Breakout Liverpool – The Detective Office

Breakout Liverpool – The Detective Office. Game Date 15/02/2018. Team: Amy, Ian & MichaelBreakout_John_Monroes_Graphic_V3_(1)-600x600

Thursday saw a very impromptu and last minute escape plan form when Michael (our occasional local third team member) messaged me asking if I fancied escaping that day… YES of course was the answer, The Detective Office was the ONLY game in Liverpool I hadn’t played and luckily there was a spot free that night, so plans were made, sushi was eaten and we headed over to Breakout.
Breakout had a massive expansion since we last played there (Sabotage – which was admittedly nearly a year ago) and The Detective office was located through a door that I had ALWAYS wondered what was behind it… well now we know. SPACE for a stack of new rooms!
Theme:
“In this tale, a young detective has sadly been murdered in his office and you are being framed as his killer. You are on the run and have gained access to his office, the crime scene, for one hour. Can you save yourself by finding out who killed him, why someone killed him and how they killed him?”

Theming was good, a typical office with simple decor, desks, and a big comfy couch! Immersion was OK, there was a good soundtrack that added atmosphere to the room. The space was large enough for a group of 5. The lighting in some parts was a bit dim, but this was due to theming, and there was plenty of light in the main room.

Game Play:
A fairly linear game that focused mostly on observation, with some nice logic puzzles thrown in. A 3 star room for breakout so one of their easier rooms, with some classic breakout style puzzles.
The puzzles were all logical, and most had nice ah-ha moments. Experienced teams will find the answers come easy, yet I can imagine that taking on this room for a first time group could be overwhelming as there are a lot of connections to be made!
The flow was good, pieces came together nicely and the game almost played itself in places.

Clue System:
Clues were delivered via a screen

Game Host:
Sophie was our game host, and was friendly (and she recognised us from when we played The Heist!)
She ran our game well delivering hints at some tricky times.
She set the scene well, giving us an engaging backstory to the room!

Did we escape?
Yes, in 48 minutes!

Website: https://breakoutliverpool.com/
Price:
Off Peak
2 Players £36
3 Players £45
4 Players £56
5 Players £60

Peak
2 Players £40
3 Players £51
4 Players £64
5 Players £75

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Game Over Rochdale – Winter is Coming

Game Over Rochdale – Winter is Coming. Game Date 13/02/2018. Team: Amy & Ian

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Theme:
“Since the white walkers crossed the wall all hope for man seems lost. Great houses crumble as noble knights and men-at-arms fall. Yet one hope may remain, an ancient scroll speaks of a great power that could turn the tide of war. Guide your party through the perils of war and discover the secret of castle Black. May the gods be with you, old and new. Man kind depends on you…”

Well, I had nothing to compare this room too as I am one of the few people who have NEVER seen an episode of Game Of Thrones, I know a little bit about it, like who John Snow is, and the dragon lady… but that’s about the extent of my knowledge… FWIW I didn’t even know that the White Walkers were zombies…
STILL that wouldn’t help us in the room, no outside knowledge is really needed (it could give a little help in one puzzle)
The room itself is very pretty, with lovely sets that really look the part of a grand castle. The room was large, once in the main play area there would be no problem in the maximum group size in this room.
There is an element of crawling and darkness in this room. Where the crawling is concerned, the floor is hard… something to be aware of, especially if you have bad knees!
A lovely, immersive room however, which used the space and soundtrack to create an atmospheric environment.

Game Play:
A linear game, which was based primarily around logic puzzles, with a smidgen of maths thrown in.
The puzzles were interesting and mainly on theme, with 1 really lovely standout puzzle that was perfectly logical, enjoyable and worth the wait! There was 1 puzzle that had a small logic leap, but once it’s “seen” it really makes sense and is quite an interesting puzzle.
The flow was good, and the only time we really ever slowed down was when we met with the tricky puzzle, this was our fault and not the game’s at all. There was a good sense of discovery throughout and lots of nice Ah-ha moments where things we’d collected in the game came into play. It was obvious and interesting how we were meant to use them.
A good game that had some really nice moments and touches, unfortunately there were a few red herrings, they didn’t slow us down too much but to solve something and get no reward is a bit unusual!
Enthusiasts will rock this game, take your normal team. Newbies, some of the logic could trip a new team up, so take at least a 4!

