Game Over – Forbidden Temple of Montezuma. Game Date 16/05/2017. Team: Amy & Ian
“It’s been many years since your archaeology professor vanished while on an expedition. You decide it’s time to follow his trail, bring his research to light, and fulfil a promise. It will be dangerous. Something claimed the professor, it could claim you too.”
The decoration was very nice, cleverly done and immersive, a lot of effort has been put into the room in terms of decoration, it was clean and not cluttered with high production values.
The use of tech was a nice touch but wasn’t too overpowering, things did seem to happen as if by magic!
A lovely environment to spend an hour, with everything being suitable within the theme of the room
A linear game. Most of the puzzles were purely logical, codebreaking type of puzzles, with a little bit of musicality thrown in.
Game Over is an international brand and this can be seen in the puzzles as all of them could have been played in ANY language.
I felt quite frustrated at some points throughout this room as several large logic leaps were required, especially towards the end of the game (almost as if they deliberately lull you into a false sense of security of OK puzzles and then throw 2 or 3 REALLY illogical puzzles into the mix to trip you up at the last hurdle)
There were a couple of puzzles I did enjoy, one with multiple parts which all came together nicely. A few puzzles we had the mechanics to solve but we missed a part which the room wouldn’t let us progress if we didn’t do…. whilst a good fail-safe to make sure teams see and do everything, this was also incredibly frustrating.
This room is billed as Game Over’s hardest game, and whilst not the hardest room we’ve done… getting over some of the logic leaps in the room was quite tricky.
I would recommend experienced teams taking a team of 3 or 4 and I honestly wouldn’t recommend this room to Newbies, I think its logic leaps are too out there for a first time player.
Clues were delivered via 2 ways, one on a touch-screen in the room where you could request them yourself and second via a touch button where a game host could give you more detailed or direct clues via an intercom in the room.
Unfortunately I didn’t not catch our game host’s names. There were 2 hosts working and they seemed to split the workload of the 4 rooms between them, There were point where they were paying attention to our game (when we got an unasked for clue, which was great) and they both were friendly. I do feel that by not having a dedicated host, the experience feels a bit more sterile and less personable…
Did we escape?
Yes, in 56 minutes… getting us a onto the leader board (Which I think means they’ve only ever had 3 escapes from the room we did!)
2 Players £42
3 Players £60
4 Players £72
5 Players £85
6 Players £90