Breakout – OutBreak
Game Date: 12/02/2019
Team: Amy & Ian
“A virus has been steadily infecting the population of the United Kingdom, turning them into Zombies. You have not been infected and are on the run from the walking dead. You come across an abandoned shop thinking it would be the perfect place to stock up on water and food only to find out you’re trapped inside when a group of infected souls start banging on the door. You barricade the door and need to look for an alternate escape before the infected horde breaks down the door in 60 minutes!”
A well-decorated room that really looked like an abandoned shop, from the ransacked shelves to the bloodstained and graffitied walls, Breakout have really upped their game with the theming efforts creating an immersive set.
The story was good and continued through the room, with snippets of information delivered that set to develop the zombie-infested world even further.
The room was large, with enough space for the max team of 5, and lighting was atmospheric. It was dark, but we were provided with excellent torches to light the way.
Breakout have really been improving their games and the newer designs have been very good, we hope to see this continue into the future with all the branches new rooms!
A linear game that compromised of searching, observational, logic, math and word puzzles. There was a good mix of puzzles which will ensure that most people will solve something!
The puzzles were all on theme and interesting, with a couple being quite unique. All had great logic behind them and were perfectly solvable on their own.
The flow was good, with the only sticking points being at our own misgivings and we could tell at the time of play that this was the case, with a more observant team, the flow would be smoother. Once at the puzzles, the flow picked up. For us the game played quite sporadically with a burst of puzzle solving then moments of “what is next”
Signposting was as minimal as it could have been, with almost all the connections being left to the player to figure out, of course it was there, but at times it was so so subtle it could easily be missed (This is what makes it a harder game IMHO!)
All in all a fun little game, and definitely one of the better ones at Liverpool’s branch, perfectly pitched for inexperienced players looking to move up a level, yet interesting enough to keep enthusiasts engaged.
Clues were delivered via a screen
Danni was our game host and she was great, delivering well timed clues throughout the game.
Did we escape?
Yes, in 51 minutes!
2 Players £36
3 Players £45
4 Players £56
5 Players £60
2 Players £40
3 Players £51
4 Players £64
5 Players £75