Clue System:
Clues were delivered via voice over

Game Host:
Paige was our game host and she was friendly and hospitable (thank you for coming in just for our game Paige!) She delivered hints and clues when needed and when asked, and she dealt with a dodgy maglock with ease and professionalism. Good job 🙂

Did we escape?
Yes, in 51 Minutes!

Website: http://www.escapegameover.co.uk
Price:
2 Players £42
3 Players £60
4 Players £72
5 Players £85
6 Players £90

Game Over Rochdale – Pirates of Caribbean

Game Over Rochdale – Pirates of Caribbean. Game Date: 13/02/2018. Team: Amy & Ian

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Theme:
“The most feared ship of all pirates ‘Blackbeard’ is lying low in the water, laden with gold. Will you risk it all by sneaking aboard, getting past the skeleton crew, and stealing away with his most valuable item? Hurry the coast won’t be clear for long…either glory or death await you”

Theming was lovely, as we’ve come to expect from a Game Over Franchise, they certainly do go to the extra effort with their sets to create an immersive experience. The room was large, and lit atmospherically, the lighting was good enough but if you have an older member of your team they might need to reach for the torch. There was a soundtrack playing which added to the immersion.

Game Play:
A linear game, with a good range of puzzles, leaning towards observation but with some nice logic and word puzzles thrown in. There is certainly something to suit everyone in this room and the sense of discovery was nice. The room mixed tech and padlocks very well. Now normally I wouldn’t point this out, but the use of tech complimented the more classical puzzles and was implemented in a way that was fitting to the theme of the room.
The flow was excellent, smooth and every puzzle lead nicely to the next. There were no logic leaps and the puzzles all had some nice ah-ha moments.
The game is certainly aimed at beginners, experienced teams may find themselves whizzing through this room due to the logical nature and clearness of the puzzles.

Clue System:
Clues were delivered via an intercom, and this was also where we were alerted to our time remaining.

Game Host:
Callum was our Game Host and he was wonderful, very accommodating and welcoming. He clearly has an enthusiasm for escape rooms and we chatted for a while after our game. We didn’t use any hints within the room, but I am sure if we had needed them Callum would have been excellent in his timing.

Did we escape?
Yes, in 24 minutes!

Website: http://www.escapegameover.co.uk
Price:
2 Players £42
3 Players £60
4 Players £72
5 Players £85
6 Players £90

An Epic Escapologic Adventure!

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Monday was a very special day indeed, with some of the leading bloggers and industry professionals being invited to Escapologic’s brand new Leicester site to sample the 3 new rooms ahead of their grand opening later on in the month. Be aware… this is a LONG one!

We set off on the Sunday evening as we got a fantastic bargain through Travelodge so it couldn’t be declined! We met up with Sam & Jamie from Lock Us Up and Elliot, Danny and Lucy from To Clue or Not to Clue for some drinks and a good old natter about everything escape rooms!

Monday soon arrived to much excitement, fuelled up on coffee & adrenaline, we headed to Escapologic. Greeted by Simon, we were told we would be splitting into teams of 5 for the day, our first team was with Elaine & Mike from Escape Quest, and Sue from Escape and Conquer. Our first room of the day was Chronos… so onto the review!

Chronos – Team: Amy, Ian, Mike, Elaine & Sue.

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Theme:
“A version of the normally dormant Chronos virus has mutated, becoming deadly, resulting in the death of any living thing it comes into contact with. This pandemic has decimated the human populace and plunged modern society into chaos. After several failed attempts at finding a cure it is now time to activate the last resort.

The Powers That Govern, a mysterious secret society, have enlisted you to pilot a machine developed from the collective research of some of the most brilliant minds in history; Da Vinci, Tesla and Einstein. This machine is the final contingency, it will shift you through the voids of space and time… Your destination, Victorian London.

It is here that you will find patient zero, the only known fatality caused by Chronos up until it’s mutation in the present day. The research from this rare case was once lost to time but now you have the power to get it back and find a cure. Change the past, fix the present and give humanity a future”

Wow. Wow. Wow, Escapologic really have a no holds barred approach when it comes to theming, everything was so perfect, so tactile as very visceral. The room was incredibly authentic and the immersion was top notch, even the design of “time travel” was suggested by a unique feeling and was something we’d never experienced before in an escape room!
The room is beautifully Victorian, with a steampunk edge that is so very cool. It encourages play and exploration, and nothing is out of bounds, you can get stuck into everything in this room and have a good play with all the equipment and set pieces!
The space itself wasn’t huge, but we never felt that we were getting in each other’s way throughout the game. The lighting was suitable and never too dark or obstructive.

