delivered via a screen

Game Host:
Michaela was our host, and whilst she was friendly and chatty, there was a time where we asked for a hint (our only 1) and were left waiting for a while… I think this is due to the facts that there are no microphones in the room, this to me is a vital element to excellent clue delivery.

Did we escape?
Yes, in 36 minutes!

Website: https://www.athertonescaperooms.co.uk/
Price:
2 Players £36
3 Players £51
4 Players £64
5 Players £70