Game Play:
An open game that is inherently tactile. Getting “stuck in” is almost a requirement of any Escapologic room and Chronos is no exception, physical puzzles lead seamlessly to a more mental contingent which focuses of observation and code breaking (in a way) – all leading to one beautiful satisfying lock that is open, out there and therefore leads you around the room solving the beautiful puzzles and tasks.
Each puzzle was wonderful in itself, having superior Ah-ha moments, and when the penny dropped and the way of solving the puzzle was clear, the execution was excellent, smooth and concise.
The flow was brilliant, logical and clear a game which (for being in its infancy) was just lovely and almost ran itself!
A perfect room for the introduction to escape rooms and the Escapologic universe, it had all the hallmarks that made “Contraption” so unique and unusual, and for that felt like it harked back to the real roots of Escapologic… Immersive, puzzley and REAL.

Clue System:
Clues were via a disembodied voice, and some clever use of drawers!

Game Host:
Alfie was our host, and delivered a pitch perfect story, clued us impeccably and was an all round excellent host!

Did we escape?
Yes, in 52 minutes!

Phew, world saved, and so… onto lunch! Which was a great time for chatting, although it was strange as we couldn’t openly talk about the room we had just played as 2/3 of the rooms hadn’t played them yet! Very strange!

Lunch scoffed we were on to room number 2, and a new team!

Operation Magnus. Team: Amy, Ian, Sam, Jamie & Sue

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Theme:
“The year is 1942, World War 2 rages on. You are an elite spy deep undercover at the operations bunker of the infamous splinter cell group known as SPYKE. The group has reached an agreement with the mysterious Magnus, an aerospace engineer, and he has agreed to develop a new super weapon that could change the tides of war and leave devastation in its wake.

After months on a covert operation an assault on the base has left you free to finally gather the intel needed on the inner workings of this weapon and ascertain the technology for the allied forces.

Your only line of communication is a fellow agent who has been placed amongst SPYKE’s ranks for this very moment, they will be on hand to assist you throughout the mission but must do so without blowing their cover.

This could truly be the turning point of the war; The Allied forces, the Resistance and even the fate of the world, rests on your shoulders.

Godspeed agent.”

A space that could have been straight from WW2. – bare walls, peeling paint… drab looking conditions… perfect for the theming and incredibly immersive, with a soundtrack of WW2 songs (got me singing along at one point) and the faint sounds of warfare and bombs dropping in the distance, making this one of Escapologic’s most immersive yet.
The use of space was ingenious too, with the room taking place over several levels and incorporating a set of stairs to nowhere! Clever, clever use of space which made a fairly small game area feel a lot bigger.
Lighting was perfect again and we were not left in the dark for no reason, the room was lit appropriately at all times.
Ian made a comment that had he awoke in this room he would have easily believed that he had woken up within a real bunker within WW2! I have to agree, this room went above and beyond in theming!

Game Play:
A linear game, with a focus on codebreaking, machine fixing, and observation. All the pre-requisites of being behind enemy lines and infiltration! No puzzle was out of theme and there was a very nice puzzle at the start of the game which you could see being used “in the field” – it was very subtle yet satisfying!
There were excellent communication and team-work puzzles in this room which brought the whole team together, especially at the climax of the room (which for sakes of spoilers I am NOT going to divluge what happens, but let’s just say, all 5 of us were screaming, and saying “OH MY GOD IS THIS HAPPENING” – it is certainly a show-piece and an intensily dramatic ending to the room!)
The flow was excellent and each puzzle led on to the next with no fuss, and all the ah-ha moments were fun and fitted into the journey with excellence

Clue System:
Clues were delivered via a telephone!

Game Host:
Tom was our game host and was great, took our chatter and team name with good humour and delivered us hints only when we truly needed them!

Did we escape?
Yes, in 38 minutes

Phew… world saved (again, you can thank me later)

After a short break (whilst we waited for other people to finish up) we were on to our final (sob) game of the day;

Reactorvate. Team: Amy, Ian, Sue, Alex & Monique (from the infamous Panic Room!)

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Theme:
“Your Great Uncle was once a leading scientist known for developing state of the art nuclear technology. In central Europe, during the late 1970’s, one of his experimental reactors went into meltdown as soon as it was activated, causing one of the most catastrophic disasters in modern history.

The government blamed him for the event, stating that his reactors were not safe to begin with, he was imprisoned for life and remains locked up to this day.
After receiving a letter from prison you have reason to believe he was framed by a fellow scientist and that the original reactor was tampered with.

Your only option is to break into an abandoned power plant located in rural Russia, find a second inactive reactor and start it up. If it is fully functional then you may just have the evidence to free an innocent man. If your Great Uncle is lying, then you may need to run for your life!”

Theming in Reactorvate was superb again, with huge consoles of flashing lights, buttons and knobs to turn, the space then opened up and was HUGE, easily the biggest and most imposing of the 3 rooms at Leicester. Incredibly immersive, with an eerie feeling that something was amiss but you’re never quite sure what.
The room is pitch black at points, yet later on in the game this does become brighter and there are light areas to stay in should you have an aversion to darkness. There are smoke effects and loud noises used within the room (which adds masses of immersion)
The reactor core and rod holding cases are massive, impressive set pieces, and there are plenty of things to play with and interact with.

Game Play:
Game play in Reactorvate contained some excellent puzzles, observation, simple maths and logic being the main stays.
We felt the flow was a bit disjointed in Reactorvate, with there being not much to link puzzles together or let us know where things we had completed had took effect elsewhere. On talking to the designer of the room, this is a problem they are aware of and are tweaking the game as we speak to make sure the flow, direction and game are perfect for opening day. As it stands, Reactorvate is still a really enjoyable experience and had some excellent puzzles and exciting moments that the team will experience together.
With some “spit and polish” Reactorvate has the potential to be an excellent game, and in Ian’s opinion could take the top spot at Leicester (that goes to Chronos for me!)

Clue System:
Clues will be delivered via video screen

Game Host:
We didn’t catch our game host’s name, but she was very enthusiastic, gave us good clues and had a brilliant Russian accent!

Did we escape?
Yes, in 41 minutes!


So, 3 amazing games…. 3 world’s saved! And a lot of friendship, chat and hilarity! Our Epic Escapologic Adventure will be remembered for a long time. Ian and I would like to say a massive, massive thank you to Simon and the whole team at Escapologic for making the day absolutely perfect! We loved every single second!

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Blackpool Dungeon – Escape Room

Blackpool Dungeon – Escape Room. Game Date: 28/01/2018. Team: Amy, Ian, Sam & Jamie

Our 4th and final room was The Dungeon’s escape room, on that I was very much in anticipation of (being a huge dungeon fan) It is located within the “Hangman’s Tavern” in the Blackpool Tower, and the first puzzle of the event was actually GETTING into the Tower itself! But, would the Dungeon’s Escape Room live up to the high production values and macabre humour of “The Dungeons”… read on to find out!

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Theme:
“You and a maximum of 5 others have been sentenced to hang for Witchcraft and are due to be imprisoned awaiting your final drop. You’ve heard rumours of a secret passage out of the guards quarters, but could it be that easy…?”

Theming was good as we would expect from the dungeon, and immersion was also good, There was nothing placed in the room that wasn’t there for a reason, and this ended up with the decoration being quite simple and unobstructive.
The lighting, however was terrible. I am not one to normally complain about lighting as I don’t struggle too much, but the lighting was dim, and it was all to easy for us all to stand in each other’s light. When trying read stuff that is placed high in the room, or on “old” style paper, this just increases frustration and is fairly headache inducing!
The space started off very small, I wouldn’t like to be in there with 5 other souls, but it soon opened up into an average size room.

Game Play:
A Linear game, which it had to be due to the mechanics, the goal was to get 6 orbs to place into the cauldron to escape. These orbs are delivered each time a puzzle is solved. Puzzles were fair, with the majority being observation and logic based. The answers were clear cut and they WOULD have had lovely ah-ha moments had we not been given a clue at a rate of 1 every 20 seconds.
The flow was good, and we mostly worked together the whole game, there weren’t too many times we “divided and conquered” – this was due to the tight, linear nature of the game.
Whilst the puzzles were good and the solutions mostly logical (there were a couple of logic leaps), The dodgy lighting really impacted on gameplay, it was tricky to see things at times, especially the clues placed high in the room! (Which were critical clues we NEEDED to see) God help anyone shorter than me trying to see those clues.
The game seemed to be over before it begun, partly due to there being a lack of content and partly due to the ridiculous amount of clues we had.
This is most certainly NOT a game designed for enthusiasts, or even casual players. This is a game that is designed as a tourist add on to the Dungeon Experience. But they delivered what we had thought… lovely sets with adequate puzzles.

Clue System:
Clues were delivered via a screen

Game Host:
Our game host didn’t have a name, she was a fellow witch, friendly enough and with good acting skills (I would expect NOTHING less) – now this is where we found a problem, we played at 6pm, when the Dungeon and The Tower were closed for the night, and it was almost like the GH wanted to get home.
There is a fine, FINE line between not enough, just right and TOO MANY clues… we weren’t left to figure ANYTHING out ourselves, as soon as we finished one puzzle we were shoved straight on to the next one, which directly impacted on the sense of exploration in the room, and led us to feel like we were pushed and handheld through the room.

Did we escape?
Yes, in 33 minutes.

Website: https://www.thedungeons.com/blackpool/en/escaperooms
Price:
2 Players £45
3 Players £54
4 Players £60
5 Players £70
6 Players £78

Clue HQ Blackpool – Quarantined

Clue HQ Blackpool – Quarantined. Game Date 28/01/2018. Team: Amy, Ian, Sam & Jamie.

Next up on our whistle stop tour was ClueHQ, we’re used to their venues being situated under railway arches (Birmingham, Manchester and Warrington!) so this venue being on a farm was a bit of a shock! The farm also offers archery, laser tag, mini highland games and a whole host of other outdoor pursuits! An interesting, but astute choice to add some escape games into the mix… but will it live up to our previous ClueHQ experiences?

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Theme:
“With the growing threat of a radiation leak due to the increase in nuclear power, the government seek a solution to radiation poisoning within humans. Deep within a high security facility, a group of scientists work to develop a vaccine to ensure immunity, but to run tests they need subjects. You regain consciousness to find yourself quarantined within the facility. You don’t know who got you here or how you got here but you know you need to escape before everything gets incinerated, including you!”

Theming was good, and standard of what we’d come to expect from Clue HQ – think bold theming that is evocative of a theme rather than wholly immersive, it’s a puzzle room with a theme overlaid. The story is well delivered and continues through the puzzles and riddles.
The room starts off small, confined and dark but soon moves on to a larger, brighter lit area that is plenty big enough for up to 6 people.
The lighting is used to good effect, and a soundtrack adds to the room and atmosphere

Game Play:
A linear game with plenty to do, puzzles were varied consisting of maths, logic, observation, codebreaking and some light physical. There were plenty of puzzles to get stuck into and enjoy, and each was logical, fitting to theme and had lovely ah-ha moments.
The puzzles were all fun and engaging and at points all 4 of us were working together on puzzles to come to a conclusion, and even when just observing the action it was obvious that this is a tried and tested room that is perfected in its design.
The puzzles aren’t going to blow enthusiasts away, as it’s a slightly older game you may have seen the puzzles before, but the execution was novel and on theme to the the story, with story layers being added with each puzzle solved. Joyous.
The flow was exceptional, with the end goal being set out from the moment you get out of your cells (you are separated at the beginning of the game). The end goal is clear, and the path taken to get there is slick and refined and still has that classic ClueHQ last minute twist, albeit in a singular and interesting way!
A lovely game that almost plays itself for the enthusiast, and would challenge but not frustrate a novice team!

Clue System:
Clues were delivered via a screen

Game Host:
Mike was our game host (and also the owner) and was wonderful, accommodating, friendly, fun and attentive. He delivered clues only when we truly needed them but never let us get frustrated or bored. EXCELLENT game hosting

Did we escape?
Yes, in 46 minutes setting the record for the room!

Website: https://cluehq.co.uk/blackpool/
Price:
3 Players £54
4 Players £60
5 Players £70
6 Players £78

Escape Room Centre – Body Parts

Escape Room Centre – Body Parts. Game Date 28/01/2012. Team: Amy, Ian, Sam & Jamie

Onto our next stop of the day, Blackpool’s Escape Room Centre for their newest game “Body Parts” – due to this being a 4 minimum game we teamed up with Sam & Jamie from “Lock Us Up” to make a decent foursome.

After posting this review, we were in contact with the owners of Escape Room Centre, who have rectified all the problems we had, put into action some staff training and are looking at a permanent solution to the broken puzzle. EXCELLENT response from them, and tackled in an incredibly positive and professional way.

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Theme:
“You’re not sure how you ended here. You remember being on a night out and getting offered a drink but then everything just fading out.

You and your friends have woken up in a place you’d heard whispers about, but were never quite sure existed, until now!

This place is where your body parts are removed one by one and sold to the highest bidder on the ‘dark web’.

In a coma state you’ll be kept alive until you have no ‘parts’ left to sell.

When Worldwide bidding ends in an hour the ‘operations’ will begin, can you save yourselves?”

Theming was good, a brightly lit waiting room style affair, that gave off hospital type vibes. There was a fair amount to look at, some stuff that helped, and some that was theming, and yet could have been worked into puzzles. That being said, the room was fairly immersive but not scary (the name makes it sound a little scary!) – the room in the main part is large and well lit.

Game Play:
A linear game (Which became one of the many downfalls of this game) which had plenty of different puzzle types, physical, observation, logic, skill.
The puzzles were logical in themselves but the execution was not up to par.
There were ambiguous answers, and time wasting devices used a lot within this game. With a bit of streamlining and clarity there could be some very good puzzles in this room!
The flow was incredibly stop-start. We headed off to a good start and then hit a brick wall until we came across a puzzle that only 2 people could complete at a time, which lead to 2 of us standing round doing nothing (not a good trait in a 4 player room)
Then again a flurry of busy work until another stall at a point in the game where we were doing the completely wrong thing (and the GH didn’t step in to tell us “no”)
Eventually we made our way into the last stage of the game to be welcomed by a broken puzzle.
Now, normally if something is broken, left open or the like and doesn’t impact the game I won’t mention it (especially if it is dealt with well) but this puzzle was so literally broken it was unusable, and thus we physically couldn’t finish the game.
When we were saying this (numerous times) we were met with radio silence from the game host. This is not a good way to leave problems and left me with an incredibly bitter taste in my mouth.

Clue System:
Clues were delivered via a screen, apparently only when we asked (I have never experienced this at Escape Room Centre before!)

Game Host:
Unfortunately I didn’t get our game hosts name. I feel let down by her game hosting, we didn’t get a full brief before going into the room (hence me going on my previous experience of not asking for hints!) and I feel we were quite “on our own” during the game.

Did we escape?
No, but we never would be able since that major puzzle was broken!

Website: http://www.escaperoomcentre.com
Price:
4 Players £76
5 Players £85
6 Players £90

I was so, so disappointed in this game, the breaking of a major puzzle and the radio silence from the host. I’ve played 5 other games at Escape Room Centre and each have been very very good and unfortunately Body Parts missed the mark and left me frustrated and upset.

Lancaster Escape – Fun at the Fair

Lancaster Escape – Fun at the Fair. Game Date: 28/01/2017. Team: Amy & Ian

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Theme:
“A new fair is in town, but amongst the hook-a-duck and fortune tellers there is something strange going on. People have been disappearing, and you’ve stepped into the big top at the wrong time. Can you get out of the tent before you meet the same fate as those who have gone before……?”

Theming was OK, there were all the items you’d expect from a funfair, Shooting galleries, fortune tellers, hook a duck and the like. The space itself was great, in the attic of the building with a decidedly abandoned feel to it. The space was large and could easily accommodate the max group size. With a light and airy feel, immersion was a bit lacking but there certainly was a feel of fun fair about the room, there was music playing which did help with the atmosphere. One fun aspect was the game being split over 2 levels, which kept you active throughout the game

Game Play:
A linear game that kept its puzzles mainly on theme, puzzles were mainly observational with the nice addition of a shooting gallery to round off the game’s physical quota.
The puzzles were fairly logical, and after the stumbling block of the first puzzle (which could have easily been skipped to someone more eagle-eyed than us) we found that solutions came quickly and padlocks fell open.
The flow was O.K.,  A little stuttery in places of ambiguity within the puzzles, but nothing a change of thought process couldn’t solve.
The room was a little light on content, and we felt that there were a few too many distractions (for a team of 2, there are games that would entertain a bigger group) and even a couple of red-herrings that we actively solved but lead no-where.
Overall a non-frustrating room that enthusiasts will fly through and newbies may enjoy the extra games.

Clue System:
Clues were delivered on request via a walkie talkie

Game Host:
Unlike me, I forgot to get our game host’s names! But it was the owner and (i think) his daughter, they were very friendly and accommodating. Giving good hints when we needed them

Did we escape?
Yes, in 36 minutes with 1 hint

Website: https://lancasterescape.co.uk
Price:
2 Players £40
3 Players £57
4 Players £72
5 Players £85
6-8 Players £95

Product Review: Escape from the Room: The Curse of Old Maid Milly

Product Review: Escape from the Room: The Curse of Old Maid Milly.

This is an unusual review, as the book version of “The Curse of Old Maid Milly” is directly take from the ACTUAL game, which is located in Surrey (www.escapefromtheroom.co.uk) A game which has had a review from Ken at The Logic Escapes Me

Theme:
“60 minutes locked in the room where Milly mysteriously died after living the life of a recluse for many years. Something is stopping Milly’s soul resting in peace – search the room, find the clues and unravel the mystery that will ultimately set you free – all the while wondering whether Milly is still in the room with you.”

Obviously there was no physical theming, but was was put into the book in term of story and detail really set the scene and was incredibly detailed and descriptive, I could picture the room in my mind’s eye and this helped immensely with the puzzles. It really captured me and suckered me in for the entire time I played!

Game Play:
A linear game, it had to be because of the structure of the book, where the puzzles would reveal the next page you should travel too. Excellent design that kept you bouncing from page to page. The puzzles were incredibly logical, enjoyable and the solutions had nice ah-ha moments, they were varied as much as they can be on paper! I can imagine the physical version of a lot of these puzzles being VERY fun!
The flow within the book was lovely, and at one point I was solving so quickly and fluidly that I couldn’t keep up with myself!
In short, this is a lovely book that will satisfy the itch in between games, that you could put a timer on and try and complete in 60 minutes, or a perfect book to keep with you to play when you get a spare 5 minutes.

Clue System:
You can get hints by visitng a special website

Game Host:
Well, as I was my own game host, I have to say I was fabulous 😉

Did we escape?
Yes, the book to me about an hour (on my own)

Website: http://www.amazon.co.uk for about £11

Lockdown Escape Oldham – The Neglected

Lockdown Escape Oldham – The Neglected. Game Date: 16/01/2018. Team Amy & Ian

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Theme:
“You and a group of friends have been dared to enter a decrepit abandoned orphanage with a deep dark history. Upon entering you discover you have made a fatal mistake and need to escape before the spirits take out their rage on you. With the door somehow locked behind you, can you uncover the truth about this hall of horrors and escape alive? Regardless, you will never be the same again.”

Theming was excellent, suitably creepy and rather dark. It is an abandoned orphanage after all! There were subtle nods and layers of detail that really added to the immersion and tied the theme together. A really intricately detailed room which provides an unnerving yet not outright scary experience.
The room is large and can easily accommodate the max group size, please be aware that this room is dark, you are provided with head torches which worked perfectly for us.

Game Play:
A fairly linear room, with a few open elements. Groups are brought together at key moments in the game by the linear moments but are given plenty to work on independently in the times between.
Puzzles were varied, observation, maths, word, music, logic. So many bases covered which gave some nice ah-ha moments and a lot of fun puzzle solving.
The puzzles were logical, some required some critical thinking but there were no logic leaps.
There is a LOT to do in The Neglected, the puzzles came thick and fast and we didn’t stop for the entire hour, it was a constant whirlwind of puzzle, solve, lock! Which is in no way a bad thing, it made for a very fulfilling game.
The flow was good, the only sticky point were due to our own search and observation failures (typical!) and the puzzles lead easily and slickly onto the next, all the way building to an exciting ending with a twist!
A very good room, and it’s wonderful to see the development from Lockdown’s first game Contagion to The Neglected, and if they keep on in the same direction they can’t go wrong! We’re excited to see the future rooms.
Newbies, I would recommend playing the other rooms at Lockdown first, as The Neglected has a lot of content and some tricky puzzles.
Enthusiasts, take your normal group and enjoy the challenge within the orphanage!

Clue System:
Clues were delivered via a screen

Game Host:
Caraline & Darren were our hosts and what wonderful hosts they were, Running our game with perfection, being so hospitable and friendly. We could have stayed and chatted for the whole evening. It lovely to be hosted by people with such a clear passion for escaping!

Did we escape?
Yes, with 33 seconds left. EEK!

Website: https://www.lockdownescape.co.uk/
Price:
2 Players £32
3 Players £42
4 Players £48
5 Players £50